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    posted a message on Way to Remove Public Repository URL

    After creating a repository for a project, there is a public and development URL. Is there a way to restrict all access to the Public URL?

    Posted in: General Chat
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    posted a message on [Library] STARCODE v1.4
    Quote from s3rius: Go

    In the end you still need to know the integer bounds, the alphabet and the encryption key. Without that this app is useless for cracking.

    This isn't meant to crack anything. In fact, I am only interested in the compression aspect, so the .NET library does not contain any encryption functions. It's only meant to allow you use the Starcode compression outside of Starcraft for your own bank files. So yes, you will need to set the proper alphabet and bounds before compressing.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] STARCODE v1.4

    Hey guys, thanks so much for this library... we're using it with the multi-player version of YABOT to save space in the bank files. We also wanted to make an offline editor for our bank files, so we ported the Starcode library to .NET and I have attached it here if anyone is interested.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Muting Objective Completion Sound

    Does anyone happen to know which sound channel is used for the sound made when completing an objective? I thought I would ask before trying every channel one by one. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Map Initialization Trigger In Multiplayer

    @khazr: Go @caspersc: Go

    Perfect, thanks! Are there any other triggers that only fire once per map, or is map initialization the only one?

    Edit: wait that doesn't make sense. So are all global variables synchronized among all of the players? In other words, do I need to make every variable into an array in order to store different values for each player?

    Example of what I want to do in theory (pseudo code):

    Initialization_Func () {
        for each player {
            myBank = loadBank(player);
        }
    }
    

    Does it instead need to be:

    Initialization_Func () {
        for each player {
            myBank[player] = loadBank(player);
        }
    }
    

    ??

    Posted in: Miscellaneous Development
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    posted a message on Map Initialization Trigger In Multiplayer

    Quick question: does the map initialization trigger fire once for the map itself, or once for each player?

    I would expect it to fire for each player. But then, how do I get the player's number since the EventPlayer() is not active for the initialization trigger... or is it?

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard and Timer Graphical Issues
    Quote from DarkRevenantX: Go

    Blizzard removed some assets that used to be there. I'm assuming that it will be replaced for the retail version.

    Hopefully sooner than that... like in the next beta patch *fingers crossed*

    Posted in: Miscellaneous Development
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    posted a message on Blizzcon 2010

    I've got my tickets :)

    Posted in: Off-Topic
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    posted a message on Importing/Exporting Libs

    I'm getting this problem as well... not sure what those "parent" statements mean either... It's giving me syntax errors on those lines.

    Edit: It appears as if the variables only get marked with "parent" after you change the library ID.

    Posted in: Miscellaneous Development
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    posted a message on Dialog Item Edit Box not working

    In the mean time, you can have the player enter the code in chat... at least that's one way (I think the only way right now) of getting text input.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Dialog Item "Edit Box" - fake?

    It seems to be not working in beta. The slider item does not work either.

    Posted in: Miscellaneous Development
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    posted a message on Getting detailed information about last ability used

    I would like to have a trigger that fires when ever a player used any ability command. To do this I am using the event:

    Unit - Any Unit is issued an order to Any Ability Command
    

    Within that trigger, I would then like to determine whether or not this is a "Train", "Build", or "Morph" ability, and if it is, get the unit that will be created by the ability command. It seems as if the functions are very limited when it comes to working with commands. Does anyone know how to do this?

    Posted in: Miscellaneous Development
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    posted a message on Custom Catalog

    I would like to create a database of build orders to load in and use as objectives in my map. To do this, it would be ideal if I could create my own game data catalog XML file and load in fields from it. Has anyone been able to create custom catalogs?

    This would be especially nice as anyone from the community would be able to easily make contributions to the catalog file and then it could be re-packaged with the map very easily.

    Posted in: Miscellaneous Development
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