Great idea! How many players will be able to play it at once?
I think it would be usefull if planets that are colonized by a player will be marked more obvious. They could start glowing in their controllers colour, for example. Or have a floating text above them.
Maybe you could give the planets a veterancy behaviour to make them selectable with the hero shortcuts (not sure how many heros are supported for each player).
The problem is that I have a behaviour with a periodic effect and I want that there is an explosion whenever it triggers, but I can't find where visual effects are changed. Is there a possibility to add something visual and, if possible, sound?
I need your help once again. I can't get the filters to work. No matter what I do, the hero gains either no exp or he gets exp when allied units get killed by enemies or he gets exp when allied units get by other allied units.
My filters for the unit veterancy behaviours are at the moment:
I have made a hero and now I have the following problem: He only gains experience when he kills enemy units himself. He gets none when an allied unit kills the enemy! I haven't found a way to solve. Has anyone an idea?
I have a problem: My hero only gains experience when he kills an enemy. If other allied units kill the enemy he gets no experience. How can I fix this?
Who says a map has to be 'action-packed', though? If you hate the concept, that's fine, but why such a hateful attitude? I view TD's more as 'puzzle' maps where it's up to you to get an optimal combination of towers (and in some cases an optimal maze) to kill everything. Not as an active "OMG I HAVE TO KEEP CLICKING" map.
Yeah I never understood why some folks seem to be offended that other people enjoy the game in a different way. Also, asking for innovation and DotA in the same post is ... well... yeah.
Would you mind to explain the last sentence?
On the other thing: I just said that I think TDs are boring. Thats because I consider playing against units controlled by other players much more appealing and challenging than killing creep waves with a very static behaviour. But if you like them, just play them. I am not offended because of that. It is just annoying to see what would be possible with the Galaxy Editor and then start SCII and see that it is not possible to play any maps that I consider interesting, because it seems that they don't exist in Battle Nets extremely innovative popularity sort system. The lack of an alternative is annoying and not the fact that others like TDs.
I think it would be great to have something like DotA. Another WC3 concept that was extremely interesting is the one used by Battleships/Battletanks.
And please, no more TDs. I HATE this concept. Spending half of an hour playing the most popular maps in SCII has shown me once again why I hate them. Seriously, a concept that requires at best 15 APM is nothing but boring. Same for all other maps that are nothing else but clicking some buttons a few times every minute. That's the most important thing: Getting some INNOVATIVE maps and a map publishing system that honors the creation of maps which does not use 12 years old concepts.
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Great idea! How many players will be able to play it at once?
I think it would be usefull if planets that are colonized by a player will be marked more obvious. They could start glowing in their controllers colour, for example. Or have a floating text above them. Maybe you could give the planets a veterancy behaviour to make them selectable with the hero shortcuts (not sure how many heros are supported for each player).
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The problem is that I have a behaviour with a periodic effect and I want that there is an explosion whenever it triggers, but I can't find where visual effects are changed. Is there a possibility to add something visual and, if possible, sound?
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@Helral: Go
Same problem as above: The hero gains exp no matter whether an enemy or an allied unit dies.
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I need your help once again. I can't get the filters to work. No matter what I do, the hero gains either no exp or he gets exp when allied units get killed by enemies or he gets exp when allied units get by other allied units.
My filters for the unit veterancy behaviours are at the moment:
Share Filters - Kills - Required: Heroic; Excluded: Enemy Target Filters - Kills - Excluded: Ally
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This works fine, however, every unit with the second behaviour has an experience bar now. Is there a way to remove it?
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Hallo
I have made a hero and now I have the following problem: He only gains experience when he kills enemy units himself. He gets none when an allied unit kills the enemy! I haven't found a way to solve. Has anyone an idea?
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Would be great if someone has a tutorial that shows how to costumize the UI.
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I have a problem: My hero only gains experience when he kills an enemy. If other allied units kill the enemy he gets no experience. How can I fix this?
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Good tutorial, but HOW do I create an UI in SCII?
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Would you mind to explain the last sentence?
On the other thing: I just said that I think TDs are boring. Thats because I consider playing against units controlled by other players much more appealing and challenging than killing creep waves with a very static behaviour. But if you like them, just play them. I am not offended because of that. It is just annoying to see what would be possible with the Galaxy Editor and then start SCII and see that it is not possible to play any maps that I consider interesting, because it seems that they don't exist in Battle Nets extremely innovative popularity sort system. The lack of an alternative is annoying and not the fact that others like TDs.
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I think it would be great to have something like DotA. Another WC3 concept that was extremely interesting is the one used by Battleships/Battletanks.
And please, no more TDs. I HATE this concept. Spending half of an hour playing the most popular maps in SCII has shown me once again why I hate them. Seriously, a concept that requires at best 15 APM is nothing but boring. Same for all other maps that are nothing else but clicking some buttons a few times every minute. That's the most important thing: Getting some INNOVATIVE maps and a map publishing system that honors the creation of maps which does not use 12 years old concepts.
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Any ideas?
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See topic: What is the best way to make a unit attack a random unit within its range and change the target after each attack?
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This should help you: http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/
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Thanks!