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    posted a message on Making Free Abilities/Example Ability Thread

    @Timthetoolman:

    The problem in what i did for my map, is that it doesn't work for moving objects, like missiles. And i haven't had a chance to really sit down and try to solve the problem as i have been working on a (secret)map project

    Edit: I looked around the forums earlier and found no solution. Maybe this is one of the problems for the community posted on the front page :)

    Posted in: Project Workplace
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    posted a message on burrow movemement unded structure, if not lowered (solved !)

    @zelostdrone:

    It's because of the footprints. :P

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Wallpaper

    @Pkol:

    Those are actually really nice

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @dra6o0n: Go

    Charged Firebolt: Charge-up takes 2 seconds, able to be canceled early but no ball will be created. The created ball floats around your unit for later use.

    Posted in: Project Workplace
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    posted a message on Stargate Galaxies - Recruiting! - UPDATES!

    @PatchOne: Go

    Hey there, I used to watch Sg1 with my dad every day and still do watch it from time to time, on of my favorite sci-fi series.

    I'm decent with the data editor and would be willing to help out a bit. I just don't know how much time I would be able to invest in the project as I'm currently working on a few things. Anyways send me a PM and we can discuss further(IM program/Vent would be much easier)

    Posted in: Team Recruitment
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    posted a message on Making Free Abilities/Example Ability Thread

    @threeleven: Go

    Alright here it is, kind of a rushed job... It's a little messy and I think I could have done a better job implementing it, but I think it looks cool anyways. I might remake it later using triggers as it would be a lot cleaner and easier

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from threeleven: Go

    @Slypoos: Go

    yay time for my spells now?

    Halfway done the MK Pull move

    Quote from Timthetoolman: Go

    Just thought you might wanna see the finished move in action.

    http://www.sc2mapster.com/maps/sidescrolling-poc/

    Press 5 when you get into the game. Thanks a bunch for the help on this, the hellion flames were such a headache for no reason, lol. If you wanna try the rotation part, or at least tell me what I'd need to use, then that would be pretty awesome.

    That maps is pretty cool, I like the way you flipped everything on It's side, about the rotation thing I'm not quite sure how to do it for missiles, i might look into it in a bit though and I'll let you know if I found out how It's done

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @SgtBroodling: Go

    Quote from SgtBroodling: Go

    It shoots the grenade at the target and deals no initial damage, but two seconds later, wherever the target is, he explodes and damage is dealt to everyone in the area.

    Ahh, this one is actually quite simple. The delay effect is achieved by applying a behavior to the target.

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @SgtBroodling: Go

    Not sure what u mean, shoots a missile at a target or the ground?

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Hartgarde: Go

    @Slypoos: Go

    Just got in from said work.

    After reviewing the charge up, I'd say its definitely noticeable enough, albeit a little subtle. However, I think adding much more might make it too much. How hard would it be to change the missile actor?

    Also, Though I have no use for it currently, I can see its functionality in a lot of different map types, the esteemed Scorpion's ["GET OVER HERE"] Spear would be an awesome spell. Using the infestor's neural parasite chord as the spear.

    The above idea can be thrown on the after-burner though, I just figured I'd throw it on the list when ever you feel like slapping it together.

    The missile actor is very easily changed, all you have to do is go to the "buster shot charged attack missile" and buster shot uncharged attack missile" actors and change the "Art - Model" field to whatever you want it to be. to change the size of the missile go to the event + and create an event of type "Actor Creation" and have the action set to "set scale" and specify the scale, for the color changing create an event of type "Actor Creation" and have the action set to "Set tint color".

    In regards to the "GET OVER HERE" spear, I'm working on something like that right now and its looking pretty good

    EDIT: Just added comments to everything in the Buster Shot Ability

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Hartgarde: Go

    Once you reach full charge the unit starts glowing, maybe It's not noticeable enough?

    Quote from revolu7ion: Go

    I'd be excited if you published a tutorial on the buster charge. I'm looking at the map code right now and I don't quite understand everything >.< Thanks for helping us noobs out.

    I'm working on adding comments to all the aspects of the ability, will be uploaded later today as i have to go to work right now

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Timthetoolman:

    Do you need it to rotate while moving, or while it is stationary?

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Timthetoolman: Go

    @Slypoos: Go

    While you're at it, perhaps you'd like to assist me with a second problem I'm trying to solve? I need to flip a unit onto it's side and spin it clockwise continuously in a circle, even while its moving around, and I can't use the trigger editor to do it. I've tried actor events and host site operations, but this particular animation doesn't seem to be possible, or at least not very obviously placed. If you have any experience with unusual rotations, this problem along with the cardinal flame direction is basically the only thing I have left to do for my map that I haven't been able to achieve.

    EDIT: Fixed the missing hellion flame problem, just set the period count to 9 instead of 8 and apparently that did it.

    Nice, that does make sence, the persistant effect was getting destroyed before the flame had time to animate, instead of adding an extra period try adding an expiration delay, as adding another period will add extra damage to the effect(I think)

    I do have some experience with unusual rotations. if you look at my temporal generator spell the rings both are rotated and spun using the editor

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Hartgarde: Go

    Would it be possible to make a short tutorial with [some] of the spells you create?

    Name can be whatever, really, but if you need something: Charged Power Shot, with a 10 second CD, no energy requirement.

    I really wanted to have a charged up power shot [akin to the x-buster in MegaMan X] that will stun a target for a few seconds [akin to the energy blast Vile uses when you fight him the first time and Zero shows up to kick ass.]. If you're unfamiliar with that series then a blast effect [like the yamato cannon] that stuns will be great.

    I'm clueless on creating new abilities though, currently I've been using the Yamato Cannon as a placeholder.

    Something like this? It does more dmg the longer u charge, and at max charge(5 seconds) it stuns the target for 2 seconds

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Timthetoolman: Go

    Yea I'm not sure, there is no reason for that flame to do that, it seems it gets created but just doesn't fully animate

    - I'm realizing now that using the trigger editor would create a much cleaner damage radius and would be able to fix the fire. If i get time i might just remake that spell making use of some trigger editor functions, I've just been in data editor mode ever since the spell contest

    Posted in: Project Workplace
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