Alright all finished, the sound effects aren't that cool but the effect is nice. I made it only 1 ability that applies the buff sequentially because I didn't see the point in having 3 moves when 1 can do just the same. The only thing different about having 3 moves is you could have separate cool-downs.
Yes all that can be easily done, to make the hellion go closer to where is is clicked decrease the range of the ability, it is currently set to 3. Once detected it can be shot and destroyed. As for the picture color, i believe it changes based on your race, a better idea would be to import a custom icon for the ability. And lastly to make the mines appear behind the hellion, all you would have to do is change the ability to effect - instant instead of target. And have the effect create a persistent at the source with 1 period, the period effect being the create mine effect, and setting the period offset to 0,1 or wherever you want the mine to be placed relative to the Hellion location.
Edit: I made all the specifications you asked for except the icon color. I gave the Hellion both the targeted mines and the drop off so you could test which one you liked better
Name: Hell Mines
Unit: Hellion
Cost: Free
Description: Basically spider mines from sc1 but they cause fire damage and fire death animations. they also don't move towards the targets, just explode when pathed over. stocked with 2, can not create them.
Suggestions/Notes: no idea what to use for the spider mine graphic since the models wont be in until release.
And here it is, 2 charges non replenish-able, Explodes when *enemy* units come withing range(Excluding Flying/Hovering), with a short delay so more units get toasted. Explosion deals damage to *all*(Excluding Flying/Hovering) nearby units. The damage dealt is scaled a bit to distance from mine. The mine is invisible except for the ripple effect for people who are REEEALLY paying attention
Now it's time to go get some breakfast :D I will work on the other ones later
Name: Hell Mines
Unit: Hellion
Cost: Free
Description: Basically spider mines from sc1 but they cause fire damage and fire death animations. they also don't move towards the targets, just explode when pathed over. stocked with 2, can not create them.
Suggestions/Notes: no idea what to use for the spider mine graphic since the models wont be in until release.
Do you want the mines to be invisible after placement, also do they explode when your own units walk over them?
Alright here it is. The solution is a simple search effect. The search effect has the same range as the towers weapon, the maximum number of targets set to 4 and excludes allies and the players units from getting picked. Then the search effect was set to the photon cannon launch missile effect. And the search effect was set to the photon cannons weapon effect instead of the launch missile effect.
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@vjeux:
Best use of units to make pictures / sequences
Example:
<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/eH3GH7Pn_eA&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eH3GH7Pn_eA&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>
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@Timthetoolman:
Lol this game is sweet
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@Isthereanopenname:
Alright all finished, the sound effects aren't that cool but the effect is nice. I made it only 1 ability that applies the buff sequentially because I didn't see the point in having 3 moves when 1 can do just the same. The only thing different about having 3 moves is you could have separate cool-downs.
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@Isthereanopenname:
Like 3 separate abilities? Or 1 ability that will apply the subsequent effect?
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@Anon06:
Yes all that can be easily done, to make the hellion go closer to where is is clicked decrease the range of the ability, it is currently set to 3. Once detected it can be shot and destroyed. As for the picture color, i believe it changes based on your race, a better idea would be to import a custom icon for the ability. And lastly to make the mines appear behind the hellion, all you would have to do is change the ability to effect - instant instead of target. And have the effect create a persistent at the source with 1 period, the period effect being the create mine effect, and setting the period offset to 0,1 or wherever you want the mine to be placed relative to the Hellion location.
Edit: I made all the specifications you asked for except the icon color. I gave the Hellion both the targeted mines and the drop off so you could test which one you liked better
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And here it is, 2 charges non replenish-able, Explodes when *enemy* units come withing range(Excluding Flying/Hovering), with a short delay so more units get toasted. Explosion deals damage to *all*(Excluding Flying/Hovering) nearby units. The damage dealt is scaled a bit to distance from mine. The mine is invisible except for the ripple effect for people who are REEEALLY paying attention
Now it's time to go get some breakfast :D I will work on the other ones later
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Do you want the mines to be invisible after placement, also do they explode when your own units walk over them?
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@ezbeats:
Im not even sure if that's possible, but I'll give it a try
Edit: Nope not possible by any means I'm aware of, but easily done in the trigger editor
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@redpand:
Twitch fan?
Edit: Also gimme a min and I'll make you the ability
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If I get bored, mind if i make some of these?
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@Doomser91: Go
Anytime :)
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@Doomser91:
Alright here it is. The solution is a simple search effect. The search effect has the same range as the towers weapon, the maximum number of targets set to 4 and excludes allies and the players units from getting picked. Then the search effect was set to the photon cannon launch missile effect. And the search effect was set to the photon cannons weapon effect instead of the launch missile effect.
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@Doomser91:
Gimme 5 minutes
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@Doomser91:
Targeted Multishot or directional? Because targeted is quite simple and would only take 5 minutes to make
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@Timthetoolman:
If i happen to come by the solution while working on something I'll make sure your the first to know, It probably has something to do with movers