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    posted a message on ICTX Development - Starship Troopers: Whiskey Outpost

    ATTENTION: This project has been postponed. Read in the posts below.

    Heya. This thread is a persistent thread for the ICTX team to work on our map, "Starship Troopers: Whiskey Outpost". I figured it would be better for us to use the Mapster forums instead of our own. Anyone is free to contribute to this thread. So enjoy!

    For one thing, I most definitely want anyone reading to know that I'm freaking sick of you billies who think a raised hill is whiskey outpost. If you love starship troopers, please, at least try next time ._.

    Map

    This map is going to be a very decorative map on the Planet-P, with the main play area in the upper corner of the map so the outpost can be set against a mountainside as it is in the movie. The game will hopefully include 3 different difficulty settings, that change the gameplay by some ammount, not just by health and such.

    • "Boot Camp" will be the easiest and will have functions that keep the Bugs from coming into the compound, allowing the game to be completed regardless.
    • "The Only Good Bug Is A Dead Bug" will be the normal setting, opening all the different abilities weapons etc for players and their units to use to try to stay alive as long as possible.
    • "The Ambush at Whiskey Outpost" will be the hardest setting, which is not completable. It will have very limited supplies and options, and will ultimately result in failure (even thought in the movie they do escape), and the goal is to survive as long as possible as apposed to the other modes which will be more like getting more points than the other players.

    What is done so far

    • Terrain
    • Sound effects
    • Basic Units
    • Cameras+Intro

    Problems & Future Work

    • Waves (Problem)
    • Abilities (Problem)

    The randomized cameras are done, which looks fantastic. Now all I need to do is figure out what I want the enemies to be like, because right now they are just a constant stream, which would be best for "historical accuracy" but it's extremely difficult to keep up with. I was thinking random occasional enemies that will always come and then actual larger waves. Anyone have any ideas?

    Once that is done, I just need to give the second unit you can use a properly balanced weapon. Then I'll release the map for a test and or make a demo video.

    Again, anyone is free to contribute so go right ahead.

    Posted in: Project Workplace
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    posted a message on ICTX Development Project Discussion

    Hey, This is a thread I'll be using for my team to discuss our projects, and It'll be open to this forum, and I figured it would be better for the community here if I just used the forums here instead of using my own website, so I hope this helps, and I hope that no one will have some weird problem with that.

    ICTX Starship Troopers: Whiskey Outpost http://forums.sc2mapster.com/development/project-workplace/2536-ictx-development-starship-troopers-whiskey-outpost/

    ICTX Sci-Fi B-Movie Defense http://forums.sc2mapster.com/development/project-workplace/4685-ictx-development-sci-fi-b-movie-defense/

    Zombie Survival Hell http://forums.sc2mapster.com/development/map-development/3047-zombie-survival/

    Posted in: Project Workplace
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    posted a message on I can't get my projectiles to fire out of the gun.

    Yea, I can't find a launch attatchment query in any actor involved in this fiasco. So Please, Go all john madden on me

    • Whips out white board*

    Oyeweell hai im juhn maddun and Imma break it dun fur yuh.

    Posted in: Miscellaneous Development
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    posted a message on I can't get my projectiles to fire out of the gun.

    @Ghrabthaar: Go

    I don't know where I should be looking for that. I'm looking at the actor for the unit (because you said the actor that fires the projectile) and I see no field that says anything like that. Does it have a prefix? anything? The actor is a copy (changed, a bit) of a colossus.

    Posted in: Miscellaneous Development
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    posted a message on I can't get my projectiles to fire out of the gun.

    I looked around and did not find any of the values you mentioned, but even if I did, I already made sure to have an actor, which was why my lasers wouldn't show up in the first place, and now I don't see how that solution if I could comply at all, would fix the problem with the origin of the projectile. Any other ideas?

    Posted in: Miscellaneous Development
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    posted a message on I can't get my projectiles to fire out of the gun.

    Hi, I looked around and saw a lot of people with the same problem, projectiles coming out of the base of the unit, and I see a lot of people saying stuff like "oh yar just set the vector, its so easy", but there are no fields here that say anything like that. Why do some effects/objects/anything have fields that othes don't? I'm completely stumped. I really wish I could simply choose the attatch point on the model for where the projectile launches but I CAN'T.

    What do I do?!

    Posted in: Miscellaneous Development
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