• 0

    posted a message on Maps that can be used to practice competitive play

    Theres just not enough of these. There are a few around (baneling micro challenge and YABOT comes to mind), but if you want to practice something like defending drops or your mutalisk micro, then you're out of luck. And while I didn't play bw on a competitive lvl, I do remember quite a lot of them roaming around..so why are there so few in sc2?

    My map making skills stops at "making a very boring looking terrain", which is why I put this in the request thread. Maps I personally could really need right now would be mutalisk defense (might be impossible to make without putting immense effort in the AI), and terran drop/multiple attack defense.

    If anyone knows of any maps that can be used to practice competitive play, then please go ahead and post them :)

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Help - water swamp effects
    Quote from Mogranlocky: Go

    @Excludos: Go

    You can go to the data editor and then go to 'texture sets' scroll all the way down and there you can replace textures in a tileset. This way you can as an example, have Char rock in any tileset you want. Though you are limited to 8 texture tiles and 4 cliff tiles.

    I didn't know that. Thanks a lot!

    Posted in: Terrain
  • 0

    posted a message on Help - water swamp effects
    Quote from WraithChaser: Go

    Your waters fine, it's just the land is ugly as hell. You need to vary the terrain textures a lot more, that one texture looks f*ing ugly.

    There are 2 textures there. And every other texture from that pack is either rock, stone, or manmade stonerocks :(

    Posted in: Terrain
  • 0

    posted a message on Help - water swamp effects
    Quote from Gorandor: Go

    See

    And watch http://forums.sc2mapster.com/general/general-chat/10163-mod-craft-weekly-workshops-tutorials-discussions/#p2

    Can't use custom models in a melee map :) But that picture is awesome. Trees are also a big problem because they block units. And since the map has to be playable, you can't overuse them. Also, the LOS blockers can't be made smaller. Those doodas are apparently mode to be viewed from only one direction, and if you shrink them, they look awful.

    Anyways, heres the same spot after some work: swamp2

    The fog needs a bit work, and I'm really unsure about the floating creep pads. But the water itself does not look good, which has been my main problem this whole time.

    Posted in: Terrain
  • 0

    posted a message on Help - water swamp effects

    Thanks. I'll look into some of that. There are line of sight blockers, infact theres 5 in that picture alone. But since this map has to be playable aswell, I can't just toss them around randomly or make a great big forest out of them.

    Also, there are textures in that map. Theres around 3 in that picture (I might have to increase them. They show a lot better in the editor than they did in game)

    But my main problem is the water itself that just looks bland. Not very exciting nor swampy-like

    Posted in: Terrain
  • 0

    posted a message on Help - water swamp effects

    I'm currently working on a jungle map where theres a swamp running from one side to another, and in some places, its shallow enough to cross. This is what I got so far:

    Swamp

    As you can see, its incredibly boring.

    Does anyone have any ideas on how to make the water (and the surroundings) more lively, more realistic, and simply more "swamp like"?

    Posted in: Terrain
  • 0

    posted a message on removing water waves

    @Zurom: Go

    That did the trick, thanks :)

    Posted in: Terrain
  • 0

    posted a message on removing water waves

    @Zurom: Go

    I thought I stated in the initial post that its not the shorelines or the beach lines I'm having trouble with. I'm having trouble with the water itself shifting around. It does this to create waves (like in an ocean), but when it keeps doing it in shallow water, it creates this weird effect where water rises and falls, and puddles disappears and comes back again.

    Posted in: Terrain
  • 0

    posted a message on removing water waves

    I'm currently working on a swamp map where some water will be passable and other wont. The way this works is that some of the water is very very shallow. After fiddling around with the object editor, I managed to remove the beach line waves. But when I test the map, the water shifts around a lot (basic waves), making this weird effect where some puddles just disappears and comes back in a cycle.

    Is there any way to make the water sit still and not move around so much?

    Posted in: Terrain
  • To post a comment, please or register a new account.