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    posted a message on Bumpmaps and Galaxy editor - Good software

    wtf? i sat down for like 15 Minutes, there is much about you in it and you are just too lazy to read at least the part about you (and in the last part i even suggested some way around your bump mapping problem) how lame is that? i mean, why you start a thread when reading is too hard for you? -.-'

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    posted a message on The textures of a model

    also mc! over at wc3c.net posted that he thinks that we are able to make textures replaceable... (like the replaceable texture on the trees in wc3) you might want to check wether you can edit the standard model to have your new skin as one of the replaceabletextures so you can use both versions ingame! (if u desire that at all)

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    @tickles lol, you are the one whos emotional about it, dude... i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you! its not like i woke up this morning and thought about how to start a fight!

    on a rather offtopic note: i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)

    really, you should first evaluate one's intention and shouldnt just state i'm rude!

    if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!

    on a more ontopic note: you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it! infact u didnt even state that you had searched around! if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps! which is not true period (that eben make a nice pyramid, lol)

    on a really ontopic not: i said i think crazybump is not for free! i wasnt sure and you could have just stated i'm rong or right and the thing would have been over! now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?

    @vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;) i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!

    @ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name: I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever... I never discouraged anybody btw!

    okay, back ontopic: I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea: how about "sculpting" the texture and then exporting a normal map from it? sculpting in "" because i mean the 2.5D thingy from zbrush... you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map! sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model... this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    it is a "professional tool" and it was thrown together by someone :P http://www.polycount.com/2010/05/18/creator-of-crazybump-ryan-clark-2/

    i'm nopt going to respond to you aenigma, you tell me what he meant or didnt but dont think about what i meant or didnt... i dont give a damm if you r upset or whatever... he's talking stuff thats not correct and before others take it over i speak out what i think.

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    pixplant does the same and there is a free photoshop plugin developed by nvidia out there... so this is no new news and... crazybump is not free i think?

    and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement! you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it... just google bumpmaps before giving the smart ass!

    Posted in: Artist Tavern
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    posted a message on Need People With Good SC2 Art Skills for Diplo Map

    either from diplomatic or (which i strongly suggest) diAblo

    Posted in: Artist Tavern
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    posted a message on any importers / exporters found for freeware editing?

    u could try gmax, which is a stripped version of 3dsmax and its free! if its only for im and exporting i think the script from nintoxicated should work quite well...

    Posted in: Artist Tavern
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    posted a message on 3D modelling / texturing - Weapons of choice

    well, my infos are that maya is used mainly for animating in sc2, though i have no direct contact to blizz, so i cant give u a 100% heads up on this...

    also using a certain software is not the decision of the modeler, but the dev team! think this: u need to geta license for the program you need to have a workflow (which means compatibility between different computers and artists and so on) u need to keep a certain style

    also for tutorials there are hundreds of tutorial sites out there, just google tutorial and 3dsmax... tutorialized.com tutorialhero.com

    just to state two that came into my mind (i had a big list, but lost it while formatting 2 days ago, i'm sry -.-')

    @tiger: that could be true! though i only know max :P but for me personally i like max for modeling organic stuff, too, because u can make an exact edgeloop and then sculpt it in the end!

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    posted a message on Shading and Shadows confusing me

    what is wall_1?

    Posted in: Artist Tavern
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    posted a message on 3D modelling / texturing - Weapons of choice

    2009 and upwards, maybe some down, too but 9 and upwards should definatly work, there wherent any big changes in the scripting language!

    also that is not right! blizz used maya, too so maybe there's gonna be a plugin for maya, too? (we'll see when they release it)

    Posted in: Artist Tavern
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    posted a message on Shading and Shadows confusing me

    i', just guessing, too, same here, modeling for years never for current gen, bu iwould first try making the segments solid (e.g. not delete any faces) and secondly try make the material double sided , looks as if the light from the otherside is penetrating through

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    i thought its about playable game characters... not cinematic models!

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    i am just thinking of the possibility that the pleb will vote glamour, not usefullness...

    Posted in: Artist Tavern
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    posted a message on 3D Modelers Review this thread

    u can add me, too... most of my reference is at wc3c.net, though very old and in my opinion ugly for nowaday''s standards... tryin to improve though and absolutely no newby!

    ah, my contact data: [deleted, too many bots]

    Posted in: Artist Tavern
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