It wont let me. When editing the Marauders weapon (punish er grenades) There are the two things you suggested to change. I changed its damage to be the hellions, and left the effect like it was. When i ran the test game, the damage stayed like the normal marauders, even though it showed the amount I had changed the hellions to. So of course for the sake of testing things i changed the effect of the marauders attack to be a hellions effect, and it worked.
I just need a Spell for an archery tactics map that lets the "arrow" let lose in line damage. If anyone knows how to do this albeit through triggers or data please help me out.
Idk I think if you put it as neutral, you wont have vision of it always, but everyone will be able to use it. Thats how blizzard uses Xel naga towers at least. If you need people to have vision of it at all times you can just make a beacon or an object, kill its pathing requirements and put it inside the shop, and make them unclickable, sounds complicated but really just a couple clicks.
I am trying to make a attack that fires in line damage (similar to Hellion) but would like it to be the marauder attack effect, then I need to slow down the attack, giving units the chance to dodge.
Bumping this. Still need help , any help or pointing in right direction would be much appreciated. I am trying to make "Temporal Rift" do something different I have looked in the data editor at temporal rift and have tried hooking it up to a unit and having a trigger that is supposed to run whenever Temporal Rift is clicked, it doesn't run.
This part yes, lol. I believe its a good map, your name can be the FIRST in the credits for it, etc etc. I just really want to play archon tag and i haven't seen anyone make it! So i took initiative, but am currently stuck
I am making a Archon tag map, And need someone to help me with some of the finer points of the map, (making a voting menu to start the game, some work on the AI system, and some other custom features)
If anyone is interested in helping me it would be much appreciated.
There are 4 different attacks - attack , attack (redirect) , attack (warp prism) and attack structure. I have just the "attack" selected. And how is it targeting an item? where in the trigger ;p thxs for your help.
Never mind i found what u mean and fixed it. Sir YOUR MAI HERO!!!!
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It wont let me. When editing the Marauders weapon (punish er grenades) There are the two things you suggested to change. I changed its damage to be the hellions, and left the effect like it was. When i ran the test game, the damage stayed like the normal marauders, even though it showed the amount I had changed the hellions to. So of course for the sake of testing things i changed the effect of the marauders attack to be a hellions effect, and it worked.
I just need a Spell for an archery tactics map that lets the "arrow" let lose in line damage. If anyone knows how to do this albeit through triggers or data please help me out.
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Shameless multiple bumping ;/
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Idk I think if you put it as neutral, you wont have vision of it always, but everyone will be able to use it. Thats how blizzard uses Xel naga towers at least. If you need people to have vision of it at all times you can just make a beacon or an object, kill its pathing requirements and put it inside the shop, and make them unclickable, sounds complicated but really just a couple clicks.
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Can you put it as Neutral?
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Still need help on this. Basically I just need something ( a spell) that can go and deal line damage, for a good distance.
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Make a condition, Triggering Button = 0 (assuming you used the event " UI player used button)
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I am trying to make a attack that fires in line damage (similar to Hellion) but would like it to be the marauder attack effect, then I need to slow down the attack, giving units the chance to dodge.
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Bumping this. Still need help , any help or pointing in right direction would be much appreciated. I am trying to make "Temporal Rift" do something different I have looked in the data editor at temporal rift and have tried hooking it up to a unit and having a trigger that is supposed to run whenever Temporal Rift is clicked, it doesn't run.
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I am trying to create a spell that makes the unit "dodge" attacks for a cetain period of time. How would I do this?
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@NuclearNuke: Go
This part yes, lol. I believe its a good map, your name can be the FIRST in the credits for it, etc etc. I just really want to play archon tag and i haven't seen anyone make it! So i took initiative, but am currently stuck
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@ArcadeRenegade: Go
I really need more help then that ;/ Im just not good enough with variables and stuff to be able to do it.
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I am making a Archon tag map, And need someone to help me with some of the finer points of the map, (making a voting menu to start the game, some work on the AI system, and some other custom features) If anyone is interested in helping me it would be much appreciated.
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@Vophsix: Go
If u want to check out your work :P i will be publishing it soon going to be called Archon Tag! The Space Challenge
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@Vophsix: Go
There are 4 different attacks - attack , attack (redirect) , attack (warp prism) and attack structure. I have just the "attack" selected. And how is it targeting an item? where in the trigger ;p thxs for your help.
Never mind i found what u mean and fixed it. Sir YOUR MAI HERO!!!!
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@Vophsix: Go
Dont work.
Unless
http://i980.photobucket.com/albums/ae286/marlfoxes/ArchonAI.jpg
that is wrong, but its exactly what you have.