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    posted a message on [Solved] Random Minimap Icon

    Could be a unit that you placed more than just the doodads gate.

    Posted in: Data
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    posted a message on [Solved] Random Minimap Icon

    I think it's part of the gate UI. Or a unit placed. Some of the campaign units have this icon as default like sensor turrets. Try looking at what you edited.

    Posted in: Data
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    posted a message on Raynor, Kerrigan and more - Facebook Status Updates

    I was expecting Cosair Tis a good day to die...

    Posted in: General Chat
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    posted a message on Need help with adding levels to Charge ability

    Do you want to emulate a WC3 Hero? so that they can level it by choice? You need to make multiple behaviors of Charge, Multiple Buffs, Multiple, Effects of it, and add it to one ability new (Stampead) or whatever you want to call it. Don't forget to add a button. I might make a test map tomorrow if I remember to come back to this thread. XD or someone could redirect you to a video. How many levels do you want? Buffs also effect the speed ect. with the Modification+ I hope this helped a bit.

    Posted in: Data
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    posted a message on Medic heal model (simple question)

    http://forums.sc2mapster.com/development/map-development/7493-problem-with-medic-heal-model/

    Honestly, please search before starting a new topic. Most likely someone has created one.

    I hope this helps. There is another topic also on the same thing. But it's most likely an actor problem.

    Posted in: Data
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    posted a message on Aftermath RM

    You could join my team for NOTD: AD I update it daily by myself doing almost everything and have a primary sight for a good NOTD map. That is based roughly off of NOTD: AM with 3 years of research put into it stories units etc. So far I have rifleman with 3 abilities level-able and an NC with 3 abilities level-able. Stories set up I still need more. Missions I have mission one almost completed. I have an alpha tester and I have a trigger designer who helps me with my triggers. I think I have a modeler but a second one would be nice. And I need help with debugging.

    P.s. Not to sound like an elitist or something or saying "No you can't do this." I feel like if someone is qualified to run a team and lead it. They need to bring necessary skills to the building table. Say I did nothing or could not bring a skill to the table except dictation and just give a direction for a team that was enthused about this. I feel like nobody would respect me. Let us now say I could do data editing, modeling and triggering. I would be more apt to be a leader of a team.

    Also even after two months of progress on my map it is slow moving. I feel like taking on the Aftermath or something of that sort is ambitious and one needs to be disciplined in order to achieve it. Like how I built mine is more like NOTD: Pies when Aftermath first came out civilians, waves, and a couple of Fatties at the end until I can morph it into stronger play style and team work. Along with better abilities and amusing effects.

    Specificity also applies here. Currently there are 4 Notd Projects in secession, mine is one, S3rius (Dotdish?) Sirius (NOTD: 3) and Ability (NOTD). 4 if this gets off the ground which I hope it does. Cause having more competition makes me feel more apt in building better. :D Any who good luck I hope everything goes well and ask questions when you need help. :)

    PM me (if anyone is interested).

    Love

    Saki

    Posted in: Team Recruitment
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    posted a message on How to give Snipe a model?

    Wait, couldn't you use Jimmy's spell (Experimental rocket pod.) I think it shoots out a bolt of some kind, similar to a snipe. You could probably put it onto Nova, and then change the command card, make it level if you want. Unless if you're going for a Yamato blast that kills like a penetrator gun like jimmy's Sniper. I think you need to be more specific mate.

    Posted in: Art Assets
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    posted a message on Whats your sad story?

    Not, you, but it is a warning for those who don't want their little children hearing vile words and picking them up. Etc. etc... Just so I can cover myself. :P

    Posted in: Off-Topic
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    posted a message on Whats your sad story?

    Amusing always.. :D Not always for little children.. -.-'

    Posted in: Off-Topic
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    posted a message on Whats your sad story?

    Oh, we're telling sad stories. Well my friend was in Iraq and his fiancé (Sp?) (Who was also a soldier). Was on a convoy that was attacked. She was logistics and she was blown up in the convoy attack, by an RPG.. That is one for the FML...

    Posted in: Off-Topic
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    When you say create a new ability (Name Shockwave). You forgot to say "Effect target. (Model) is it foliage or Generic?

    Posted in: Tutorials
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    posted a message on [WIP] The Rapture

    Keep it up, my build for my map is just like yours meaning. (We take our time because we want to have something good for the public). Instead of having an arcade game. We build the Skyscrapers. Good luck mate. :) I hope to be able to play your game eventually.

    Posted in: Project Workplace
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    posted a message on Giving medic a gun?

    So, is it better to start with the marine model as the base? or to use the medic model as the base and change the medic to fit the marine suit?

    Posted in: Miscellaneous Development
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    posted a message on [Library] My wave management Library

    My suggestion you put comments in between the actions. The over view read me is helpful but for noobs sake put some comments between stuff. :) What exactly does Set wave for one player compared to set wave for all players. : /

    Posted in: Trigger Libraries & Scripts
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    posted a message on New Map - Operation Gothic Serpent (Black Hawk Down )

    As to your dodge problem I think you should read this post by Zifoon. Quote from pixartist:

    Zifoon--

    No... don't do this not cool

    In behavior buff there is something called damage response Make the chance 0.5 (50%) and make modify from 1 to 0 (x0% damage)

    There you have it Oh you have to specify a target (attacker or unit being attacked) it should be in the same section somewhere

    You can add dummy effect to the damage handle effect. Add an actor when the effect is triggered then you can make animation for the evasion.

    You can make critical strike from using this method also.

    Saki- http://forums.sc2mapster.com/development/map-development/2510-dodge/ NVG's probably a dummy ability that is toggle on and off like the hold attack command for Ghost unit. And a small trigger any unit toggles this ability then make screen green...

    Posted in: Project Workplace
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