@deathtorn: Go
I was just wondering where everybody went cause everyone was gone for a few days... but anyways.
Uhh I need help on making a Team Set Up triggers... I have 8 players and its a 2vs6 game what I would like to happen is right when the game starts players are automaticly and randomly set into teams, and then create specific units in specific points/regions after the teams are set.
as well as if anyone is really good at making custom upgrade requirements then can you plz help me...
is the Infection Form standing still? this would be almost the easiest way to do it, but if the Infection Form is standing still then place a region around it and make this...
Events
Unit - Any Unit Enters Region 001
Local Variables
Conditions
(Unit type of (Triggering unit)) == Drone
Actions
and then do yuor actions...
Uhh I need help on making a Team Set Up triggers... I have 8 players and its a 2vs6 game what I would like to happen is right when the game starts players are automaticly and randomly set into teams, and then create specific units in specific points/regions after the teams are set.
as well as if anyone is really good at making custom upgrade requirements then can you plz help me...
I am on the verge of publishing a map that may hopefully be very popular. also I will give credit for helping me just send me your gamer name then i'll put it in there.
does anybody happen to know how to make reqirements that disable other upgrades when upgraded... for example I have three upgrades what I want it to do is when I upgrade one it disables the other two, and same goes for the other requirements, but the rquirement I have set up right now is... Use_Upgrade - Queued or Better_Show_LessThanOrEqualTo_Upgrade - Queued or Better_Constant 0
and does anyone know how to set up a trigger that will set players into a random team, like I have 8 players I want two player to be randomly selected to be on one team and the remaining six on the other...
This ability is accually pretty easy... it just has a Stun Behavior and an Apply Behavior Effect to link the Behavior to the targeted unit and in the actors Events+ tab then it just says for sound its "Sound Done - Destroy" "Behavior - Stun Behavior - On_Create" and for the model you HAVE to set it as a Model and the Based On area is set to ModelAnimationStyleOneShot and in that Events+ tab do NOT delete any of the events already put in there (well I dont know for sure if you cant delete the preset events but I wouldnt just in case) but set your events at the bottom of the list and set it as "Behavior - Stun Behavior - On_Create" Behavior - Stun Behavior - Off_Destroy... dont forget to set your sound and your model in the actors.
do you have any conditions? cause you can set the conditions to "Unit Type == Drone" or something like that... it probably doesnt look excataly like that but pretty close.
@fakaaaa: Go
!AFTER YOU CREATE THE BEHAVIOR!
ok.... im back earlyer than I expected... but what you need to do next is create an effect set it to Apply Behavior and then go to the Behavior tab and select the Behavior that you created earlyer, and then to make things easier go to the ghosts ability in the Ability tab and select the Sniper ability Duplicate that and ONLY copy the ability nothing else change the name to what ever you want or "Lock Down" and then set the Effect+ in the ability that you just created to your Apply Behavior Effect, set the desired range (I chose 8 it worked out well) go to the Target Filters and set the Bialogical to Excluded set Massive to Excluded and Machanical Required, Next craete your Button in the Buttons tab and set its name, icon, tooltip (tells you what the ability does) and set the hotkey and then go back to your copied ability and go to Commands+ Select the Execute and go all the way to the bottom of the list and set the button to the button that you created earlier.
There the ability is done! BUT WAIT! theres no sound or visual effects....
go to the Actors tab at the top left part of the Data Editor window in the Data Type list (you can find all the tabs you need, but the tabs that I say to go to that have + after them are in side the effect/ability etc. that you created) then create new actor set the Actor Type to a Sound and then set the Based On to a SoundOneShot, then set the Sound tab in the actor to the desired sound (I set mine to Raven_DefenseMatrixBirth)next go into the Events+ tab and right click the Destroy and Add Event and set the Msg Type to Behavior set the Sorce Name to the Behavior that you created at the start and set the Sub Name to On and the tab under that set it to Create.
There the sound is set.
Next we have the visual effects its almost excataly like what we just barely did but there is accually no model for the basic structure of Lock Down so go back to the Data Type and select Model and the find Guardian Shield Launch and duplicate it (Just the model not anything else) change the name to the desired name and go to the Model tab in the Model and go to Assetes - Effects - Terran - right near the top of the list should be BattleCrusierDefenseMatrix and select that one. Then go back to the Data Type and go back to Actors and then create new actor set it to Model and set the Based On to ModelAnimationStyleOneShot and then set the Model tab in the actor to the model you just created and then go to the Events+ tab and at the bottom of the list add new event set it to Msg Type - Behavior, Source Name - Behavior you created at the start, Sub Name - On and then the tab under it should be Create and then create new event that is excataly the same but change the Sub Name to Off and the tab under it to Destroy and were DONE! FINALLY!!! hope you have fun with your ability
P.S.
OH yeah dont forget to change the ability cost and such, as well as set the ability into the unit that you want the ability to be in.
Wow! finally an easy one... :D well anyways what you need to do is create a Behavior set it as a Buff set the Duration to the desired time that you want the lock down to last (NOTE the duration counts as Game Time seconds so its not going to be as longs as you think) then go into the Modification+ tab then go into movement and set all the movement tabs to 0 (it doesnt matter if they are already at 0 this will just refresh the stats for the behavior) and then go into weapons and go down to where theres a box that has the title of Weapons Disabled and disable all the weapons for targetable units. Imma have to get back to you later... I'm not at my computer right now and I got to go anyways so i'll finish this in about three hours, or if you dont want to wait then you can send TheAlmaity a PM then thats fine... it might take a while for him to reply though.
My only problem is when I used the ability either it would just kill all the units, and it couldnt spawn anything because the caster was dead, and then when I tried making the unit spawn before the damage was done then it would kill the created unit... although I managed to get the unit spawned without it being killed, but it didnt kill the target.... Would you care if it was that way? or what?
Edit: or what you could do is accually make the ability using triggers instead of using the data editor, it would be a little confusing but it would clean it up a bit.
for this ability, its doable but for me I would have to do some testing to get an accual tutorial for it. so I will see what I can do.
Edit: well, after about 20 minutes of testing I honestly say I had a pretty hard time with this one, but I kinda got it to work, but not satifactual (in my opinion) I got it to kill the caster and take away the enemys life as well but not all the way... and create the infested unit, but if you want this ability to be as pollished as possible then I would recomend asking some one else, if you would like me to tell/show you how this would work then send me a message and i'll see what I can do. Again, like I said I am not a master at making custom abilities but I do know the basics.
hmm well, thats a hard one. I am probably not the one to ask for abilitys that use physics... Sorry.
but mabe TheAlmaity would like to help you out with that one.
0
@deathtorn: Go I was just wondering where everybody went cause everyone was gone for a few days... but anyways.
Uhh I need help on making a Team Set Up triggers... I have 8 players and its a 2vs6 game what I would like to happen is right when the game starts players are automaticly and randomly set into teams, and then create specific units in specific points/regions after the teams are set.
as well as if anyone is really good at making custom upgrade requirements then can you plz help me...
0
where did everbody go? lol?
0
@KnifeSmile: Go
is the Infection Form standing still? this would be almost the easiest way to do it, but if the Infection Form is standing still then place a region around it and make this... Events Unit - Any Unit Enters Region 001 Local Variables Conditions (Unit type of (Triggering unit)) == Drone Actions and then do yuor actions...
0
@deathtorn: Go
Uhh I need help on making a Team Set Up triggers... I have 8 players and its a 2vs6 game what I would like to happen is right when the game starts players are automaticly and randomly set into teams, and then create specific units in specific points/regions after the teams are set.
as well as if anyone is really good at making custom upgrade requirements then can you plz help me...
I am on the verge of publishing a map that may hopefully be very popular. also I will give credit for helping me just send me your gamer name then i'll put it in there.
0
does anybody happen to know how to make reqirements that disable other upgrades when upgraded... for example I have three upgrades what I want it to do is when I upgrade one it disables the other two, and same goes for the other requirements, but the rquirement I have set up right now is... Use_Upgrade - Queued or Better_Show_LessThanOrEqualTo_Upgrade - Queued or Better_Constant 0
and does anyone know how to set up a trigger that will set players into a random team, like I have 8 players I want two player to be randomly selected to be on one team and the remaining six on the other...
0
@fakaaaa: Go
This ability is accually pretty easy... it just has a Stun Behavior and an Apply Behavior Effect to link the Behavior to the targeted unit and in the actors Events+ tab then it just says for sound its "Sound Done - Destroy" "Behavior - Stun Behavior - On_Create" and for the model you HAVE to set it as a Model and the Based On area is set to ModelAnimationStyleOneShot and in that Events+ tab do NOT delete any of the events already put in there (well I dont know for sure if you cant delete the preset events but I wouldnt just in case) but set your events at the bottom of the list and set it as "Behavior - Stun Behavior - On_Create" Behavior - Stun Behavior - Off_Destroy... dont forget to set your sound and your model in the actors.
0
@KnifeSmile: Go
do you have any conditions? cause you can set the conditions to "Unit Type == Drone" or something like that... it probably doesnt look excataly like that but pretty close.
0
@fakaaaa: Go !AFTER YOU CREATE THE BEHAVIOR! ok.... im back earlyer than I expected... but what you need to do next is create an effect set it to Apply Behavior and then go to the Behavior tab and select the Behavior that you created earlyer, and then to make things easier go to the ghosts ability in the Ability tab and select the Sniper ability Duplicate that and ONLY copy the ability nothing else change the name to what ever you want or "Lock Down" and then set the Effect+ in the ability that you just created to your Apply Behavior Effect, set the desired range (I chose 8 it worked out well) go to the Target Filters and set the Bialogical to Excluded set Massive to Excluded and Machanical Required, Next craete your Button in the Buttons tab and set its name, icon, tooltip (tells you what the ability does) and set the hotkey and then go back to your copied ability and go to Commands+ Select the Execute and go all the way to the bottom of the list and set the button to the button that you created earlier.
There the ability is done! BUT WAIT! theres no sound or visual effects....
go to the Actors tab at the top left part of the Data Editor window in the Data Type list (you can find all the tabs you need, but the tabs that I say to go to that have + after them are in side the effect/ability etc. that you created) then create new actor set the Actor Type to a Sound and then set the Based On to a SoundOneShot, then set the Sound tab in the actor to the desired sound (I set mine to Raven_DefenseMatrixBirth)next go into the Events+ tab and right click the Destroy and Add Event and set the Msg Type to Behavior set the Sorce Name to the Behavior that you created at the start and set the Sub Name to On and the tab under that set it to Create.
There the sound is set.
Next we have the visual effects its almost excataly like what we just barely did but there is accually no model for the basic structure of Lock Down so go back to the Data Type and select Model and the find Guardian Shield Launch and duplicate it (Just the model not anything else) change the name to the desired name and go to the Model tab in the Model and go to Assetes - Effects - Terran - right near the top of the list should be BattleCrusierDefenseMatrix and select that one. Then go back to the Data Type and go back to Actors and then create new actor set it to Model and set the Based On to ModelAnimationStyleOneShot and then set the Model tab in the actor to the model you just created and then go to the Events+ tab and at the bottom of the list add new event set it to Msg Type - Behavior, Source Name - Behavior you created at the start, Sub Name - On and then the tab under it should be Create and then create new event that is excataly the same but change the Sub Name to Off and the tab under it to Destroy and were DONE! FINALLY!!! hope you have fun with your ability
P.S. OH yeah dont forget to change the ability cost and such, as well as set the ability into the unit that you want the ability to be in.
0
@fakaaaa: Go
Wow! finally an easy one... :D well anyways what you need to do is create a Behavior set it as a Buff set the Duration to the desired time that you want the lock down to last (NOTE the duration counts as Game Time seconds so its not going to be as longs as you think) then go into the Modification+ tab then go into movement and set all the movement tabs to 0 (it doesnt matter if they are already at 0 this will just refresh the stats for the behavior) and then go into weapons and go down to where theres a box that has the title of Weapons Disabled and disable all the weapons for targetable units. Imma have to get back to you later... I'm not at my computer right now and I got to go anyways so i'll finish this in about three hours, or if you dont want to wait then you can send TheAlmaity a PM then thats fine... it might take a while for him to reply though.
0
how do you create a new resorce? cause im making a map that needs a Terrazine (I think thats how its spelled) resorce.
0
@TheAlmaity: Go
unfortunatly, none of them were solved yet... :( Thanks for the help though.
0
@KnifeSmile: Go
My only problem is when I used the ability either it would just kill all the units, and it couldnt spawn anything because the caster was dead, and then when I tried making the unit spawn before the damage was done then it would kill the created unit... although I managed to get the unit spawned without it being killed, but it didnt kill the target.... Would you care if it was that way? or what?
Edit: or what you could do is accually make the ability using triggers instead of using the data editor, it would be a little confusing but it would clean it up a bit.
0
@KnifeSmile: Go
for this ability, its doable but for me I would have to do some testing to get an accual tutorial for it. so I will see what I can do.
Edit: well, after about 20 minutes of testing I honestly say I had a pretty hard time with this one, but I kinda got it to work, but not satifactual (in my opinion) I got it to kill the caster and take away the enemys life as well but not all the way... and create the infested unit, but if you want this ability to be as pollished as possible then I would recomend asking some one else, if you would like me to tell/show you how this would work then send me a message and i'll see what I can do. Again, like I said I am not a master at making custom abilities but I do know the basics.
0
@GePanda: Go
hmm well, thats a hard one. I am probably not the one to ask for abilitys that use physics... Sorry. but mabe TheAlmaity would like to help you out with that one.
0
@TheAlmaity: Go
Not at all. I'm glad to see other mapsters who would like to help out. :D