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    posted a message on Weekly Terraining Exercise #51: Crystal Planet

    @ScrinKing: Go

    I'm instantly thinking The Dig, the old Lucas Arts game. Though I might be way off.

    Posted in: Terrain
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    posted a message on Custom SP-map with line of objectives

    The map is done! All of the main tasks are completed and the functions are implemented, along with easy-to-understand comments in the triggers. Now, how do I go about uploading it?

    Posted in: Miscellaneous Development
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    posted a message on Custom SP-map with line of objectives

    Hmm, I haven't been able to test those yet but.. it sounds like it could work. I'll get back here if it doesn't, thanks dude. In other news, the first task has been completed (moving the camera when the game starts). Some comments has been written into the trigger code to make it easier for others to follow.

    Posted in: Miscellaneous Development
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    posted a message on Editor Consume too much memory!

    Hello HPX, heh.

    I guess it would help to optimize the maps too to lower the GPU and CPU cost.

    Posted in: Miscellaneous Development
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    posted a message on Custom SP-map with line of objectives

    Basic Idea

    Small singleplayer map with a few simple objectives.

    The focus of the map will lie on simple working game mechanics, such as creating several objectives to be completed in order to win. I will also document how I've achieved the different parts and later make a tutorial on the subject for others who are interested in doing something similar. The map file itself will contain notes and hints on how to do what I've done and will be distributed along with the tutorial (that will probably be in pdf-format).

    I've designed a small environment, 72x72units/tiles, with a playable area of 52x44u/t. The main "storyline" will involve a Terran marine under the player's command, prompted to walk along the map while following text messages to complete several objectives, leading to a goal. As stated before, the focus will lie on creating a working bunch of triggers and events rather than an actual storyline at this time.

    Below is a screenshot of the map with some key events jotted down.

    Map Screenshot

    • Player Start

    This is obviously the place where the player will start out with his/her single lonely marine. A message will tell the player to walk up/north to be able to find the little abandoned base in the middle of the map.

    • Checkpoint 1

    Here, the FOW (Fog Of War) will clear up around the base and another message will be shown telling the player to follow the small path down to the left/west of the base towards a radar tower, in order to check that it is working properly.

    • Checkpoint 2

    When the player have completed the radar tower task, a new message will tell him/her to walk back to the base and check the garage building.

    • Checkpoint 3

    When the player reaches the garage building, a message will be shown telling him/her to move on to the next area along a bridge to the northwest.

    • Goal

    The goal will be reached when the player gets to the bridge. The screen will fade out and the game will be over.

    Main Tasks

    Things to be completed in order to achieve this.

    • Making an event centering the camera over the "Player Start" area when the map loads.
    • Making an objective for the player to complete (includes showing messages on screen, area triggers, etc.).
    • Making a trigger when the player reaches Checkpoint 1 to clear the FOW over the base (might probably be incorporated in the objectives code).
    • Making an event activated by an area trigger to end the game when the player reaches the bridge.

    Optional Tasks

    Additional, but not neccesary events.

    • Adding some kind of beacons on the minimap to help the player navigate to the checkpoints.
    • Fading the screen into black when the player reaches the goal.
    • Adding custom sound effects to be played simultaniously with the text messages, as voice dialogues.

    Because I'm a beginner at using the Galaxy Editor I would be glad if someone could help me out with completing the different stages in this map, starting from the top one. I think I've explained it enough for you guys to understand what I mean. Peace out!

    Posted in: Miscellaneous Development
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    posted a message on Help us promote SC2Mapster

    @Skizot: Go

    Very nice model you have there! I'll definitely put that in my future tutorial maps. ^__^

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    Wow, people, maybe we should just start out easy, heh. Most of the requests here are probably very hard to achieve without in-depth training and practicing in the editor, and most of them can also probably be divided into simpler and smaller steps, making the solutions more versatile for multiple projects and questions. Now, having said this, I'd like to go on to my own (fairly simple) requests regarding the basic setup of singleplayer maps. These things should be baked into a big basic tutorial to make it easier for newbs (like me) to get started, and to help the forums stay clean from un-necessary spam. What I (personally) would like to see is the following:

    • Setting up a Trigger to make the initial camera to focus on a certain point, like the player's unit(s).
    • Setting up a Trigger to initialize an Objective, for example, "Go west and kill the Zerglings" or "Find location (X) on the map", and this includes showing text messages to the player, some basic variable editing and a goal, like going back to the main menu or loading another map (if you want to make a small campaign).
    • A basic explanation to Triggers, Conditions and Events and how they work in conjunction with eachother, thus encouraging people to play around with all the settings available, and in the long run probably raise the average knowledge among members here on the forums.

    That was what I had to say. I would love to make tutorials like that myself in the future to help all the other newbs out there, once I get some basic knowledge of everything there is to do in the editor. If anyone would like to help out with that, just contact me via PM.

    EDIT: I might also consider translating some of these a little simpler tutorials to Swedish once they actually exist.

    Posted in: Tutorials
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