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    posted a message on Introducing: Bunker Circuits!

    Ha, that's neat. Fellow EE in the making here.

    Posted in: Map Feedback
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    posted a message on A Warning To Mapmakers

    Just as a general rule of thumb when scripting you shouldn't try to use more than 3 nested loops anyways because of how fast the number of computations grows. I haven't looked at it, but you guys are saying that Blizzard inefficiently coded how to convert GUI for loops into their galaxy?

    Posted in: Miscellaneous Development
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    posted a message on Kill all units?

    You have to do

    - Pick each Any Unit owned by Player1 in Entire Map and do: - kill picked unit

    Posted in: Miscellaneous Development
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    posted a message on [Photo] Boost map Trigger
    Quote from ZarafFaraz: Go

    100 times in 12 hours? Wouldn't your map still be low on popularity because it's only 8 games per hour? I always thought the popularity list was based on games per hour and not total games played.

    But aside from that, you'd have to spend 12 hours at your computer starting and quitting your game every 5 min? I can think of better ways to spend the better part of a day :P

    What we need to come up with as a sc2mapster community is a group effort to raise the popularity of a member's map once its released. If we get 50 guys doing your Boost thing for just one hour, that would be a significant gain.

    Don't quote me on this, but I think they take the times played in 24 hours and divide that by 24 to get the player per hour number.

    Posted in: Triggers
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    posted a message on Porting over Dark Swarm
    Quote from AegisRunestone: Go

    The two versions of Dark Swarm were: One was a summon spell that summoned a dummy unit to cast the spell. The spell was based on Guardian Shield, and although I got it so that you'd be able to target it, the shield still appeared around Kheldrun. So, Docablo showed me how to make a dummy unit that was summoned to cast the spell so the effects would appear in that area.

    All you have to do to fix that is change the Hosting-Host+ for the actor. I ran into the same problem.

    Posted in: Miscellaneous Development
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    posted a message on You can't remove units from unit groups?

    Can you paste it with the formatting from the editor? Just a lot easier to read.

    Posted in: Triggers
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    posted a message on Forum Software

    If they could add a way to view a person's posts/topics and even your OWN topics/posts, as well as take the /#5<post number> away from the end of the url so that it stops defaulting to the last post in the thread, then I would have no problem with the forums. but right now they drive me crazy lol

    Posted in: General Chat
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    posted a message on [Library] Keypad System
    Quote from Mienk: Go

    @duskdesertdude: Go

    Yea, I love these Libraries that are just small (but still complex) systems made easy. When I get to making my next map, I might request an extra, optional addition to the keypad. The option for the proper character to hack it.

    Since I just finished making a full-fledged map and college is just starting up, I'm probably just going to work on libraries like this for a while. If you think of any more just let me know. And I can try to help you with the character thing later on too if you ever get to it/need it, should be pretty easy.

    edit: I think my next thing will be a Halo-like life system

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Keypad System

    Hey everyone. I'll start with a video:

    Embed Removed: https://www.youtube.com/v/512pY11HmyY?fs=1

    Anyways, here's the features of the system:

    - Can create any number of doors with unique passwords

    - All you need to do is create an Enter and Leave triggers, and then modify the Open Door trigger

    - Enjoy?

    http://www.sc2mapster.com/assets/keypad-system/

    Posted in: Trigger Libraries & Scripts
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    posted a message on Help us promote SC2Mapster
    Quote from spy46: Go

    @vjeux: Go

    the site is very nice and every thing, but it has more or less the same problem that the SC2 site has, every one has questions and the few people that do have the answers, are ether too busy to answer or just dont want to or other things

    a question can be asked and have no reply of an answer for weeks, i am talking from personal experience here sadly but what can you do.

    short of you and who ever else more or less runs the site take it appon your self to answer and make tutorials on almost every question asked, there really isnt any thing too special about the site that i can see that would warrent any real want or need to get more people to come to it.

    but that could just be me.

    Really? I've always had my questions answered in a day or so. Sometimes you need to bump your topic or go on IRC.

    Posted in: Miscellaneous Development
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    posted a message on Porting over Dark Swarm
    Quote from AegisRunestone: Go

    Huh... I just noticed this thread. How is Dark Swarm unorganized to you? Explain.

    You had two sets of dark swarm that seemed to be tied in with each other. Maybe you forgot to delete an old version or w/e, but I'm pretty sure they were still tied to each other. I got it working with 1 behavior and 3 effects, while your version did it with 8 effects and 2 behaviors and 1 unit.

    Posted in: Miscellaneous Development
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    posted a message on Is there a way to keep a unit from entering or leaving a region...

    Event:
    Any Unit leaves Region

    Conditions:
    Not met yet

    Actions:
    Order triggering unit to move to Region

    I'm assuming something like that could work, although you'd probably have to toy around with it to make the unit uncommandable while walking back in or w/e. Although I think you want a physical boundary that you cna remove...

    Posted in: Triggers
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    posted a message on Custom Live

    My map "Helms Deep Annatar" is released for 7 players, although unless you've played the SC1 version then you might be confused. I added in tips and a loading screen but people still get confused. :\

    Posted in: Map Review
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    posted a message on Helms Deep v. Annatar

    Just wanted to say that I released a major update for polishing the game. The game is complete and just needs some polishing here and there. Will post a video of basic gameplay soon.

    Posted in: Project Workplace
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    posted a message on [Solved] - Disable Healing

    You could always change the unit type off of biological, although this may not be ideal.

    Posted in: Miscellaneous Development
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