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    posted a message on [Release] Catalyst

    sounds good

    what about limiting higher level weapons to higher level chassis?

    beside that its annoying that if you buy HP items, they just increase ur max hp, not the current one you always need to repair afterwards which leads to: repair stations rapairrate should be based on %, not a fixed value, maybe with a maximum rate, but if you aim for high HP it takes ages to get repaired

    could also make more upgrades available with the vespene gas, like tower upgrades, or repair rate, price discount on everything, but its up to you

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    dunno wether its the combination or simply the absurd high dmg of machine guns against bio (together with the fast target switch/no overkill)

    if you want to kill bio with guns or missle luncher you always shoot all at once and hope to kill one biounit with machine guns you just fire as much as you need to

    and i have the feeling that playerkills dont affect the game enough, its not even enough time to take a spawnlocation unless you completly dominate them and/or took no dmg

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    starting with 4x machinegun + shield reg ability (yes you have to sell your starting weapon and wait 10sec for it) feels way to strong i can easily take any spot within seconds and beat everyone who doesnt start with a healspell right away you kill stuff faster then the dropships drop em

    the amount of cash you get from it, since you kill almost every biounit instantly, leads to insane amount of gold

    and there is a bug with missle luncher lvl 1/4 have 10 range, lv 2/3 11

    Posted in: Project Workplace
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