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    posted a message on Creating a "find-a-job" site for map-makers

    When i finish my own map i wouldn't mind helping others with models etc. I have a games development degree with an animation major but i need to improve my reel to get a job so thats why im doing mods. will be a while till i finish my own map though.

    Posted in: Team Recruitment
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    posted a message on [Contest] Share Your Blizzard Custom Submissions

    My map wasnt ready in time either, too much work to do and too many bugs to iron out with not enough free time to do it all. But thanks to the competition it did get a lot closer to completion.

    the map i am working on is a dota/battlefield hybrid type thing with some cool new concepts but it wont be ready for a few more weeks. looking forward to completing it and unveiling it all even without any competition to win.

    Posted in: Project Workplace
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    posted a message on [Request] Protoss Battlecruiser

    I'm gonna guess you would need to do this in a 3D program and it would probably be a pain, you'd be better of designing your own unit from scratch (more fun anyway)

    Posted in: Artist Tavern
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    posted a message on how to make an ability I have in mind..

    making a doomguard type thing?

    Posted in: Data
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    posted a message on How to build a counter-attack type move.

    For the map I'm working on I would like to have something like a counter attack move. It would be like a short duration buff you activate and if you are attacked during this buff's duration you would instantly blink towards the enemy and attack them. I have tried several things to get this type of move to work but so far nothing successful. Any hints or advice on this would be much appreciated :)

    Posted in: Data
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    posted a message on FF13 Leagal Issues

    I never understood why so many people devote so much time into a tribute to an existing game. Spending countless hours on something and denying yourself the most enjoyable part of the process which is character design. I am currently working on a map and the most fun part of the whole thing so far has been coming up with all sorts of different characters. alternatively you could always seek permission from square enix to create this non-profit tribute, I don't see why they wouldn't appreciate the advertising.

    Posted in: Project Workplace
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    posted a message on After days of trial and error...

    @Zsteven44: Go

    I'm still trying to figure out everything with the editor myself but for the rolling boulder wouldn't you just make it a unit and then give it an animation of rolling when it moves? but that could require you to model/animate it. That said a boulder that rolls isn't exactly an ambitious task if you have 3DSM or maya. I wouldn't know where to start with using the existing boulders though.

    Posted in: Miscellaneous Development
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @SweetZombieJesus: Go

    I could definitely use something like this on my map. Much more work to do before I get up to that stage though. Hopefully I can come up with something different but equally cool.

    Posted in: Trigger Libraries & Scripts
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    posted a message on AC130K - Spaceship Gunner

    Awesome map idea, something really different from what people will expect. Looking forward to giving it a try.

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    Never would have thought of recreating a final fantasy game in SC2 to such an extent but I loved FF13 and this looks like it'll be very interesting to play. Keep up the good work!

    Posted in: Project Workplace
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    posted a message on Crush Company - Beat'Em Up retro gaming map project

    This is a pretty awesome idea, It looks really good. Shows the galaxy editor really can do anything. Looking forward to trying this one.

    Posted in: Project Workplace
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