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    posted a message on [Question] Loading Bunkers

    Hey all,

    Just have a question about loading units into bunkers. In Brood War there was a nice trigger which allowed units in a region to load up into a bunker. In the SC2 Galaxy Editor I have not seen this trigger, so I sort of made my own.

    BunkerUp

    Just wondering how others are handling the load bunker trigger, as mine feels pretty inefficient with the wait game time action every repeat.

    Posted in: Miscellaneous Development
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    posted a message on [Terrain, Data, Trigger] Advanced Tower Defense Video Tutorial
    Quote from OneTwoSC: Go

    @OkagesAri: Go

    NP, glad it helps. I've been getting some complaints about going too fast / not being beginner enough, then I get some that say I need to speed up some parts... and then the other 90% are like you and are happy haha.

    My weakest area is the data editor by far... I try to avoid it or minimize the time I spend there.

    I don't feel you move to fast. If I miss something I pause and rewind the video back. I also pause at times to double-check things or to actually input the information in.

    In relation to the data editor, when I thought WC3's was in depth we get something so advanced it causes the most map problems/bugs for me.

    Posted in: Tutorials
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    posted a message on [Trigger, Beginner] Variables, Arrays, Constants, "If" statements and Functions.

    Yea arrays can be really hard to wrap your head around but once you get them they are really useful. Thanks for the tutorial and advice. "if, then, else" actions I have been trying to learn but I feel I have a better understanding of what I can do with them now.

    Posted in: Tutorials
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    posted a message on Stargate Idea - Possible?

    If I remember correctly, wasn't there a old Starcraft: Brood War UMS that used the same idea of gate transportation? I thought the idea was quite interesting, even though I'm not a Stargate fan. With the campaign stuff, the gate mechanic would work much better than it did in Brood War.

    Posted in: Project Workplace
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    posted a message on Squadron Arena (Working Title)

    I do like the RPG elements shown thus far. Now you mention you plan to make it an "intensive team game", how do you plan to make it that? I see in the character development there in different categories and varieties making group building important.

    Overall, I do like the idea as competitive team play is always something fun to build for. The different modes seem like a great idea too for those who don't want to do the competitive end of things.

    Posted in: Project Workplace
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    posted a message on [Terrain, Data, Trigger] Advanced Tower Defense Video Tutorial

    Thanks for the tutorial OneTwo. You really go over a lot, especially in the data editor and trigger editor fields in your other tutorials, which is my weakest part of the editor thus far.

    Posted in: Tutorials
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