Not very great tutorial. Its basically like you just copied all the stuff and didn't explain much. Could have simply put "duplicate" or something. For those who say wanted a medic to shoot ray beams, or a hydralisk to shoot medivac beams, this tutorial serves no purpose. The unit doesn't attack, get attacked, or do much of anything. Thumbs down sry.
What are you talking about? The unit does attack and get attacked. If it's an actor on the playing field and it's flagged properly it WILL be attacked. When you read a tutorial you read it to learn, but not everything can be taught. It's just a starting point for people, if they take a closer look at the editor and break everything down and how it works, they won't need a tutorial. This is just a starting point.
Duplicating is a mess too; by the way before you say what the unit doesn't do, why don't you try it. Clearly it has worked for other people.
Click Wars Tournament is a 3v3 team based game. Your objective is to destroy the opposing team's command center. You are able to send units (which give income) at your War Vendor (the Nexus in the middle of the map). To attack, you actually left-click with your mouse on the units that are coming towards your base. You are also able to upgrade your mouse attacks to improve damage or gain special abilities.
How To Play
When you connect to Battle.net, go to Custom Game. Join game -> Show New Maps Only -> Go to Page 3-4 and find Click Wars Tournament. Join game.
Invite all of your friends to play with you! Also, just a reminder the game is currently in Open-BETA. When the game is no longer in beta anymore, a scoring system will be implemented to show the top players of your region.
(Note: Sorry for the sudden pauses in the video. That doesn't happen while playing)
Quote:
Patch Notes v1.26
• Units no longer have shields.
• Fixed a few bugs in the map.
Coming soon
• Lots of weapons (for more variety)
• Ranking system (with top 3 players, and encryption. It's already done, I just need to test it more.)
• Lots of balancing.
If you have any suggestions or bugs to report, you can tell me ingame at Blackveiled.631 or email me @ [email protected]. Thank you!
It wouldn't work using Nexus War's System. If all the players are different, then no it won't work because there wont be a bank to base it off of. There would always have to be someone in the game from the previous game for that message to show.
SO here is a question.. i modded a protoss unit called the "preserver" this unit has no attack. what do i need to do to get him to shoot void seeker blasts? i got its name changed and picture etc.. just cant attack.. he has the symbol for an attack but it says scan area when i hover over it. Any ideas?
You should try basing the unit off of the original unit that actually shoots void seeker blasts, I don't know too much about missle actors..etc (but i'm familiar with them) and it can be difficult to make your unit shoot void seeker blasts.
As for the scan-move issue, edit the unit's command card and change "Scan Area" with "Attack". If necessary (necessary meaning it's not seen in the abilities command), add "Attack" to the unit's abilities too.
I made my own ranking system, this is how it works...
First they preload the scores, extract the data from the bank. Store it in a variable (so it can be called later. it also makes it easier to retrieve). Then store it later.
My ranking system is encrypted...so its like this.
Preload->Extract->Decrypt->Store
then when I resave scores..
Encrypt->Store->Save
How The Bank Works
Every player gets a unique id (the ranking system checks and makes sure no player has the same id. If someone does, it gives both of them a new id).
Section: Player, Key: ID (stored integer value = the ID)
alright so i have a trigger, that if any unit enters region.
then, a certain unit in that region is rescued to the triggered player.
i have this condtion-> (Owner of (Triggering unit)) == User
The problem is any unit enters a region and takes that unit, but What condition do i add to make it where if another player is present in the region, to not let me rescue?
and my trigger is in a big giant switch.. if that helps any
You can either turn the trigger off afterward so nobody can rescue it anymore.
If that's not what you want, then add a condition checking if the Unit is equal to the original player. (Like if the unit is regularly neutral, then 0.) Afterward, you will want to add a trigger that checks when the player leaves the region.
Example:
Capture Events
Any unit enters region blah blah blah Conditions
(Unit on map) is controlled by player 0 Actions
Give unit to player
UnCapture Events
Any unit leaves region blah blah blah Conditions
(Owner of (Triggering Unit)) is equal to (Owner of (Unit on map)) Actions
Give unit to player 0 (neutral)
Like as said, my bank exists in my banks folder. Same name, I just won't figure out why it triggers the condition when it says (Bank exists ....equals to False).
The bank is always saved, so there's no reason why it shouldn't exist.
0
What are you talking about? The unit does attack and get attacked. If it's an actor on the playing field and it's flagged properly it WILL be attacked. When you read a tutorial you read it to learn, but not everything can be taught. It's just a starting point for people, if they take a closer look at the editor and break everything down and how it works, they won't need a tutorial. This is just a starting point.
Duplicating is a mess too; by the way before you say what the unit doesn't do, why don't you try it. Clearly it has worked for other people.
0
bumpity
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Click Wars Tournament v1.26 | Open Beta
Click Wars Tournament is a 3v3 team based game. Your objective is to destroy the opposing team's command center. You are able to send units (which give income) at your War Vendor (the Nexus in the middle of the map). To attack, you actually left-click with your mouse on the units that are coming towards your base. You are also able to upgrade your mouse attacks to improve damage or gain special abilities.
How To Play
When you connect to Battle.net, go to Custom Game. Join game -> Show New Maps Only -> Go to Page 3-4 and find Click Wars Tournament. Join game.
Invite all of your friends to play with you! Also, just a reminder the game is currently in Open-BETA. When the game is no longer in beta anymore, a scoring system will be implemented to show the top players of your region.
(Note: Sorry for the sudden pauses in the video. That doesn't happen while playing)
Coming soon
• Lots of weapons (for more variety)
• Ranking system (with top 3 players, and encryption. It's already done, I just need to test it more.)
• Lots of balancing.
If you have any suggestions or bugs to report, you can tell me ingame at Blackveiled.631 or email me @ [email protected]. Thank you!
0
It wouldn't work using Nexus War's System. If all the players are different, then no it won't work because there wont be a bank to base it off of. There would always have to be someone in the game from the previous game for that message to show.
0
Hmmm
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I just stumbled across this post again, haha. Yeah, that's pretty much it.
If you're missing anything just try adding it by basing it off of the unit's missle actor, sounds are in the main unit's actor too.
You should try basing the unit off of the original unit that actually shoots void seeker blasts, I don't know too much about missle actors..etc (but i'm familiar with them) and it can be difficult to make your unit shoot void seeker blasts.
As for the scan-move issue, edit the unit's command card and change "Scan Area" with "Attack". If necessary (necessary meaning it's not seen in the abilities command), add "Attack" to the unit's abilities too.
0
Conceited.
But I enjoyed the tutorial. Video gave me a good laugh honestly.
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I made my own ranking system, this is how it works...
First they preload the scores, extract the data from the bank. Store it in a variable (so it can be called later. it also makes it easier to retrieve). Then store it later.
My ranking system is encrypted...so its like this.
Preload->Extract->Decrypt->Store
then when I resave scores..
Encrypt->Store->Save
How The Bank Works
Every player gets a unique id (the ranking system checks and makes sure no player has the same id. If someone does, it gives both of them a new id).
Section: Player, Key: ID (stored integer value = the ID)
Here's an actual bank giving you an example.
Sorry about the explanation
0
Open Beta v1.22 available for public.
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You can either turn the trigger off afterward so nobody can rescue it anymore.
If that's not what you want, then add a condition checking if the Unit is equal to the original player. (Like if the unit is regularly neutral, then 0.) Afterward, you will want to add a trigger that checks when the player leaves the region.
Example:
Capture
Events
Any unit enters region blah blah blah
Conditions
(Unit on map) is controlled by player 0
Actions
Give unit to player
UnCapture
Events
Any unit leaves region blah blah blah
Conditions
(Owner of (Triggering Unit)) is equal to (Owner of (Unit on map))
Actions
Give unit to player 0 (neutral)
0
I can't get this to work for my life, I change one thing; and the entire trigger breaks when it should work. What the HELL is going on here?
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Like as said, my bank exists in my banks folder. Same name, I just won't figure out why it triggers the condition when it says (Bank exists ....equals to False).
The bank is always saved, so there's no reason why it shouldn't exist.
0
Updated main post with patch information. Invite some friends and try it out!
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Sadly, I'm not sure at the moment. I'll work on it; but no guarantees.
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Open beta test released on the U.S. feel free to play it. I will be updating it frequently!