I'd advice you to watch the polycount. For example, I see that you use spheres. These can have less polygons. I can't comment much on the overall shape in this early state.
There's an actor called ColossusAttackLaunchSiteReverse. Go to it, move to the hosting tab, to operation. There you will see it. You can change it to Target so the statue will work correctly.
The launch site is the problem. If you didn't notice, they're shooting from the floor, and that messes up the attack. The reason is that the actor searches for weapon3, which neither the marines nor the statue have.
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@Zero092: Go
They don't need to be in any particular folder. Which model was it?
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@PlanckEnergy: Go
Maybe you could check if the barracks or whatever is using any ability and the supplies used haven't changed.
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@Lonami: Go
Any mpq viewer really.
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Nice. What Algorithm did you use to check the rooms' shapes?
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@cibkc: Go
Go to the actor "Stalker Attack", go to "Attachment" and there to "Lunch Attachment Query". It should be "AMFilterWeapon00"
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@Alurisante: Go
You can't release it like that. Drawing 2d shapes and extruding them is only the beginning, not the end.
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I can help you with that part (not with texturing though). In any case, why won't you show the current state of the model?
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@Alurisante: Go
Thanks.
About the textures, I think it's best to first finish the model
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I'd advice you to watch the polycount. For example, I see that you use spheres. These can have less polygons. I can't comment much on the overall shape in this early state.
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Yeah, one would think they'd either fix or remove that feature by now
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@beatlefan: Go
There's an actor called ColossusAttackLaunchSiteReverse. Go to it, move to the hosting tab, to operation. There you will see it. You can change it to Target so the statue will work correctly.
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@beatlefan: Go
The launch site is the problem. If you didn't notice, they're shooting from the floor, and that messes up the attack. The reason is that the actor searches for weapon3, which neither the marines nor the statue have.
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@Oatin: Go
Just look at the Spine Crawler and try to copy it.
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@EdwardSolomon: Go
It's not a bug, you just didn't make any trigger that will cause them to stay in formation.
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@EdwardSolomon: Go
It doesn't work. They go in formation when I give the command, but when I move them they all just go to the same spot.