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  • _ForgeUser4428912
  • Registered User
  • Member for 12 years, 10 months, and 18 days
    Last active Wed, Sep, 12 2012 00:56:04
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  • 146 Total Posts
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  • View _ForgeUser4428912's Profile

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    Mar 28, 2011
    _ForgeUser4428912 posted a message on How do I add a turretz bone to a model?

    I wasn't aware it's even possible with the tools. Has anyone ever released a model with a turret?

    Posted in: Artist Tavern
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    Mar 28, 2011
    _ForgeUser4428912 posted a message on My first model :> Although I need help

    It's a fine model, but obviously has far too many polygons to be an ingame model.

    Posted in: Artist Tavern
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    Feb 10, 2011
    _ForgeUser4428912 posted a message on Editting Imported Models in 3D Studio Max

    @BlazerBlazingX: Go

    Impossible. Any change to the mesh will erase the weights. The animation will not be affected though. You can weight back the bones after you edited the model.

    Posted in: Artist Tavern
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    Feb 10, 2011
    _ForgeUser4428912 posted a message on jedi model

    Lightsabers can be rather problematic atm since the current exporter does not support any effects.

    Posted in: Requests
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    Feb 9, 2011
    _ForgeUser4428912 posted a message on jedi model

    As far as vehicles go, feel more than free to use my Snow Speeder model http://www.sc2mapster.com/assets/snow-speeder-model/ (with due credit of course)

    Posted in: Requests
  • View _ForgeUser4428912's Profile

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    Feb 8, 2011
    _ForgeUser4428912 posted a message on starwars model

    @Reaper872: Go

    There is a requests subforum http://forums.sc2mapster.com/development/artist-tavern/requests/

    Posted in: Artist Tavern
  • View _ForgeUser4428912's Profile

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    Feb 7, 2011
    _ForgeUser4428912 posted a message on 3ds Max Help

    @Segento: Go

    Yup, exactly. Sorry for forgetting to mention it.

    Posted in: Artist Tavern
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    Feb 1, 2011
    _ForgeUser4428912 posted a message on Function: Unit Attachment Point

    @Builder_Bob: Go

    You can get the facing angle of the unit.

    Posted in: Triggers
  • View _ForgeUser4428912's Profile

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    Feb 1, 2011
    _ForgeUser4428912 posted a message on Function: Unit Attachment Point

    @Builder_Bob: Go

    Well, the best I can think of is using location with polar offset

    Posted in: Triggers
  • View _ForgeUser4428912's Profile

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    Feb 1, 2011
    _ForgeUser4428912 posted a message on Function: Unit Attachment Point

    @Builder_Bob: Go

    There is a function called "Convert preset to string". However, I tried using it with this function and it gave me an error message. Why do you need this function anyway?

    Posted in: Triggers
  • View _ForgeUser4428912's Profile

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    Jan 31, 2011
    _ForgeUser4428912 posted a message on 3ds Max Help

    @Segento: Go

    Not really. You can open the m3 file with any text editor and change the textures from there. (Of course you'd have to be careful not to change anything else)

    Posted in: Artist Tavern
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    Jan 31, 2011
    _ForgeUser4428912 posted a message on Math fail.

    @Koronis: Go

    That's linear algebra for you...

    Posted in: Triggers
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    Jan 31, 2011
    _ForgeUser4428912 posted a message on 3ds Max Help

    @Segento: Go

    If you just want to change the texture you don't even need 3D Studio Max. In any case, all texture business is done through the material editor (Ctrl+M)

    Posted in: Artist Tavern
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    Jan 30, 2011
    _ForgeUser4428912 posted a message on Unit Collision kills enemy units?

    @Alphadrant: Go

    EXTREME NECRO

    Posted in: Data
  • View _ForgeUser4428912's Profile

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    Jan 26, 2011
    _ForgeUser4428912 posted a message on File Type and import help

    @zeldarules28: Go

    If it's a loading screen, there wouldn't be much harm saving it as TGA

    Posted in: Artist Tavern
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