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    posted a message on [Misc] How to Publish Custom Maps on Battle.net 2.0

    @payne007: Go

    If you're publishing a melee map under Game Variants you should use the "Add Default" button to add 1v1, 2v2, 3v3, 4v4, and FFA.

    Posted in: Tutorials
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    posted a message on Edit existing SC2 maps

    @teemh: Go

    Google "starcraft 2 blizzard maps", I know sc2.nibbits.com hosts copies of all the Blizzard maps and a few other sites do as well. Alternately you can use a MPQ editor to open up the game's data files and extract them yourself.

    Posted in: Miscellaneous Development
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    posted a message on Cone direction on effects

    @PlasmaSnailtree: Go

    Set the Periodic Offset in the Create Persistent effect, I think (0, 1) will make the periodic effect's target point be 1 unit behind the persistent effect's target point.

    Posted in: Miscellaneous Development
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    posted a message on The new Editor layout

    Wow, this gives me hope that they might actually improve the editor regularly and not just push out updates with expansions.

    Whether or not you like the new layout, they took the time to do a UI improvement that didn't add any new functionality just for the sake of improving the quality of life for mapmakers. That bodes well!

    Posted in: Miscellaneous Development
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    posted a message on Random variation for impact locations

    I found the solution. Create Persistent effects have a "Random Offset" flag, this will cause each effect to randomly pick one of the offsets from the "periodic offset" field, so just add a bunch of different values spread out in a circle and presto, it works perfectly.

    edit: Video of it in action:

    Posted in: Miscellaneous Development
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    posted a message on Random variation for impact locations

    I already have the effects and actors created. There's a Create Persistent effect which periodically (every .1 second for 2 seconds) spawns a Launch Missile effect, and then there's a Damage effect triggered on the missile impact that does splash damage. All of that's working fine - the only problem is that all of the missiles travel directly to the target point.

    I figure either the Impact Attachment Query, or the projectile unit's Mover, is what I need to look at.

    Posted in: Miscellaneous Development
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    posted a message on Random variation for impact locations

    I'm working on an ability where a barrage of small rockets is launched at a target unit or point. I have everything working, except that all of the missiles currently go to the exact same point. What I'd like to do is have each of them target a random point within a set radius (say, 2.5).

    My thinking right now is that the answer lies somewhere in the "Impact Attachment Query" field of the Attack actor for the spell, but I haven't fully figured out how attach methods work (and how they are different from site ops.)

    Anyone implemented anything like this and feel like saving me hours and hours of trial and error?

    Posted in: Miscellaneous Development
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    posted a message on Protoss building birth animation

    I'm trying to create a new building that uses the toss building warpin animations, but I can't for the life of me find the right one. The animations that are referenced by the existing units (such as "Pylon Birth", etc.) are completely blank when played in the previewer, and yet somehow show up in the game - but only for the default units, not for any custom ones. For the time being I'm using "Protoss Unit Birth" as a placeholder animation.

    Has anyone gotten this to work?

    Posted in: Miscellaneous Development
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