• 0

    posted a message on Split TD

    Hookah604,

    I have been playing your map quite a bit recently, and there is only one issue that I have with it. The AI of the turrets is not set to target the unit with the lowest HP within range, which results in many Zerglings crossing the finish line with low HP. A player may increase their kills by a large margin by self-targeting low HP Zerglings, which is not easy or fun to do due to the size of the Zerglings (self-targeting is not a good way to do TDs IMO).

    There are two suggestions that I would propose for this:

    1. Find a way to have the turret AI target the unit with the lowest HP that is within range.

    2. Find a way to base the game off of damage done, instead of kills obtained.

    Thanks,

    Jmach

    P.S. - Are the units supposed to only be able to teleport one time total or one time through each teleport entrance?

    P.P.S. - Is the concept of juggling the Zerglings considered an exploit? Where you sell 1 tower just before the beginning of a round to open up the shortest possible route for the Lings, and then build just before they get there, resulting in a much longer travel time for the Zerglings?

    Posted in: Project Workplace
  • To post a comment, please or register a new account.