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    posted a message on [help] Dont want to hurt myself

    My ability does area damage around my hero, but it hurts him too, I can't figure out how to stop that. Also when I use the ability the actor creates three of my explosion models around him instead of one under him, can anyone help me with that?

    Posted in: Data
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    posted a message on [Request] Pentagram cursor splat

    @Molsterr: Go

    sorry about that

    Posted in: Artist Tavern
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    posted a message on [Request] Pentagram cursor splat

    I need a pentagram cursor splat for one of my abilities. If anyone can do this for me it would be greatly appreciated. I wish I knew how to do this myself.

    Posted in: Artist Tavern
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    posted a message on Requesting a mapper

    I need someone who can make a map for me (by which I mean terrain). I tried and I just can't really get the hang of the controls. I need a medium sized map with one base in the middle for the "Survivors". the base must have four ways in and out, each facing a different direction (horizontal and vertical from base or diagonal from base doesn't matter). outside the base needs to be a cityscape with some buildings and cliffs and whatnot. the tile set needs to be urban and the default tile should be plate metal or something. if you can put in some roads that would be nice. I need some places for the "zombies" to spawn, preferable four different spawns. if someone could do this for me it would be greatly appreciated and I always give credit were credit is due.

    Posted in: Project Workplace
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    posted a message on Tutorial Request

    I need to know how to make an ability that has increasing damage with each level, at the moment I can only play with the cost =/

    Posted in: Tutorials
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    posted a message on [Request] help with the m3 exporter

    I am making a custom Firebat for my zombie survival map. He is called "Hellbender" and to give him a more hellish look I wanted to apply an upside-down cross to the forehead of his portrait model. Unfortunately when I tried to import the model from the galaxy editor the textures got lost somewhere, and it has no textures in the model. I'm not sure what would happen if I applied the cross without the other textures there but I don't really want to find out unless I really have to. Any help would be greatly appreciated.

    Posted in: Artist Tavern
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    posted a message on Map Ideas Thread

    I've seen a map that is normal RTS and you can control any of your units in a third-person or first-person way. it was pretty interesting but not really a map just a demo of the feature.

    Posted in: Map Suggestions/Requests
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    posted a message on Tutorial Request

    I was wondering if anyone could tell me how to make the reaper jump learnable to a hero. well, I already have it as learnable, and it works, however since the units mover is ground he doesn't actually jump up cliffs unless he's right next to them...could anyone help me with this?

    Posted in: Tutorials
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    posted a message on Map Ideas Thread

    i like the gauntlet idea, i could sit down and play that for a couple of hours lol

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    I was also considering a zombie hero who helps the computer controlled zombies take out the survivors and their heroes. and if anyone thinks i should start from scratch instead of using the pre-existing campaign map let me know

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    Zeldarules28- You recently posted in my forum about my zombie map with links to tutorials and this forum, and I thank you. I have a more developed idea of what I'm attempting to create. I want a (most likely) four player Zombie survival map with four unique hero characters. I've started to work off of the map "Outbreak", I deleted some transmission triggers and have created two heroes and am working on a third. My heroes are NOT very well done seeing as I have little experience with the editor. I was planning on creating a system where there would only be one of each hero in the game at a time, and the survivors base would be computer-controlled. I don't plan on creating any hero items and inventories, I never found them very appealing. so far my two heroes are Hellbender, a hero Devil Dog, and Ka-ge (means shadow in Japanese), modified Zeratul. The third I'm working on is called Avenger, a hero War Pig, his weapon is called long sword and I had hoped it would have the visual effects of the diamondback evisceration, however due to my inexperience i could not get that or the mothership beam to work. I think that at the beginning of the game the players would vote on the dificulty (modifying the strength and number of enemies) and the number of nights they would have to survive. during the day certain upgrades would be available, such as weapon damage, armor, and health. Hero levels would yield more powerful abilities as well as better stats. possibly ten hero levels starting at zero. I also hoped to have some mood-fitting music playing during the night while the heroes slay zombies, song such as "The Night" by Disturbed and "Last Resort" by Papa Roach. If you or anyone believes this to be a bad idea let me know. If anyone else has any tutorials for me or suggestions for heroes, music, objectives, ect. PM me or post on my project page here

    Posted in: Map Suggestions/Requests
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    posted a message on Tutorial Request

    I need some help with Abilities, I need to make an ability that shoots a ball of fire, I would like the fireball to charge during the Firebat's attack animation. I would also like an ability that allows my Firebat to leave a trail of fire behind him when he walks and makes him walk in the shape of a pentagram...If anyone can help me it would be highly appreciated. Thanks!

    Posted in: Tutorials
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    posted a message on Zombie Apocolypse

    I recently played the campaign level "Outbreak" and i have decided to make a multi-player version of it, similar to the "special forces" game mode with heroes and expensive forces. I don't plan on letting the player have more then a few forces. I have already created one hero i call "Hellbender" a special Devil Dog. I have never even successfully created a unit, but I am determined to make this map, I'll have a lot of fun playing it. if anyone has any suggestions for heroes I should (attempt to) create or any good tutorials to direct me to, any comments are very welcome

    Posted in: Project Workplace
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    posted a message on *sigh* My life sucks.

    @AegisRunestone: Go

    i feel for you man, i had girl trouble recently, then i found out i could move on O.o found someone else and im extremely happy!!! as for you clients...idk what to do about that, sometimes you just gatta wait through the bad luck. and as for being depressed, i can be your friend if you like! i love making new friends =3

    Posted in: Off-Topic
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