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    posted a message on Rotate an actor (like feet pointing up)?
    Quote from UsulSK: Go

    How is it done for the Baneling? What do I have to look at? Is it an abilitty or a behavior? I just cant find it.

    Baneling could be an animation, not done in the galaxy editor.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Cut Scene
    Quote from vjeux: Go

    @SystemSe7en: Go

    The contest is meant for everyone to join, and being able to win. Having it limited to one minute allow someone spending 3 or 4 hours to be able to win :)

    Also, there have been 20 entries on the clock contest, and it was too long to test all the clocks. I want people that vote to be able to see all the entries before voting :)

    fuuuuuuu-- lol I forgot about the time limit and made my cinematic 1:19 seconds >_>. I think I may be able to shave off 19 seconds, but it will be close. Does time spent frapsing the loading screen count towards total time?

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene
    Quote from vjeux: Go

    By the way, if you can't make a video of the map because you don't have [fraps, good computer, the time, ...] we will find someone that make the video for you :)

    Also, I forgot to tell but you have to provide the map with your submission :)

    Good luck everyone

    Good lol. My 1.6 ghz processor and 915GL igfx can't handle sc2 and fraps at the same time! :)

    I suppose I'll give this a shot, though I have no ideas... Edit: nvm, I just got an idea ^_^

    What are the rules on custom resources like models and textures?

    Posted in: Project Workplace
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    posted a message on Blizzard's stance on map licensing?
    Quote from Aenigma: Go

    I assume by licensing you mean making money off the map. The most likely move by Blizzard is to prohibit anyone making money in any way, shape or form off their maps that does not use their built-in publishing system. I highly doubt they will accept any other terms. Look at people who make mods in wow. They aren't even allowed to mention donations in-game.

    By licensing I mean things like permissions to reproduce, modify, make derivatives of, etc. IE: GNU-GP License, CDD License, or BSD License.

    In short: I want to have certain maps licensed so people cannot modify them, reproduce them, make derivatives of without documented consent from me. Other maps I want to have completely public and all that stuff.

    Posted in: General Chat
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    posted a message on Blizzard's stance on map licensing?

    To what level are we allowed to license our maps and not conflict with the terms set by Blizzard? Like can we use whatever license we so choose, or are our choices limited?

    Posted in: General Chat
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    posted a message on Particle Emitters

    How do particle emitters work?

    I'm making a model and I want particle emitters for the engine and I'm not sure about how to go about creating these emitters. I use 3DS Max. I'm not too familiar with 3DS Max so I'm not sure how to go about this problem.

    Posted in: Artist Tavern
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    posted a message on [Contest] Clock

    Is a digital clock powered by a fusion reactor. However... all goes terribly wrong at the reactor. There is a good dash of humor instilled in this map and underneath the humor it is heavily triggered with lots of math. The battlecruiser orbits using trigonometry, not a path of precreated points. The humor is at :13, :45, and 1:23, so don't miss it! The clock runs at 1440 seconds / game day.

    Note: I do not know how it looks under the lighting, my computer does not support lighting or shaders so I really can't say how it is going to look under lighting >_>

    Edit: Re-uploaded map because I forgot to put in a map name and description... and again to fix a few glitches that I couldn't see while playing the map windowed.

    http://static.curseforge.net/thumbman/attachments/2/898/180x112/thesecretarts.PNG.-m1.png

    Posted in: Project Workplace
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    posted a message on Escape Velocity: Nova Port and EV: Supernova

    This is my first project that I am planning. It comes in two parts!

    Part 1: Escape Velocity: Nova

    Escape Velocity: Nova is supposed to be a port of the game of the same name into SC2 and move it from 2D sprites created from 3D models to full 3D. The plan is to maintain as much from the original game as possible. It is completely single-player and will use the same controls as classic EVN. The implementation of a lot of the game is still under heavy debate. One main issue that must be solved is the transition between systems. I am leaning towards a script that clears the existing system and generates a new one from preset data. I'm also not sure whether I will recreate the models for EVN or just use existing art resources in the game.

    Part 2: Escape Velocity: Supernova

    The goal of this project is to take Escape Velocity: Nova, and throw it into the form of a multiplayer space, action adventure. I'm not sure whether I will use current models or get new models or both. Some features planned:

    • Guilds
    • Team quests / events
    • New ships and weapons
    • New races
    • New lore
    • Fully reinvented user interface interwoven with the existing UI
    • Player vs Player and Anti-griefing systems
    • More as I think it up!

    Thoughts?

    Posted in: Project Workplace
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