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    posted a message on Pseudo-Dynamic Arrays

    an action is a function but a function is not an action :P

    It seems like banks are the logical choice. I figure I can make a bank for each variable type and divide each bank into sections for arrays.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays
    Quote from SouLCarveRR: Go

    @s3rius: Go

    What the hell are you doing to exeed 2.5 MB of data.... In variables?

    Well it starts becoming a problem when you start using large parallel arrays and complicated maps with a lot of data and scripting.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    @SouLCarveRR: Go

    Theres actually like a 2 mb limit on the combined size of a maps scripts and variables or something like that.

    The purpose of this is just to make memory allocation more effective for maps and systems that need to store unpredictable amounts of data effectively.

    Edit: Plus the use of game caches doesn't count towards the variable limit which allows for storing larger arrays in theory.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    I figured I would have to use the bank, it's the most logical choice for storing data at will with a random size.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    @caspersc: Go

    oh damn. Did not know that! Show how much I pay attention. Thank you very much. Now I just gotta brush on a C syntax.

    By any chance do you know if methods are supported?

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    I guess. I just wish that blizzard would allow us to create custom types or structs. That would make everything a lot easier.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    OK, I'll see what I can do.

    I'm not too sure about global dynamic arrays just because I haven't really flushed out the idea on how it would even work. Globals have to be declared at the beginning of code and cannot initially be set by a function as I know it. local dynamic arrays just seem to be a more easier problem to tackle due to the simple nature of declaring globals.

    I'll see what I can do, it's just a fun challenge for me.

    Posted in: Galaxy Scripting
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    posted a message on "Blood Of The Fallen" GardenOfAiur.com Tournament

    I don't think I'll be able to participate in anything as first-year orientation starts that day :/

    Edit: Depends on when the mini-games would be occuring. I would like a WoW time card so I won't just be screwing around on my trial account. :)

    Posted in: General Chat
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    posted a message on Pseudo-Dynamic Arrays

    In case you guys don't know, I like to find solutions to strange problems. In Warcraft 3 I was developing a library to that used psuedo-units that linked to unit-groups to provide theoretically unlimited selection sizes. It worked in theory, but there was no way to detect units in the selection box so I had to give up the project.

    This time I want to tackle local dynamic arrays. Global dynamic arrays are essentially impossible, but I theorize I could create local dynamic arrays using functions to control array declarations and strings of variables linked together, but I'm not sure. What it would consist of is a bunch of single variables that get linked together in a chain then get passed into an array with the defined size (or if thats not possible, the arrays would be controlled by functions entirely). When the size gets changed, the old array would be scrapped and a new array would have the data fed into it (if the arrays are not controlled by functions).

    What do you guys think about this? Is it possible? Useful? Already implemented? (I haven't checked)

    If people think that this is actually an achievable goal, then I'll start working on it as soon as next week to complement the Generation System I am working on. However, I am notorious of starting projects and leaving them unfinished, but I'll see what I can do. I also have college classes starting monday, but I'd really like to tackle this problem. I believe vJASS for Warcraft 3 tackled this problem so I'm hoping I can tackle this problem.

    Posted in: Galaxy Scripting
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    posted a message on All Maps Created Are Owned by Blizzard

    Well it makes sense that they own our maps, seeing as we used their proprietary editor and their own art elements to create our maps.

    It would be different if we had to pay for their editor and art elements, but they give them to us free of charge (in the true sense of free since they used the editor to create their campaign and maps and logically and editor like this would have been created regardless, however less polished),

    Posted in: General Chat
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    posted a message on Herro

    Well butter my biscuits... my first post in a while and I do it in the wrong forum >_> Could a mod voodoo this to the off-topic forum? K thanks :)

    Posted in: General Chat
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    posted a message on Herro

    Hey guys, I'm back. Like a month ago, both of my computers died pretty much simultaneously and I just got a new one. It's one of HP's new DV7SE laptops. Comes loaded with an i7-720QM and a ATI Mobility Radeon HD 5650. If I have the time with college (which I start in less than a week), I'll try to do some map-making and make up lost progress.

    Posted in: General Chat
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    posted a message on New interesting portraits
    Quote from Wunterwaffen: Go

    @acidragoon: Go

    The Tassadar portrait is an archon, Selendis looks male in her portrait but is female in the books, Artanis doesn't look anything like he does in Brood War, and the Overmind is supposed to be an eyeball but looks like an acid pod in the center of a web from Metroid Prime 2 Echoes. What's up with that?!

    Overmind got destroyed, could be the new one in not-full form.
    Tassadar did some crazy stuff when he killed the overmind, could be whats left of him.
    How can you tell the gender of the protoss?

    Edit: Dustin Browder is an engineer...

    Posted in: General Chat
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    posted a message on New GE Sound Files

    GGGGGGGGGGOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

    Posted in: General Chat
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    posted a message on Multi Plane

    I wish there was a way to do multi-plane in the data editor >_>

    Posted in: Miscellaneous Development
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