• 0

    posted a message on Calculating and displaying unexplored map area

    Ohh very helpful suggestions, I'm very excited to do some exploring with both of them tonight after work!

    Posted in: Triggers
  • 0

    posted a message on Calculating and displaying unexplored map area

    @progammer: Go

    My goal originally was to calculate the areas that have been visited at least once before based solely on visibility related triggers. The more I fiddle around with the trigger editor it seems more likely that I'll have to do something along the lines of what Ultimaswc3 and o3210 suggest and use points or regions.

    Although programmer, if there could be a way to do a 2 dimensional loop that could check for area "not under black mask" or something like that it could possibly work as well. I'm still quite new with the galaxy editor and if you have an example of how a 2 dimensional loop that tracks real coordinates X and y I would be ever so grateful.

    Posted in: Triggers
  • 0

    posted a message on Calculating and displaying unexplored map area

    @o3210: Go

    hmm points could probably be useful but after doing a quick scan through the available triggers with points I'm was unable to find one that basically said "point is visible" or with the conditions of "if point is visible == true". There is probably some easy terminology which I'm missing that would solve this problem in an instant. :/

    Posted in: Triggers
  • 0

    posted a message on Calculating and displaying unexplored map area

    Yeah that is what I've considered but I was hoping to do it through visibility instead of actually entering every region of the map.

    Posted in: Triggers
  • 0

    posted a message on Calculating and displaying unexplored map area

    I was wondering if there was a way to calculate the percentage of the total map that is still under the Black Mask and have that displayed in a dialog box or something. I've been messing around with revealers but can't seem to figure out a way to get what I need. Any help would be appreciated. Thanks.

    Posted in: Triggers
  • 0

    posted a message on Way to make Creep Black?

    As an extension of the question from the OP, is there a way to make 2 different colors of creep to be used by say different zerg players in a single map?

    What I'm thinking of is having a game where two teams battle for map position with creep and want to make a way so one team spawns one color of creep and the other team spawns another. Along the same vein, can behaviors be attached to creep like perhaps a Damage over time or Healing aura if you're on ally or enemy creep? I haven't dug around for that yet but I'm sure I'll get stuck on it soon.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.