I loaded the maps i made in beta into the editor now and theyre totally jacked up. is there a way to load them right? or do i need to go through the map and fix every little change?
Each upgrade is the 'total' amount. It does not work like with warcraft 3 (no experience with sc1) you have to go to the upgrade damage increase and change it to the level. Let's say you have weapon upgrade lvl 1, set the damage increase to 1. Level 2, set it to 2. It does not add 1+2 it says 1, replaced by 2.
not quite true, there's an "add" and a "set" option. With the latter, what you said is true but unless you change it, the default upgrades use add
make a new behavior in the data editor type "attribute" double click "modification +" click on the "movement" tab and change "movement speed multiplier" to something like 1.2 for 120%
your gonna want to set each button created to a variable and then make some triggers with event "any dialog item is clicked" and a condition "used dialog item is (your variable here)" then make actions for what it does
its because you have all four hive in the events. events are treated like "or", if any one of them happens, it triggers. just make some conditions about whether the hives are still alive
Adding and removing weapons based on inventory. In other words, a unit that can equip and fire multiple weapons simultaneously. Multiple weapons aren't the issue, the equipment system is.
Dialogs. Seriously, I don't know why these give me so much trouble.
are you talking about just adding a weapon? or actually attaching a model for a weapon? cuz the former is pretty easy
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@Davenater: Go
from what i have seen, if an upgrade has more than 127 levels, it stops applying
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Upgrades seem to stop applying to units if you have over 127 max levels. at least they do for me
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quite a bit of data editor work got destroyed. im not sure which beta version it was, but it was a while back
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I loaded the maps i made in beta into the editor now and theyre totally jacked up. is there a way to load them right? or do i need to go through the map and fix every little change?
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make a dialog button and then add a separate dialog item image on top of that, ive done this for a potion bar before and it works fine
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after messing around with this a little while it appears that the highest max upgrade level is 127, anything higher than that stops applying
not quite true, there's an "add" and a "set" option. With the latter, what you said is true but unless you change it, the default upgrades use add
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kill resource seems to work fine for me, it even puts little floating blue +10's whenever something dies
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@Septhie: Go
use "pick each unit in (cargo units in (bunker) and do (actions))"
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alright just pm me when you need something done
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@Isthereanopenname: Go
make a new behavior in the data editor type "attribute" double click "modification +" click on the "movement" tab and change "movement speed multiplier" to something like 1.2 for 120%
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@Isthereanopenname: Go
you could create a behavior for no weapon and then apply it through the trigger
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your gonna want to set each button created to a variable and then make some triggers with event "any dialog item is clicked" and a condition "used dialog item is (your variable here)" then make actions for what it does
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its because you have all four hive in the events. events are treated like "or", if any one of them happens, it triggers. just make some conditions about whether the hives are still alive
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are you talking about just adding a weapon? or actually attaching a model for a weapon? cuz the former is pretty easy
i can do dialogs if you want
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get 3dsmax and use the m3 exporter/importer