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    posted a message on [Contest] Melee AI Voting

    @Callex: Go

    Oh okay, I see what you mean now.

    So the AI basically follows your build order but not to the letter. Does it try to attack at generally the same time? Or does it attack when it has the same unit count the user did or something?

    Thanks for clearing that up :)

    EDIT: That fixed the problem thanks. I didn't know it defaulted to spectator if there was no user.

    And for rrowlands, I just wanted to say the phoenix's were probably the biggest flaw like someone said in the submission thread. Instead of defending the base from the mutas they pretty much just ran away and idled. Other than that the ai is great. Also it doesn't seem to attack the islands.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI Voting

    @Callex: Go

    I just wanted to make sure I wasn't doing something wrong. I think it has outstanding potential though. That makes sense with using some of the default AI.

    Are you saying the Tournament mode doesn't work currently? I got it to work by making myself player 5, but set it to user and just gave myself a random building out of the way, along with vision. So I don't need to make player 5 a user in that case?

    Good work overall with it though. I am excited to see what else you can do with it :) Keep up the good work everyone

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI Voting

    @Sixen: Go

    If I do that though, it results in defeat for me because of the victory conditions which I can't seem to find. They are not where I am used to in the triggers. So after the AI loads is says local player is defeated and kicks me out.

    Also I just wanted to add... I could just be doing it wrong, but the mimic AI seems very incomplete when I play it.

    I did both a Zerg and Protoss profile and played them. They very loosely followed the build orders I had done, but did not expand when they should have. They also do not seem to micro at all. Also the Zerg one bunches all of the units up around the hatchery/lair. It just leaves them there until its attacking/scouting and even then it doesn't send all of them out. It also put maybe 5 drones on one of the extractors.

    I think the concept is neat, but it really seems like it needs more work.

    Also is there something wrong with the voting? Seems odd that the exact same number of Authors and users voted equally on both... 11 authors and 21 users for each right now.. (And it was matching numbers when I voted previously as well.)

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI Voting

    Is there a way to do the tournament mode as a spectator now that we can't go into game lobbies? (I asked this as a comment on his page, but I figured someone here might know as well)

    I do not know how to make yourself a spectator via the editor.
    Thanks for any help :)

    Posted in: Project Workplace
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    posted a message on Need an expert actor event person!!!

    @Etravex: Go

    I haven't looked into this, but have you tried looking at the thor related to the medivac? Look at how it is triggered and what models, events and effects it uses to switch. I might fiddle with it in a little while but usually the answers are there if you look at how things transition with other units.

    I know this may not have been much help, but it might be who knows :)

    Posted in: Miscellaneous Development
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    posted a message on [Info] Patches 14-15.1 Editor Changes

    @Mille25: Go

    A blue said on the forum that it was technically patch 16, but they didn't feel the need to put up patch notes since it was a fix for a crash issue and the beta was closing less than a day or 2 later.

    So I guess it was a combination of laziness and it just being a simple fix.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Contest] Melee AI

    @rrowland: Go

    I just tried your entry out, and found it to be very challenging. The first game I had no idea what to expect, and it just steamrolled me with zealot/sentry lol.

    The second game I went roach hydra to see how different it would be and it came walking up with 5 or so immortals and sentry/stalker/zealot. I almost stopped it but not quite. It even micro'd the immortals a bit haha.

    I'm guessing it would hold up well against various rushes since it knows exactly what your doing lol, that seems to be the biggest flaw is it would always counter exactly what you do, but I suppose that makes it that much more of a challenge to win :D

    Posted in: Project Workplace
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    posted a message on Best way to make terrain like the like a map?

    Does anyone have suggestions on the best way to make terrain in the editor when you are basically trying to make a map of Earth? Like the best way I can think of is to get an image, put a grid on it that would match the grid in the editor and just slowly go through trying to match everything up as close as possible.

    Just wondering if anyone has any other effective ideas.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Melee AI

    @Sixen: Go

    Is it basically programming or something? I don't even know where to start at all is the biggest problem.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    I would love to participate in this, but honestly I have no idea what to do with it. I had been asking questions about it on the forum but only got vague answers, so maybe I'll try to figure something out.

    Posted in: Project Workplace
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    posted a message on [Trigger] Can we make harder AI maps yet?
    Quote from iHaveReturnd: Go

    Can you give more details about how to do this? Or do you literally mean make a trigger for every action it should perform and when or something?

    Posted in: Miscellaneous Development
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    posted a message on What to do when banned from official forums?

    When the server went down last night and maybe the day before, almost every other post was the picture of Grimmace. I am not sure why people spam him but its just what they did, and it was ridiculous so I wouldn't be surprised if Blizz bans some people for it.

    Posted in: General Chat
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    posted a message on [Trigger] Can we make harder AI maps yet?

    Can you give more details about how to do this? Or do you literally mean make a trigger for every action it should perform and when or something?

    Posted in: Miscellaneous Development
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    posted a message on What to do when banned from official forums?

    Did this perhaps have to do with all the grimmace spam?

    Posted in: General Chat
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    posted a message on [Trigger] Can we make harder AI maps yet?

    Bump :/

    No one knows?

    Posted in: Miscellaneous Development
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