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    posted a message on [Solved]Problem with Shared Exp

    @DrSuperEvil: Go

    Where is Gameplay Constants? I tried looking in the Advanced Data tab, but didn't see anything relevant there.

    Most of what I can find when searching is only relevant to the WC3 editor as well :/

    EDIT: Found what you mean :) Data > Advanced > Gameplay Data Then in the only option that game up there was a Veterancy Search Radius. Changed that to 500 and it now works.

    Thank you very much! :)

    Posted in: Data
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    posted a message on Collision between units deal damage

    I'm not sure if theres a way to do it with the data editor, but I've been shocked by some of the things you can do with the data editor so there may be a way.

    With triggers though, you could attach a region to your units. If another unit enters that region, run a trigger event for that, and modify their health that way.

    Posted in: Triggers
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    posted a message on [Solved]Problem with Shared Exp

    Hi there,

    I'm having an issue with the shared experience mechanic of a hero I made. I set up veterancy, one for the actual hero to be displayed with, and then one dummy veterancy that goes on my other units. I set the share ratio to be 1 for all fields (after trying 1 for just the kill field) and set the share radius to be 500. (I want the exp share to be global effectively)

    The exp share works, but it behaves as if I set the radius to something like 7. It is a small radius that works. I tried changing the numbers around on both veterancies in hopes of fixing it, made the radius 10000, made it smaller, changed the ratios. It always keeps the same radius.

    Is there something I may be missing? From what I read this should be pretty straight forward.

    Posted in: Data
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    posted a message on Ability range issue

    @iHaveReturnd: Go

    Sorry to double post, but since I edited that and reattached all the ability parts I was wrong, its still broken.

    If hes in range he casts the ability fine, but if not he wont do anything... I checked the behavior, effects, and ability flags and such.. but I don't see anything.

    EDIT: Just found something out if it helps; If he is out of range but within a certain range, he will move to be in range but if he is too far out the cursor wont even highlight the target unit.

    Posted in: Data
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    posted a message on Ability range issue

    @StragusMapster: Go

    It doesn't have any flags on it :/ just double checked that

    Edit: It was an issue with one of the effects, I just redid one of them and it took care of that, I'm not sure what it was but I checked the flags on the effects and behaviors and they seemed fine as well.

    Posted in: Data
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    posted a message on Ability range issue

    I'm having an issue with a custom ability where when my unit is not in range to cast this targeted ability on an opponent, he wont move to the be in range, it just throws the default error when its not in range. But is there a flag or validator or something I'm missing that makes it so the unit wont move to be in range?

    Thanks :)

    Posted in: Data
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    posted a message on Cursor Splat For Linear Shot Ability

    @Kueken531: Go

    May be more trouble than its worth.. I'll look into that though, thank you :)

    Posted in: Data
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    posted a message on Cursor Splat For Linear Shot Ability

    I have been trying to add a cursor splat to an ability that shoots in a line. Well there's two of them actually.

    One of the abilities offsets each period going in a line, while the other is similar to Raynor's penatrator round. I tried to use the splat from Raynor's ability but it won't work properly. Is there something I need to do to make Raynor's ability splat work?

    Posted in: Data
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    posted a message on Is this ability possible without triggers?

    @Kueken531: Go

    Awesome I got the return damage working.

    However I tried to set up the charge counters and that led to problems. First I tried doing the charges all through damage response. I set a max of 6, start of 3, and cost of 1. Set the time use to 5. So it appeared to work (though it didn't show the charge count on the ability).

    Since it didn't show I tried with ability itself, and those don't really work the way a passive ability needs to.

    Is there a reason its not showing the charge counters on the ability when its through damage response?

    Also is there an effective way to reapply the buff after X time through the ability? Right now I have to activate the ability to apply the buff. So not sure what I'm fully doing wrong there. The way it should work is whenever it has active charges the buff is applied, and when it doesn't it would be removed.

    Posted in: Data
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    posted a message on Is this ability possible without triggers?

    A passive ability where whenever the unit with the ability/buff takes damage and has X charges saved, it will cast an effect on the unit attacking it.

    So to clarify if thats not clear, say a ghost has this buff, when a zergling attacks the ghost, the ghost will be able to continue firing like normal while this ability does the extra damage back. Each time it is cast it will use up a charge that regenerates.

    I know how to get the charges working on active abilities. But I haven't been able to figure out a way to make an ability happen when a unit takes damage other than through triggers.

    Posted in: Data
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    posted a message on Fire-ability

    In the tutorial I linked you theres a video and he shows two different abilities and shows you how to do both, one of them is like the shockwave taurens do.

    Posted in: Data
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    posted a message on Fire-ability

    @Neonsz: Go

    He actually has a shockwave ability in that video too...... but okay.

    Posted in: Data
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    posted a message on Fire-ability

    @Neonsz: Go

    http://www.sc2mapster.com/forums/resources/tutorials/9021-data-force-effects-intermediate-difficulty/

    He has an ability in there called "Ground Pound" which shows you how to apply force effects. I don't think it actually moved units in wc3, but the concept will still apply. Creating an AoE ability around the unit.

    Posted in: Data
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    posted a message on [Solved] Stacking Buffs Problem (Button disappears after first use)

    @Soma2035: Go

    Awesome! That fixed it, thank you so much :)

    Posted in: Data
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    posted a message on [Solved] Stacking Buffs Problem (Button disappears after first use)

    @Soma2035: Go

    The ability type is behavior, the behavior type is a buff.

    Posted in: Data
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