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    posted a message on Apply Force doesn't work properly

    Apply Force effects border on near-complete uselessness; better to use Launch Missile effects. For reference, see any leap/jump ability from SwarmCampaign, such as Yeti Leap or Dehaka Leap, or even Viper's Abduct for pulling units.

    Posted in: Data
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    posted a message on Wiki is Dying of...
    Quote from Hockleberry: Go

    This begs the questions...Is it worth it for us to fix the old/current wiki?

    No.

    Posted in: Wiki Discussion
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    posted a message on Will you switch to modding Heroes of the Storm?

    One need not "switch"; given the almost-certain similarity of Herostorm's toolsets/editor, experience with one better prepares one to develop for the other. Certainly intend to tinker with it.

    Custom map support was nearly guaranteed at BlizzCon, and the string dump indicates extension mods may be supported as well. That, combined with the API additions, suggests the content dev community for Herostorm will be active as SC2's has been, though ultimately it depends entirely on Herostorm's popular success.

    Posted in: General Chat
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    posted a message on Pointer ?

    Pointers were removed in SC2 WoL beta patch 9.

    Instead, one may do something like this:

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    typedef int[1] shittyRef;
    
    void AddShit (arrayref<shittyRef> a, arrayref<shittyRef> b) { a[0]+=b[0]; }
    
    void TestAddShit () {
        int[1] butt;
        int[1] poop;
        butt[0] = 80085;
        poop[0] = 0xDEAD;
        AddShit(butt,poop);
    }
     
    

    Not ideal, but effective.

    Posted in: Galaxy Scripting
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    posted a message on Heroes of the Storm String Dump

    The data.* files are merely zlib compressed archives, easily opened by 7zip and the like.

    Posted in: General Chat
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    posted a message on What's going on with everyone?
    Quote from Alevice:
    I have been working for IBM as a VMware Administrator and Data Center Administrator for nearly 4 years. It's a fun job, but leaves little time and mood for hobby development.

    You're still working on your projects, though, just in the most horribly, painfully, agonizingly, loquaciously slow manner possible.

    Posted in: Off-Topic
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    posted a message on Heroes of the Storm String Dump

    Attached is a string dump from StarCraft 2 build 28667, available in .txt and (if you wanna punish your browser) .html. Feel free to use a text comparison app to highlight the differences.

    Regarding native function additions, here's SC2 client 28667, here's Herostorm client 29049, and here are the new Herostorm natives.

    Also, new game data.

    Posted in: General Chat
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    posted a message on Array Shenanigans

    While coding a script for handling matrices, wondered if array components could be unpacked. Pleasantly surprised at the success.

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    //==========================
    // Array reference unpacking
    
    typedef int[4] stuff;
    typedef int[4][4] doublestuff;
    
    void StuffScat (arrayref<stuff> scat) { int i = scat[0]; }
    // The function below is calling the function above, providing dung to its scat parameter.
    void DoubleStuffDung (arrayref<doublestuff> dung) { StuffScat(dung[0]); }
    
    //==========================
    // Arbitrary dimensions
    
    // typedef dimension stacking
    typedef int[2] fudge;
    typedef fudge[2] superfudge;
    typedef superfudge[2] megafudge;
    typedef megafudge[2] ultrafudge;
    typedef ultrafudge[2] omegafudge;
    omegafudge OmegaFudge; // int[2][2][2][2][2]
    
    // DO NOT RUN; requires (2^32)*4 bytes memory
    int[2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2][2] ShitTheBed;
    
    Posted in: Galaxy Scripting
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    posted a message on Tutorial Request

    Not the correct place to post such a question. Also, below is the solution.

    Posted in: Tutorials
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    posted a message on Blizzard Arcade Contest and Launch Event

    Must admit, however boring the genre, a 3D tower-defense would be amusing, and a tower-defense (or ) would be mind-bending.

    Posted in: General Chat
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    posted a message on Hearstone discussion

    Tragic players can't browse one another's decks; would enjoy seeing their clever combos, or even their names.

    Posted in: Off-Topic
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    posted a message on Blizzard Arcade Contest and Launch Event

    Seems like a good time* to resume development on the new version of Photon Cycles*.

    Posted in: General Chat
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    posted a message on Blizzard Arcade Contest and Launch Event

    Fabulous. Looking forward to playing all the contest entries.*

    Posted in: General Chat
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    posted a message on Hearstone discussion

    Posted in: Off-Topic
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    posted a message on Patch 2.1 Editor Changes

    Considering uploading each patch extract to github to streamline the process of identifying additions, as they have convenient source comparison tools, the whole shebang visible to anyone interested. Don't imagine Blizz would take issue if it excludes model, texture, sound, flash, movie, et cetera assets, and campaign map junk.

    Posted in: General Chat
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