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    posted a message on Publish error: Header information is corrupt

    ok so none of that stuff worked for me....

    i did get mine fixed. my problem was that i forgot i edited the score screen, so i deletd all the mods i made to it and it publishes fine now. i havent troubleshot it to figure any specificsa on altering the score screen and corrupting the header but it was the fix i needed. hopefully this will help / save someone else some time.

    Posted in: Data
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    posted a message on (Solved) How to make a fire burn forever? (Picture)

    @Kabelkorven: Go

    Have you tried the play animation event with lo checked instead of the animation bracket?

    Posted in: Data
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    posted a message on SOLVED (Ability, Effects) Changeling mimic/disguise thing

    There are many ways to do this, depending on the subtleties of the mechanics you want used.

    The easiest would probably be to make a behavior with the modification flag of benign. This makes a unit basically not auto attack able, but can be attacked if specifically ordered

    Posted in: Data
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    posted a message on Red-colored HotS evolutions

    Can you use event action set tint to change it?

    Posted in: Requests
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    posted a message on Publish error: Header information is corrupt

    @li5445: Go

    im in the same boat..... i published before the patch, litereally a day or two, and now nothing. from doing a search of this patch publishing difficulties and past, nothing has allowed me to publish. It's different errors from time to time, but ultimately its a corrupt header with a LargeImage.dds ending..... Im dumbfounded.... I feel like ive tried deleting / saving and continue deleting / saving (basically trying to make more 'default' status) and nothings worked. Anyone else had difficulties or success?? If anyone feels knowledgable on the situation I'd gladly send you the map to attempt to make it publish. .... *sigh*

    Posted in: Data
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    posted a message on Making a missile firing from a turret by ability

    @Vexal: Go

    this was my solution as well

    Posted in: Data
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    posted a message on How do you make an arcade map popular?

    @Eiviyn: Go

    i agree, youre rather upfront in a harsh way possibly, but yeah i agree. it looks like some mass spawn aoe fest with 'neat' lighting that actually detracts from the game and the UI looks sloppy aka the rest of the map must be sloppy.

    like anything, if it looks good, it tastes good. Just like games or women for that matter! *rimshot*

    the UI map looks unfinished etc....

    but @Terranmaster2;

    I will make a point to try your map out, even if i have to host it! :D

    Posted in: General Chat
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    posted a message on Dark Protoss

    I think Eimtr was answering you PillowFort, just with more info than you knew you were asking. He gave you the reasons, MiketheSpike gave you the time, I'm giving you the rhyme. Cmon SC2Mapster its MODDING TIME!! GOOOOOOO DATA!

    (damn I'm cool)

    Posted in: General Chat
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    posted a message on Sounds are heard across the map!

    @Kabelkorven: Go

    its probably because you've set them to 2d instead of 3d world. go to the sounds tab, find the sound you're playing, go into the sound assets (the main one where you select the actual file) and change the 2d part to 3dworld. that should fix it for ya little man-

    Posted in: Data
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    posted a message on Anatomy of Hydralisk

    you know how i know the hydras are shooting from their head in HOTS? look at the model and attachment points for the weapon launches. That is undeniable proof that they shoot from their heads. That would be so silly for long needles to come from the shoulders really. They would obviously come from the head / brain area as thats the most precious where you would want your defensive assets close by (protecting the brain).

    I am a sarcastic man by nature........

    Posted in: Off-Topic
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    posted a message on Evasion Actor Notice

    @jwh741: Go

    under the subject header in the "Host: Hosting+" field to type "*alias" value "_FloatingText"

    you can look up the parent of PickUpText under Actor Type: Text Parent: Pickup Text Default

    Posted in: Data
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    posted a message on Anatomy of Hydralisk

    @Zarxiel93: Go

    ahhhh it all makes sense now. It must have been for an evolutionary advantage as all things Zerg drive that way. So the only females are the queens? And, Kerrigan. The males zergs really got the shaft being males apparently make up 90% of the zerg population. Tough break man..... So queens can 'spawn larvae, heal, and defend close to home, theyd make a sweet house wife IMO. They provide children, keep you healthy, and take care of the house. SOLD-

    Posted in: Off-Topic
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    posted a message on Evasion Actor Notice

    @jwh741: Go

    under the handled field of the damage response of the evasion buff. any effect, i think i did a DMG of .001 or something stupid, you could just make it add a bahavior that lasts .01 seconds or w/e, but I've heard theres like a 24 limit to the number of behaviors on a unit, and if i can avoid one for that reason alone I do, as by the end of a game the behavior count can really go up and it reduces the chance of overflow IF it should ever occcur. Does that make sense?

    Posted in: Data
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    posted a message on Anatomy of Hydralisk

    I want to know the differences between male vs female hydralisks. They appear unisex to me..... That's just absurd for a mammal of that size.

    Posted in: Off-Topic
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    posted a message on Publish error: Header information is corrupt

    This has been happening to me. I have tried a plethora of ame variant changes etc... anything i could think of or found when doing a search of the problem. I have been trying to take out information and just leave it 'as default' after reading mosts posts, but if it's because something ISN'T filled out this could make sense. I will try it later tonight and hopefully work. If my results are positive or negative, i will let you know. This is one of the few times in my life I hope a test comes back positive. *rim shot*

    Posted in: Data
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