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    posted a message on [Info] Patch 13 Editor Changes

    @devilesk: Go

    Oh nevermind, it's still there. I just had to turn on "Show Advanced Values". Is that a new feature?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 13 Editor Changes

    Did they remove the fields for enabling/disabling of behaviors in the modifications+ field in behavior objects?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Learning Abilities

    If I stack buttons in one slot, how do I get the right one to show up? I see that when the ability is disabled, its button is also disabled, but instead I want to see a new button in its place that corresponds to the next level of that ability.

    What I want is an ability that levels up as the hero levels up, and the button changes to reflect that.

    Posted in: Miscellaneous Development
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    posted a message on Learning Abilities

    Thanks for the help. However, if I'm going to have to make an ability for each level, is there a way to make the buttons corresponding to the different levels for the same ability all take the same slot? Like how with learning abilities, the button and the slot would stay the same, and just the text for the button would be updated to say (Level X).

    Posted in: Miscellaneous Development
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    posted a message on Learning Abilities

    Currently, I have an ability leveling setup based on the complete hero tutorial where there's a learn ability that levels up a corresponding ability. However, I want to remove the "learning" aspect of it and change it so it just automatically makes the ability available once the hero reaches a certain level, and then once the hero reaches another level, make the ability automatically level up again.

    So for example, the hero would start out with no abilities. Once it reaches level 1 it would gain its first ability at level one. At level 2 it would gain its second ability also at level one, and at level 3 its third ability at level one. Then at level 4 it would level up its first ability to level two and as the hero gains more levels the same would happen for abilities two and three.

    How would I do this? Is there a simple way to transition from what I had before to what I want to do now?

    Posted in: Miscellaneous Development
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    posted a message on The RealID list (for custom game players)

    can you play custom games on battle.net without that patcher program?

    Posted in: General Chat
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    posted a message on [XML] How to Uberlisk

    Even though I was able to successfully create the uberilsk, I did get confused a couple times. The first thing that gave me a little confusion was in the UberliskRangeWeapon mover where you had this step "Orientation (i.e. YawPitchRoll) = MAX". The note helped clear it up a lot, but I guess I was still confused about having to literally type in "MAX" as a value. In retrospect, it's really simple though and the instructions are pretty clear.

    The second thing that gave me a little trouble were the events and actions in the actors. I was a little hung up on you could have an event without a source name or sub name. Animation actions also confused me because I wasn't sure at first what settings things like "Main Birth" referred to or "Death Death" meant. However, this was my own fault, because I failed to read your previous description of events and actions carefully. I didn't notice the (none) option in the source name field. And I didn't see that you had specified what the order of the parameters would be, for example where you said "A good example of this would be "AnimPlay Main Back PlayForever" which is the Msg Type, Name, Animation Properties, and Flag..." After reading that it cleared up everything for me.

    Overall, the guide is clear and precise and all the problems I had came from me missing things that were written. More screenshots to help along the way couldn't hurt though.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    mrm3fan, I just finished following your tutorial. As far as I can tell my uberlisk is working great!

    Posted in: Tutorials
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    posted a message on Morph Ability and Loading Crash

    Ah, I think I found the problem. It's crashing because there's too many abilities. It seems like both units can't have more than 32 abilities combined.

    Posted in: Miscellaneous Development
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    posted a message on Morph Ability and Loading Crash

    I'm trying to give two hero units I made morph abilities that let them morph into each other. However, when I try to run a game, it crashes during the loading. Is there something about the morph ability that I'm missing that's causing it to crash? I think it has something to do with the different abilities the units have, but I'm not sure.

    Posted in: Miscellaneous Development
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    posted a message on Critical Strike

    @xhatix: Go

    Okay, but I wanted a critical strike ability that was independent of the weapon being used. That is, whether you have critical strike or not depended on whether you leveled the ability, and as you level the ability the % chance of getting a critical strike goes up.

    So let's say I changed the effect of the weapon. Is there a way to make it do what I just previously described, so that you only have critical strike if you've learned the ability and as you level the ability you get increased % chance of getting a critical strike?

    EDIT: Well, I got it working. I basically did what you said xhatix but with a little modifications. I have the weapon run a set effect which runs 4 other effects, the original weapon damage and then 3 other set effects. Each of the set effects has a validator that corresponds to a level of the critical strike behavior. They also have the weapon damage effect, with the random thing you said, and each one has differing amounts of null effects to get the % chances.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Cut Scene
    Quote from mrm3fan: Go

    @devilesk: Go

    Captured and being uploaded right now. Will update post with link when it is finished.

    OK, uploaded to Youtube, can be watched here:

    Watch in 1080 for best viewing!

    Thanks a lot!

    Posted in: Project Workplace
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    posted a message on Critical Strike

    So the set effect would randomly choose an effect damage effect? Then how do I make it so the set effect runs when the unit is attacking, or would I just have it so the set effect is periodically run, and would it work properly as a critical strike then?

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Cut Scene

    Here's my submission http://www.sc2mapster.com/maps/doom-repercussions-evil/files/2-doom-repercussions-of-evil-cutscene-contest/

    Could someone make a video of it? Include the loading screen since that's where I put sc2mapster.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    Is posting just the map okay? Can someone make a vid for me? I don't have a way to make vids.

    Posted in: Project Workplace
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