I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.
I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling.
When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing. What I want is to have it so the missile is always launched and ends up in the direction the unit is facing.
I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.
It's just a behavior that periodically runs a persistent effect which runs a launch missile effect.
I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.
There should be a most played or recently statistic and a map rating that people can give. The former gives information about what maps have been popular and which maps are currently hot while the latter can tell you more about whether the map is actually good or not.
I'm not sure if this is just the result of the skin change, but I do not like how search results no longer show the posts. It should definitely be changed back, or at least add the option to show results as topics or posts.
I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling. When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing.
I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.
For you, if you want to create novas, you can make a persistent with periodic offsets and fire missiles to their locations OR fire multiple missiles from a persistent effect with each missile having an impact offset. Either way the missiles will launch from your location and explode at the offset locations. If you want to make them explode upon traveling through an object along their path, you apply buffs to the missile units themselves.
Is there a way to make the offset relative to the direction the unit is facing?
Would it be possible to make it so a unit takes less damage when attacked from the front and make it more vulnerable from attacks from behind? If so, how would I do this?
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I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.
I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling.
When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing. What I want is to have it so the missile is always launched and ends up in the direction the unit is facing.
I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.
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Jackie Chan is okay. I like his older movies like Rumble in the Bronx more. The Rush Hour trilogy is good though.
Nolan's movies are very good. All the plots are epic and intricate.
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It's just a behavior that periodically runs a persistent effect which runs a launch missile effect.
I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.
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There should be a most played or recently statistic and a map rating that people can give. The former gives information about what maps have been popular and which maps are currently hot while the latter can tell you more about whether the map is actually good or not.
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I'm not sure if this is just the result of the skin change, but I do not like how search results no longer show the posts. It should definitely be changed back, or at least add the option to show results as topics or posts.
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I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling. When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing.
I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.
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Is there a way to make the offset relative to the direction the unit is facing?
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This skin is a great step forward. It actually looks better than the previous skin. I know other sites that take a step backwards with their skins.
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What if you make it randomly switch either resources or buildings and units?
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@Elemeno: Go
Thanks alot, that's exactly what I wanted.
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Would it be possible to make it so a unit takes less damage when attacked from the front and make it more vulnerable from attacks from behind? If so, how would I do this?
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Oh, didn't realize you wanted to use it as an avatar. I could crop it so it's just the firebat if you want.
Here if you want it.
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Request a signature here and I will make one for you.
Here's my previous work.
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Can someone answer this? I have the same question and there hasn't been a satisfactory answer to this.