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    posted a message on Offset relative to unit facing direction

    I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.

    I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling.

    When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing. What I want is to have it so the missile is always launched and ends up in the direction the unit is facing.

    I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.

    Posted in: Miscellaneous Development
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    posted a message on I just watched the most awesomest movie ever.

    Jackie Chan is okay. I like his older movies like Rumble in the Bronx more. The Rush Hour trilogy is good though.

    Nolan's movies are very good. All the plots are epic and intricate.

    Posted in: Off-Topic
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    posted a message on [Data] Customized Movers (Advanced Difficulty)

    It's just a behavior that periodically runs a persistent effect which runs a launch missile effect.

    I'm trying to do something like the infestor's ability to launch eggs that morph into infested terrans, but instead make it a passive periodic behavior that launches eggs in the direction the unit is facing and instead of having them morph into infested terrans, make a delayed explosion like a grenade.

    Posted in: Tutorials
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    posted a message on Battle.net Popularity

    There should be a most played or recently statistic and a map rating that people can give. The former gives information about what maps have been popular and which maps are currently hot while the latter can tell you more about whether the map is actually good or not.

    Posted in: General Chat
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    posted a message on fail new theme...

    I'm not sure if this is just the result of the skin change, but I do not like how search results no longer show the posts. It should definitely be changed back, or at least add the option to show results as topics or posts.

    Posted in: Off-Topic
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    posted a message on [Data] Customized Movers (Advanced Difficulty)

    I have a behavior that runs a periodic effect. The effect is a create persistent effect with the field Target - Offset Expire set to (-3,-3) and the field Expire Effect set to the Launch Missile Effect. The Launch Missile's effect has the field Impact Location set to Target Point, the Source Location set to Caster Unit, and I have the Impact Effect set to an effect that creates a baneling. When I test this, the missile is launched and always creates a baneling to the bottom left of the unit regardless of where the unit is facing.

    I also tried setting the Impact Offset field in the Launch Missile effect instead of the Offset in the persistent effect, but that just creates banelings at my unit.

    Posted in: Tutorials
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    posted a message on [Data] Customized Movers (Advanced Difficulty)
    Quote:

    For you, if you want to create novas, you can make a persistent with periodic offsets and fire missiles to their locations OR fire multiple missiles from a persistent effect with each missile having an impact offset. Either way the missiles will launch from your location and explode at the offset locations. If you want to make them explode upon traveling through an object along their path, you apply buffs to the missile units themselves.

    Is there a way to make the offset relative to the direction the unit is facing?

    Posted in: Tutorials
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    posted a message on fail new theme...

    This skin is a great step forward. It actually looks better than the previous skin. I know other sites that take a step backwards with their skins.

    Posted in: Off-Topic
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    posted a message on [Switch]

    What if you make it randomly switch either resources or buildings and units?

    Posted in: Project Workplace
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    posted a message on More armor on one part of a unit than another

    @Elemeno: Go

    Thanks alot, that's exactly what I wanted.

    Posted in: Miscellaneous Development
  • 0

    posted a message on More armor on one part of a unit than another

    Would it be possible to make it so a unit takes less damage when attacked from the front and make it more vulnerable from attacks from behind? If so, how would I do this?

    Posted in: Miscellaneous Development
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    posted a message on devilesk's Signature/Avatar Shop

    Oh, didn't realize you wanted to use it as an avatar. I could crop it so it's just the firebat if you want.

    Here if you want it.
    http://i27.tinypic.com/2rz5gux.png

    Posted in: Off-Topic
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    posted a message on devilesk's Signature/Avatar Shop
    Quote from FrozenFirebat: Go

    @devilesk: Go

    A Firebat... in a icecube... XD

    http://i30.tinypic.com/2dai0rp.png

    Posted in: Off-Topic
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    posted a message on devilesk's Signature/Avatar Shop

    Request a signature here and I will make one for you.

    Here's my previous work.

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    Posted in: Off-Topic
  • 0

    posted a message on Data Editor - Cameras

    Can someone answer this? I have the same question and there hasn't been a satisfactory answer to this.

    Posted in: Miscellaneous Development
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