I just uploaded a new version of the map, v1.2. It has more levels and more features than the first two versions. (If you only played the first one, this is a big improvement.)
Found this today trying to update my Arkanoid-style map. If you try to compute the tangent of 90 or 270 degrees, it actually crashes the SC2 client. This is kind of surprising, since other "divide by zero" situations just print a debug message on the screen and otherwise keep running.
I've reported this bug to Blizzard, so hopefully it will get squashed before the end of beta. In the mean time, this is something to watch out for if you've got some math in your map.
Hey all. I just registered with the site to share a small map I've been working on. Nothing too ambitious, but hopefully it's good for a little bit of fun. Check it out:
All of the triggers are done using the graphical tools except a couple of function calls. I couldn't find any way to call a void-return function from the GUI.
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I just uploaded a new version of the map, v1.2. It has more levels and more features than the first two versions. (If you only played the first one, this is a big improvement.)
http://www.sc2mapster.com/maps/zergenoid/
This is probably the last version I'll release during the beta. I had a lot of fun making this map, and I hope other people enjoy it too.
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My mistake... thanks for moving this to the right place.
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Found this today trying to update my Arkanoid-style map. If you try to compute the tangent of 90 or 270 degrees, it actually crashes the SC2 client. This is kind of surprising, since other "divide by zero" situations just print a debug message on the screen and otherwise keep running.
I've reported this bug to Blizzard, so hopefully it will get squashed before the end of beta. In the mean time, this is something to watch out for if you've got some math in your map.
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Hey all. I just registered with the site to share a small map I've been working on. Nothing too ambitious, but hopefully it's good for a little bit of fun. Check it out:
Zergenoid
All of the triggers are done using the graphical tools except a couple of function calls. I couldn't find any way to call a void-return function from the GUI.