• 0

    posted a message on Need Some Help With Abilities.

    I have just released the first version of my hero map pack. It is awaiting approval at the time of this post but it should go through soon.

    http://www.sc2mapster.com/maps/specters-hero-pack/

    Posted in: Project Workplace
  • 0

    posted a message on Need Some Help With Abilities.

    I am going to release a hero pack soon with 8 unique heros that I was making for a HLW game. Unfortunately, college starts soon and it will probably be too much work to continue making my map so I was just going to release the heros I am almost finished with. I can tell you when I release the pack or list the heros and abilties I have already made and finished here in the thread if you want.

    Posted in: Project Workplace
  • 0

    posted a message on Custom Hero Line Wars Universe - Ninjacore Studios

    I don't know if you want some more heros but I was working on my own version of a line wars game. I am almost finished with 8 unique heros and I don't know whether or not you would want them. Unfortunately, they are skill point based with 4 levels for 4 skills and 1, 1 level skill. I was going to release a hero pack soon but if you want to take a look at what I've done then I can send you the data.

    I understand if you decline. My work is probably of a much lower quality then yours but if nothing else, perhaps you can get some new ideas for skills and heros. If you want, I can also just list all of the heros and their skills and take some screen shots.

    I love hero line wars though and your map sounds fantastic. Good luck with it and I can't wait to see it.

    Posted in: Project Workplace
  • 0

    posted a message on A better way to shop (improving wc3 shop emulations)

    Hello. I have lurked these forums for a while now an I haven't seen anything like this so I am going to start up a thread here.

    There are many tutorials on how to emulate a wc3 shop. They work great until you get to the problem of how to limit someone to only buying items when they are next to a shop. The most common solution is to create an interact ability but the problem with this method is that you cannot see a shop's items when you are away from it. I came up with a different solution that pretty much spot on emulates the wc3 shop window. The only problem is that it only works for 1 player. I'll post it here and suggest some solutions and maybe someone will have a break through and help us all understand how to create a better shop.

    What you need for my method, besides a shop unit and actor, is -1 behavior -1 validator -1 requirement

    Lets start with the validator. We are going to name it "Share Val" and it is going to be an Enumerate Area validator with these fields changed.

    • Fields
      • Search - Areas + , Radius = 3
      • Search - Count = 1
      • Search - SearchFilters = Required: Heroic Excluded: enemy, neutral, ally
      • Target - Launch Location + = Caster Unit
      • Target - Location + = Target Unit
      • Validator - Compare = Greater then or Equal To

    Next is the behavior. We are going to call it Share Behav and it is going to be a buff. The only things were are going to change is State - Flags to hidden and Behavior - Validators (Disable) to our "Share Val" validator

    Next comes the requirement. We are going to call it "Share Req" and change the Requirement + field to this...

    • Use
    • ........ Equals
    • ................... Counter Behavior, Share Behav, Complete at Unit
    • ................... Constant 1

    Now, all that is left is to give your shop the behavior and to go to it's train ability and set all of the items in its Ability - Info + field to have their Info - Button - Requirements field set to "Share Req". If you want to get into a little more detail, you can go into the "requirement nodes" data type and change the tooltip of the requirement you made to say "Nearby Patron."

    Now, like I said earlier, the problem with this method is that it only works for 1 player. The shop only works for the player that owns it, but it works for them just like a normal wc3 shop. You can see all of the shops items and view their tooltips but you cannot actually buy an item and they are greyed out until your hero comes within 3 game units of the shop. One solution I thought of is to have a shop for each player who will be using it and to stack them all on top of each other and for each player, hide all of the shops except for the one he or she owns. Unfortunately, I can get the shops to stack up but I cannot find a way to only show a unit or actor to one person. I have tried the Actor - Filter field and scoured through the trigger but cannot find a way to do this.

    The only other solution I thought of was to just make each player his own little shopping mall space with his or her shop. If anyone have any ideas on how to better this shopping method or how to solve its problem, please post here. I hope we can work together to create a better way to shop.

    Posted in: Miscellaneous Development
  • 0

    posted a message on What to change in the Galaxy Editor

    Every single thing in the data editor needs a short description of what it is when you hover over it. A lot of elements already have this but there are a TON of data fields without this. Look at the mover field for instance. It is insanely difficult to make the mover you want because people have no idea what many of the fields do. Giving everything a short description will make it much easier for newer users to get started and make it easier for advanced users to create the complex data functions they want without having to spend 30 minutes doing trial and error on an obscure function.

    Posted in: Galaxy Editor Bugs and Feedback
  • To post a comment, please or register a new account.