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  • _ForgeUser4398850
  • Registered User
  • Member for 13 years, 1 month, and 4 days
    Last active Fri, Jul, 29 2011 11:18:15
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  • View _ForgeUser4398850's Profile

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    Dec 23, 2010
    _ForgeUser4398850 posted a message on Weekly Trigger Exercise #2: Many Bodies, One Mind

    Next trigger exercise will come a few days after christmas. I love the progress I have seen in this thread and I hope there will be the same activity in the next exercise.

    Posted in: Triggers
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    Dec 17, 2010
    _ForgeUser4398850 posted a message on Weekly Trigger Exercise #2: Many Bodies, One Mind

    Sure I can extend it atleast another week.

    @StatusQ3: Go
    A tip would be to utilize arrays to get the unit stats and past positions. Play around a bit.

    @Shawn91210: Go
    Looks good. Any special reason they sometimes take a weird path towards their target?

    Posted in: Triggers
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    Dec 8, 2010
    _ForgeUser4398850 posted a message on Shmup/lost viking type weapons

    @emil604: Go

    Here is a link towards a tutorial that covers this.

    http://forums.sc2mapster.com/resources/tutorials/10948-data-simple-one-shot-linear-attacks/

    Posted in: Data
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    Dec 8, 2010
    _ForgeUser4398850 posted a message on 1.2 Popularity

    @zeldarules28: Go

    This is what I think is the biggest problem with the current system, together with the lack of sorting options. I would atleast be almost fully satisfied if they add a search box with the possibility to put in different search parameters and allow sorting of the game list after things such as time played, name and type.

    Posted in: General Chat
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    Dec 8, 2010
    _ForgeUser4398850 posted a message on How to: Prevent Walling in a Tower Defense

    @SouLCarveRR: Go

    It's the return value if a units path to a location is blocked.

    Posted in: Triggers
  • View _ForgeUser4398850's Profile

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    Dec 8, 2010
    _ForgeUser4398850 posted a message on Weekly Trigger Exercise #2: Many Bodies, One Mind

    "The battered marines took cover behind a broken down truck as countless enemy rifle rounds rained death above them. After having spent just a moment to regain their breath they looked towards their sergeant for further orders. The sergeant responded with a silent nod, something which filled the marines with dread, there was no hope and they were to make their last stand."

    Weekly Trigger Exercise #2

    This weeks trigger exercise is about creating a squad mechanic where the whole group of units behave as one entity. You can use any unit for the exercise from a classical marine squad to a swarm of scourge. While you can interpret the concept of a squad any way you wish I have listed a few possible features to help you get started.

    • The unit share any orders given.
    • The group goes into a specific shape whenever possible.
    • The whole unit shares a single health bar with units getting killed at specific intervals.
    • The squad fires at all units near a target unit.

    Good luck! I am looking forward to seeing results!

    Posted in: Triggers
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    Dec 7, 2010
    _ForgeUser4398850 posted a message on Changing Actor Rotation (Roll)

    Does there even exist any constant roll modifier actors? I haven't seen any atleast.

    Posted in: Triggers
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    Dec 7, 2010
    _ForgeUser4398850 posted a message on [Info] Patch 1.2 (PTR) Undocumented Editor Changes

    @zeldarules28: Go

    Nothing major, writing the galaxy script directly is for the most part solely for convenience.

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser4398850's Profile

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    Dec 7, 2010
    _ForgeUser4398850 posted a message on Starcraft Legends

    Impressive, will be fun to play this when it gets released.

    Posted in: Project Workplace
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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Advanced] 2D Physics help

    @HellGateSc2: Go

    What is the value for FPS?

    Posted in: Galaxy Scripting
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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Advanced] 2D Physics help

    @HellGateSc2: Go

    Which sort of timer are you going after and how often does it tick?

    Posted in: Galaxy Scripting
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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Advanced] 2D Physics help

    @GalacticBean: Go

    If it is anything like C than sqrt does not except imaginary roots. If (h * h - 4 * g * k) becomes negative a domain error will occur.

    Posted in: Galaxy Scripting
  • View _ForgeUser4398850's Profile

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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Advanced] 2D Physics help

    @HellGateSc2: Go

    You really should consider better names for your variables to make the code easier to read (or add comments). I will look at a working solution a little later today and come back to you.

    Posted in: Galaxy Scripting
  • View _ForgeUser4398850's Profile

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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Advanced] 2D Physics help

    @HellGateSc2: Go

    You could calculate the time it takes for it to impact then calculate the distance it will have travelled by the next time tick.

    Posted in: Galaxy Scripting
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    Dec 4, 2010
    _ForgeUser4398850 posted a message on [Live] Diablo Tristram RPG (Project STOPPED) Fail editor..

    @egodbout: Go

    635 separate triggers? There isn't even that many different event types and you have only got 12 functions. You must be repeating the same script several times.

    Posted in: Project Workplace
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