Initially I had Hero attacks really weak, but players kept complaining they got overwhelmed to quickly. They are probably a bit strong but it seems to be most fun like this, especially new players.
Are there any cards you feel are specifically weak right now, same goes for imbalanced cards?
5v5 is a bit tricky, as execessive AoE cards and spamming of units, kind of ruins it, all sense of strategy goes out the window. I can't think of a way of making it fun.
A long long time ago I made a map called Card Shuffle. Needless to say It's back remade, repolished, bigger, better and more fun than ever. Plus Blizzard just featured it so go try it out ;)
What is Card Shuffle?
Think Yu-gi-oh, Magic the gathering or Hearthstone in a real time starcraft 2 environment.
Tell us more?
Each players picks a Hero and a Deck, you gain cards gradually over time. Cards can be used to cast spells, summon units, create structures and build hero weapons.
The goal is simply to destroy the enemy Heroes. (Game is a 1v1 or 2v2).
How much content is there?
Currently there's 7 Heroes and 7 Decks to choose from. Each have their own unique theme, flavour and powers.
What else is coming?
In the future you'll be able to build and design your own decks, play draft modes (similiar to Arena in Hearthstone), play free for all 1v1v1v1, play a ranked mode and much more!
What I meant was, most Arcade players are just ppl taking a break from melee. Most of page 1 is Tug of War, TD, Footman Frenzy and AoS. Stuff that is dumbed down melee in many sense.
Since now in theory we will have infinitely more ppl coming from everywhere and other gaming backgrounds (not just melee players taking a break from melee), potentially alternative maps will have bigger potential.
In other words maybe the most popular maps genres will change ;)
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If I was storing 10 integers inside a bank string, seperating them with dashes (-), how can I recieve each integer 1by1 from that bank string.
Example 10-23-456-34-12-789-45
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@Tya
Initially I had Hero attacks really weak, but players kept complaining they got overwhelmed to quickly. They are probably a bit strong but it seems to be most fun like this, especially new players.
Are there any cards you feel are specifically weak right now, same goes for imbalanced cards?
5v5 is a bit tricky, as execessive AoE cards and spamming of units, kind of ruins it, all sense of strategy goes out the window. I can't think of a way of making it fun.
Thanks for your feedback.
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A long long time ago I made a map called Card Shuffle. Needless to say It's back remade, repolished, bigger, better and more fun than ever. Plus Blizzard just featured it so go try it out ;)
What is Card Shuffle?
Think Yu-gi-oh, Magic the gathering or Hearthstone in a real time starcraft 2 environment.
Tell us more?
Each players picks a Hero and a Deck, you gain cards gradually over time. Cards can be used to cast spells, summon units, create structures and build hero weapons.
The goal is simply to destroy the enemy Heroes. (Game is a 1v1 or 2v2).
How much content is there?
Currently there's 7 Heroes and 7 Decks to choose from. Each have their own unique theme, flavour and powers.
What else is coming?
In the future you'll be able to build and design your own decks, play draft modes (similiar to Arena in Hearthstone), play free for all 1v1v1v1, play a ranked mode and much more!
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Maybe they can sex up Abathur a bit. make him a pimp.
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Blizzard has become awesome as of late.
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Be nice to see some gameplay :)
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Remember when Tft came out following war3, it completely changed the game.
I hope Lotv will be something along those lines.
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How do you 'unhide' ?
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A friend did a terrain for me, I was trying to make my own one above it, but for some reason iany tile I try to place is invisible?
Why isn't it working? (Screenshot)
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I think the health bars/name are either red or blue so you can tell.
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@Renee2islga: Go
What I meant was, most Arcade players are just ppl taking a break from melee. Most of page 1 is Tug of War, TD, Footman Frenzy and AoS. Stuff that is dumbed down melee in many sense.
Since now in theory we will have infinitely more ppl coming from everywhere and other gaming backgrounds (not just melee players taking a break from melee), potentially alternative maps will have bigger potential.
In other words maybe the most popular maps genres will change ;)
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I guess it means you can make maps more outside the box, not just inclinded to the 'rts' genre.
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Add the abilities to each unit, give them a behaviour requirement.
When the unit morphs chang eit to the unit and simply add the behaviour to reveal his hidden abilities.
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Very helpful, thanks for this.
Hope you make more in the future.
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This and how much you paying, what sort of maps are we talking about?