I'm looking for a Data Editor specialist, who'd want to partner up for a new map project to enter and potentially win the contest. Ideally be good with projectiles and physics, as well as experienced with custom abilities.
I have the whole project planned out and can handle everything else, as you may guess it would be a shooter style map. I'd rather only go into more detail if someone is interested. Reply here or drop me a pm.
All cards can be acquired overtime. If you want to shorten the process you can spend money. Since it's completely free to play I think it's fine.
The Arena is incredibly fun, if you win about 6-7 games each time you can keep playing it over and over and get a free pack. That's not even including quests.
I'd also like to add that the way the popularity system works, as in calculating what's rank 1 what's rank 10 etc. can be painful. Maps that are slow, long and drawn out, i.e. easily last up to an hour or longer, but have replayability, These dominate the top tier listings.
Since it calculates duration * amount of players, you cannot make short quick maps or even medium duration.
Yes, but it's a very basic, just 10 dialog buttons, swapping in images for different cards. It does have some big advantages, the main downside is you need to click on targets before casting and no hotkeys.
A whole new UI will be coming, it will blow you away :)
Unit descriptions, it's just a matter of finding space on the screen to have that. I can add it in eventually. I always write on the cards whether they target units, heroes or units and heroes.
Soul Blast has been fixed, sorry I hadn't published that on the US realm yet, it's done now.
Hotkeys along with normal ability like cards (click then target) can be made if someone shows me how to make a 10 slot inventory. Then I could make all cards items.
As joecab said Siege tank's attack also damage itself. It should say it on the card.
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I'm looking for a Data Editor specialist, who'd want to partner up for a new map project to enter and potentially win the contest. Ideally be good with projectiles and physics, as well as experienced with custom abilities.
I have the whole project planned out and can handle everything else, as you may guess it would be a shooter style map. I'd rather only go into more detail if someone is interested. Reply here or drop me a pm.
Lets win this!
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All cards can be acquired overtime. If you want to shorten the process you can spend money. Since it's completely free to play I think it's fine.
The Arena is incredibly fun, if you win about 6-7 games each time you can keep playing it over and over and get a free pack. That's not even including quests.
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Zealot Hockey is insanely fun.
Apart from that Star Battle and Mafia are always great with a good crowd.
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I cannot find any field which says target unit or anything like that.
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I created a simple ability, with effect create a unit. I keep getting the error 'Must Target unit'.
I've tried every field as Source Unit, Caster Unit, Caster Unit/Point they all return the same error.
What's the problem?
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I'd also like to add that the way the popularity system works, as in calculating what's rank 1 what's rank 10 etc. can be painful. Maps that are slow, long and drawn out, i.e. easily last up to an hour or longer, but have replayability, These dominate the top tier listings.
Since it calculates duration * amount of players, you cannot make short quick maps or even medium duration.
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I'm still getting this error:
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I've tried publishing both on EU/US in the apst 12 hours multiple times but it doesn't work.
Currently it fails everytime at 3% and yes I've tried different maps/projects.
Anyone else having any luck? I keep getting 'battle net internal errors'
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Yes, but it's a very basic, just 10 dialog buttons, swapping in images for different cards. It does have some big advantages, the main downside is you need to click on targets before casting and no hotkeys.
A whole new UI will be coming, it will blow you away :)
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I understand why some people are negative, but atleast Blizz are trying. Some positivity would be more useful to everyone.
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Hi Ranakastrasz, thanks for your feedback
Unit descriptions, it's just a matter of finding space on the screen to have that. I can add it in eventually. I always write on the cards whether they target units, heroes or units and heroes.
Soul Blast has been fixed, sorry I hadn't published that on the US realm yet, it's done now.
Hotkeys along with normal ability like cards (click then target) can be made if someone shows me how to make a 10 slot inventory. Then I could make all cards items.
As joecab said Siege tank's attack also damage itself. It should say it on the card.
Thanks again, hope you're enjoying the game.
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Nice to see him owning at Card Shuffle. I was surprised how fast he picked everything up.
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I made a trigger that creates halluncations, basically copies of a unit and adds the halluncation behaviours.
Problem is how I can detect between whether a unit enters the map, if its a normal unit or a fake hallucination!?
Since I add the bheaviours after it is created it's really bugging me?
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Archimonde?
Let him be able to swell up in size, like the war3 cinematic.
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Deck Building has been added, build your own custom decks. Create the most imbalanced combo's you can come up with!
Alot of bug fixes and glitches have been solved as well.
You can always visit the official forums: www.sc2arcade.com