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    posted a message on Discuss -- Distribute Melee Maps as Locked?
    Quote from Eiviyn: Go

    Correct me if I'm wrong, but publishing a map as "Locked" just removes the triggers. Obviously, melee maps don't have triggers.

    According to the Galaxy Editor, when you select to publish your map as locked it warns you that no one including yourself will be able to open the locked map after it is published. The warning recommends you save your locked map as a new file and make updates on a local, working copy.

    Posted in: Miscellaneous Development
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    posted a message on Discuss -- Distribute Melee Maps as Locked?
    I'm new here, hi SC2Mapster! I've got a lot of melee maps in the works and I'd like to put them all up as projects on SC2Mapster, but frankly I don't want to upload the map file, except maybe a version locked by the editor. Basically I'm paranoid. If I manage to create a quality melee map and someone grabs it, publishes it, and that version gets popular I will cry myself to sleep every night. As far as I can see, there is nothing to stop people from doing this--and the right internet savvy map thief could probably get away with it long before I come across the pirate version. So am I a jerk for not wanting to upload unlocked versions of my maps on SC2Mapster? How do the custom game type mappers feel about uploading unlocked versions? From posts I saw on the official beta map development forums RainGame already had his map Overrun ganked. So instead my plan is to create a project page on SC2Mapster with images and discussion only, and simply tell people what the map's published name is. Then they can connect to Battle.net and play a game on it. Does this just upset you and make you want to throw me out? I'm not trying to be a jerk--but how do we protect our work?
    Posted in: Miscellaneous Development
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    posted a message on Format of .SC2Map
    Quote from vjeux: Go

    As s3rious said, Ladik MPQ Editor is working fine with Starcraft II maps, it has been updated several times during the beta to handle all possible sc2 formats. Also Ladik is really involved in making a MPQ Editor that is resistant to map protections. It's able to open all the protected wc3 maps he found.

    http://www.zezula.net/en/mpq/download.html

    vjeux, I think I'm going with Ladik's library, this is great! I was bummed that a simple map I created with the Galaxy Editor didn't have all of the known map components in SC2Mapster's API library. Specifically I was hoping for the pathing map.

    Anyone else working with this stuff? I don't see any other threads about it? Maybe there's a way for me to trigger the inclusion of the pathing map by executing some command in the Galaxy Editor. I'll post back if I figure it out.

    Thanks all for responses!

    Posted in: Miscellaneous Development
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    posted a message on Format of .SC2Map

    Thanks, I'll work off that!

    Posted in: Miscellaneous Development
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    posted a message on Format of .SC2Map

    So I've gotten to the point where I can use the Galaxy editor to spit out all of the map components into files, which is great. Still, does anyone know what the format of the master file with extension .SC2Map is? I'm guessing its a compressed archive of the individual map component files because opening the .SC2Map I don't see the plain bytes of the other files.

    What I'd like is to read a .SC2Map into my external program, rip out the component files and then do work on the components, too. Then users of my program wouldn't have to use the Galaxy Editor to split it up first.

    Posted in: Miscellaneous Development
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    posted a message on Extract map data with external program

    Hi all, new to SC2Mapster!

    I've found a lot of good info here, but there is something in particular I can't find. I want to get the terrain data, specifically the matrices of terrain elevations, so I can write external programs to analyze them. Has anyone tried to do this?

    Posted in: Miscellaneous Development
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