Description: Summons a flaming rock from the sky which after a short time lands on the impact patch, dealing large area of effect damage and leaves a crater.
@KrumBum, I use Fraps to record and Vegas to edit, then AutoGK to compress.
Very nice, u should make 3 or 4 meteors fall instead 1 and i think an AOE cursor will better ;)
I have made a item shop with the tutoriral of Bifuu. But when i click buy, the item appear near the shop, not at the hero's inventory. Any suggestion??
hee, i created a similar thread before, the answer is:
create an effect type search area~>in area+, change radius, and effect choose your missile effect. This cause the weapon shoot at all target in the area.(remember to change search filter)
Juts like the same. You choose the command center instead tank, orbital instead marauder. If you want it play some animation when morph to this building, make new event: unit birth> animation branket start: ...(choose some suitable action) for the addon. And Morph start>animation branket start... for the main.
As we all know, there is a similar thread already, but it use trigger, and that way have a disadvantage point is it make the unit look unreal.
And beside, this way is very very simple, and can make the attach model act same as host (run when host run, attack when host attack...)
First, as the name, we need a tank and a driver. I choose the marauder and the tank ofcourse.
Go to actor, u need to make a new model-actor type actor, or simply, just duplicate some, I'll use feedback one.
Duplicate feedbach launch (or impact), model as well~>rename.
Now choose your driver: model~>assets~>unit~>marauder,OK.
Now, we need to look at your tank a little:
As u can see, we can use lots of attachment point. The "Head" point make driver stand on the tank, the "overhead" make it float above while "center" or "origin" make it inside the tank. For now i choose "Head" point (u should remember the underline words to the right).
Now go back to the actor, go to field "Host Site Operation +"~>D-click~>Type "SOpAttachHead" into "Operation" (Now u know what the underline words mean)~>OK.
Almost done, go to event~>replace the feedback event(if u duplicate) with the event as in the image (delete at caster)
Then at the top event, edit the action as image too.
Now go to terrain and pick your tank to see what happen.
*NOTE: especially, if u want your driver attack when your tank attack (animation only), go to event, creat a new one as image.
__________
Below are my created map with above tank driver and a archon with a "sensor sword"
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Very nice, u should make 3 or 4 meteors fall instead 1 and i think an AOE cursor will better ;)
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I have made a item shop with the tutoriral of Bifuu. But when i click buy, the item appear near the shop, not at the hero's inventory. Any suggestion??
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hee, i created a similar thread before, the answer is:
create an effect type search area~>in area+, change radius, and effect choose your missile effect. This cause the weapon shoot at all target in the area.(remember to change search filter)
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Some screenshot of Lighting Strike ability:
Action:
And result:
Ability at previous page.
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Lighting Strike:
Call down 8 lighting bolts from sky, deal huge damage to all enemy in the entire map.
Shadow Blink:
Same as origin blink, also deal great damage to target unit (include air)
Sorry for not having any pic or video.
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@All of u above: Did u guy try to close and reopen the map. Everyone know that, each time u create something belong to terrain, u should do that ;)
I had another problem: the object appear in the list, but there are no model:
Never mind, i fix it, but the bridge can't connect between 2 cliffs, it lie on the ground.
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@Sixen: Go
Never mind, it's because of the map i use :)
I almost thought that i have to stop mapping for a long time.
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@s3rius: Go
Any suggestion here? i've already install a new fresh one, but useless. :(
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I don't know if anyone get this problem to, when i try to test the document, it alway crash at nearly the end of loading. So it mean now mapping atm??
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The only way i foud now is to creat an invisible unit and make another unit attach to it. This work great, but may have some problem too.
The other way i found when typing this post :) , is to attach the unit direct to it own (not try yet) ;)
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He, i don't know that, thank for notice:D
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The trigger is great, but i have a small question: How to test the map in a small window like that??
Sorry for the outline question;)
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@zifoon: Go
Yes, i noticed it. But this is to change all other unit color, not only archon.
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Juts like the same. You choose the command center instead tank, orbital instead marauder. If you want it play some animation when morph to this building, make new event: unit birth> animation branket start: ...(choose some suitable action) for the addon. And Morph start>animation branket start... for the main.
I will try to make one and post it later.
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As we all know, there is a similar thread already, but it use trigger, and that way have a disadvantage point is it make the unit look unreal. And beside, this way is very very simple, and can make the attach model act same as host (run when host run, attack when host attack...)
First, as the name, we need a tank and a driver. I choose the marauder and the tank ofcourse. Go to actor, u need to make a new model-actor type actor, or simply, just duplicate some, I'll use feedback one.
Duplicate feedbach launch (or impact), model as well~>rename.
Now choose your driver: model~>assets~>unit~>marauder,OK.
Now, we need to look at your tank a little:
As u can see, we can use lots of attachment point. The "Head" point make driver stand on the tank, the "overhead" make it float above while "center" or "origin" make it inside the tank. For now i choose "Head" point (u should remember the underline words to the right).
Now go back to the actor, go to field "Host Site Operation +"~>D-click~>Type "SOpAttachHead" into "Operation" (Now u know what the underline words mean)~>OK.
Almost done, go to event~>replace the feedback event(if u duplicate) with the event as in the image (delete at caster)
Then at the top event, edit the action as image too.
Now go to terrain and pick your tank to see what happen.
*NOTE: especially, if u want your driver attack when your tank attack (animation only), go to event, creat a new one as image.
__________
Below are my created map with above tank driver and a archon with a "sensor sword"