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    posted a message on Korhal VS. Xel'Naga

    Well, I have decided to take the reigns of the SC 2 map editor up again, and created a new map called Korhal VS. Xel'Naga.

    This map relies on the regular core mechanics of SC 2 game play, and yet also has a few custom bits, and has its own special appeal. So it is pretty much a Melee/Custom map.

    In this game, you start out as either the Korhal (Terrans) or the Xel'Naga (Protoss), and the objective is to defeat the other player (Just like Melee). What is different about this map, is you start with high yield minerals, and 2 regular gas, but there are no, and I mean no expansions. You also start off with a hero, of which you only get one, so use it wisely!

    The map itself is set as if the two players were facing each other at an angle. There are three entrances to the other side of the map. The main, and the two destructible side entrances. The cliffs are two stories high, so reapers arent much use here (Not like their much use anyways.) and there are buildings, and ruins to get in your way at every turn.

    The map itself is 80 by 80 (I think) so it is a very, very tiny map (get used to it).

    I hope you guys enjoy it, I quickly whipped it up today, and so far, its actually a pretty decent map, so please, try it out for me :)

    To find it, just search in the custom maps menu "Korhal" and it should be the top one.

    Enjoy :)

    Posted in: Map Feedback
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    posted a message on [Video, Galaxy] Beginners guide to galaxy editor

    I was looking forward to using this tutorial too. I tried to make a map once, but never got around to finishing it, and i was thinking about trying to get back into the editor. But now this tut is gone, and I dunno what to do. :(

    Posted in: Tutorials
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    posted a message on Invincible when building

    @Vitkar: Go

    hmm.. Good point, better make them cost a lot, lol

    Posted in: Data
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    posted a message on Invincible when building

    @RileyStarcraft: Go

    Okay, but where inside that behavior can I do that?

    Posted in: Data
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    posted a message on Invincible when building

    I have a question that I cannot find the answer to anywhere I have looked so far. In my map, the enemies are constantly attacking, so when you build a bunker, they will attack it. I'm trying to make it so that when a bunker is in the middle of being built, it's invincible, and when its done, its not invincible anymore, got any ideas?

    Posted in: Data
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    posted a message on 20k Immortal Defense Beta!

    Hey guys, I just fixed the issue with the map and it is up and running! It is in closed beta right now, and I need some closed beta testers!!! At least 8 people are needed to play the map, so that means I need at least 7 more! If you want to help test the map, then you can message me on B.net, mt B.net name is EvilPiper, and my ID is 805. Alternately you can message me here http://www.sc2mapster.com/profiles/EvilPiper94/ :D

    Posted in: Project Workplace
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    posted a message on 20k Immortal Defense!

    Sigh, I am very sorry everyone, but the map is not up on Battle.net just yet, the map has an error somewhere that will not allow it to upload. I am working on fixing this problem at the moment, however I don't know where it orginated from, so this might take a while :(

    Posted in: Project Workplace
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    posted a message on 20k Immortal Defense!

    The map is now up on Battle.net! I thought I might put it up as an open beta because I just don't have enough friends online at the same time to test in closed beta, so be sure to look for it at the bottom of the list!! :P :)

    Posted in: Project Workplace
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    posted a message on 20k Immortal Defense!

    I am EvilPiper, and I have recently been working on a map called 20k Immortal Defense. This map is strongly based off of the map 20k Dragoon Defense from sc1, but this time it's using immortals! :) I will be posting some pictures soon (once I get back home :P), and maybe even a video or two. I've been having some trouble with the map file, I actually lost about one days work on the map due to a file error, but I'm pretty much back on track, so no worries :)

    Update. Here are some pictures of the map from above and the gameplay.

    Posted in: Project Workplace
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    posted a message on [Official Thread] Doodad Hunt Open Beta - Bug Reporting/Suggestions and Support

    @Bounty_98: Go Lol, I can't believe you're actually going to do the fire breath thing ^_^ Anyways, like I've said before, it would be cool to be able to "Vote" on different ingame maps, that way there are completely different layouts, not just the same layout but redesigned. Hope you like the idea :)

    Posted in: Project Workplace
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