Alright, So Ive used create persistent before with a photon cannon weapon attack, but now im trying to use it with an ability. Im editing Raynor - Toss grenade and im having the ability call on my persistent, which calls onto my scan area, which then calls onto the launch missile, which calls onto the damage. And yet nothing is happening.
Ive done exactly that with the photon cannon, but instead of an ability, a weapon and it works perfectly fine. Can someone please explain why it dosnt work?
Thanks for the CC, Right now each map is better and better then the last, you should really try map 2. Once I finish map 3, Im going to go back to map 1 and 2 and do some touch ups from the CC I have gotten.
So i can get attack waves to work from viewing other threads about the subject but my issue is, the disable ai scripting for already placed units
IE.
I have units placed, and the AI will use those units(meant for defense) as attack wave units, and when i kill them, itll rebuild those units and place them at their defense locations infinity.
I cant get the disable ai scrip use on *units* to work via triggers, i dont know what to do. Any solutions?
Searching inside an abandoned Protoss temple on the planet of Osomu, far out of the Koprulu Sector. Michael will lead his crew in search of the Harbinger Artifact, an ancient Artifact that was told to posses the power of the Xel'Naga.
I created a transmission following the tutorial on the site by blizzard but mine does not work. It shows the portrait and plays the sound but displays no text
I created a transmission following the tutorial on the site by blizzard but mine does not work. It shows the portrait and plays the sound but displays no text
K the terrain blending is fixed, but i still cant to get water to work, ive lowered cliffs and made the water height various heights but still no dice, also how can i see what background "Space" will have on a space tileset.
1 more thing, how do I de-select when using the unit placer?
1 more thing, how do I make it so I can see creep?
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Alright, So Ive used create persistent before with a photon cannon weapon attack, but now im trying to use it with an ability. Im editing Raynor - Toss grenade and im having the ability call on my persistent, which calls onto my scan area, which then calls onto the launch missile, which calls onto the damage. And yet nothing is happening.
Ive done exactly that with the photon cannon, but instead of an ability, a weapon and it works perfectly fine. Can someone please explain why it dosnt work?
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I want it to have two weapons, one that will only fire when in melee range(claws) and one that will be firing while moving while at range.
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I have a made a custom unit, its a melee range unit but I want to add a turret to it(no model) just a weapon so the unit can attack while moving.
Basically, in a more simple way of explaining it I want a unit that has a melee attack, but while at range will automatically shoot spores at enemies.
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I want to make a zombie survival type game and ive been trying to dupe the marine to make different types of soldiers but it isnt working.
I right click the marine and hit duplicate then select everything but When I place it in the editor it is a weird dome. What am I doing wrong?
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@nimbusqwe: Go
Thanks for the input. Im putting a lot of work into map 3 such as its terrain, cinematics, and triggers.
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@DEFILERRULEZ: Go
Yes, many more. Currently only map 1 and map 2 is on B.net
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@nimbusqwe: Go
Thanks for the CC, Right now each map is better and better then the last, you should really try map 2. Once I finish map 3, Im going to go back to map 1 and 2 and do some touch ups from the CC I have gotten.
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Trailer for the Campaign
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It is on the EU now, search The Harbingers
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No comments? Really?
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So i can get attack waves to work from viewing other threads about the subject but my issue is, the disable ai scripting for already placed units
IE. I have units placed, and the AI will use those units(meant for defense) as attack wave units, and when i kill them, itll rebuild those units and place them at their defense locations infinity.
I cant get the disable ai scrip use on *units* to work via triggers, i dont know what to do. Any solutions?
0
Trailer -
Work on map 3 has started.
Part 1 has been released 12/30/2011
Searching inside an abandoned Protoss temple on the planet of Osomu, far out of the Koprulu Sector. Michael will lead his crew in search of the Harbinger Artifact, an ancient Artifact that was told to posses the power of the Xel'Naga.
Part 2 coming soon
Project can be found here. http://www.sc2mapster.com/maps/harbingers/
If you are on US you can search on B.net for it(The Harbingers) If you want to talk to me online, then try finding me in the channel "The Harbingers"
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I created a transmission following the tutorial on the site by blizzard but mine does not work. It shows the portrait and plays the sound but displays no text
0
I created a transmission following the tutorial on the site by blizzard but mine does not work. It shows the portrait and plays the sound but displays no text
0
@Ahli634: Go
K the terrain blending is fixed, but i still cant to get water to work, ive lowered cliffs and made the water height various heights but still no dice, also how can i see what background "Space" will have on a space tileset.
1 more thing, how do I de-select when using the unit placer? 1 more thing, how do I make it so I can see creep?