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    posted a message on I need help with AI attacking triggers

    Having units patrolling in my map is kind of clumsy, as players are scattered around the map. After zerglings have destroyed an enemy base, they are supposed to move to next target without returning to spawn point.

    If anyone is familiar with the sc1 ai command trigger "Send All Units on Random Suicide Missions", that is what I want.

    Posted in: Miscellaneous Development
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    posted a message on I need help with AI attacking triggers

    Hi, I'm working on map where players bases and units are being attacked by zerglings and scourges, however I have problems with the AI. Right now, AI simply does nothing, mostly because I don't know how to make it work properly. I'v tried using issue order trigger to make zerglings attack, but they always target the same player instead of targeting different players which is quite pain.

    Zerglings and scourges spawn every 2-3 minutes in large amounts, and they should split up and target all players instead of one player. Could anyone help me with that? In SC1 we had this "Send All Units on Random Suicide Missions" AI action, which made things very easy.

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    @PoisonHunter: Go

    Tuto or example map about WASD key movement.

    Posted in: Tutorials
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