• 0

    posted a message on Remakes of old wc3 custom maps

    Werewolf Transylvania is pretty fun enough to be remade. Humans are to find their own base to strengthen and upgrade while gathering gold through jobs such as fishing, farming, hunting and gather lumber using peasants. The Werewolf is chosen at night (or the second night?) and must go hunt animals and Humans while also concealing his identity until day time where he would revert back to a Human. Basically, the wolf has a 1v1 advantage early and middle of the game but can be defeated when the Humans team up so that's why he has to conceal his identity. There are ways to suspect a wolf such as the marking on the ground of the animal it killed and which base is nearby, which person has a base but no person in it at night, and seeing the wolf right before day time then seeing a Human nearby.

    Also if it's possible, someone should make an Item Recipe tutorial (it's not for DOTA).

    Posted in: General Chat
  • 0

    posted a message on Voliar's Revenge

    That's awesome lol. I say add a UI at the top for the description of a button in the menu and name of highlighted unit. Maybe add an exaggerating special effect for the attacks and a knockback reaction when hit but moves back to original position. I hope you do amazing lol.

    Posted in: Project Workplace
  • 0

    posted a message on Weapon Ammo system

    I looked around the site but I didn't seem to find a tutorial of it. Does anyone know how to allow it so that when a weapon (item) is equipped, it requires ammo (item) which decreases for every attack? Also a way so that the weapon equipped overrides the default weapon the unit has (So it can melee attack without a weapon)?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Kung-Fu Bear (lol)

    Lol, that's jokes.

    Posted in: Off-Topic
  • 0

    posted a message on [Contest] Cut Scene - Vote Now!

    I think the best way to vote is by simply letting people post on who you vote for and then add em all up because I've witnessed times where people cheat in polls or these. Maybe a requirement of over 20 posts or something to prevent multi-acc'ing. I also think you should just give the titles and link it to youtube instead of embedding to free up some space of scrolling down and a better feeling of choosing. Just my two cents to help out lol.

    Posted in: Project Workplace
  • 0

    posted a message on Certain areas unbuildable?

    Thanks guys. Sorry I tend to miss some things in the editor when looking through it lol.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Certain areas unbuildable?

    How do you make it so that certain areas become unbuildable but they are still walkable?

    Posted in: Miscellaneous Development
  • 0

    posted a message on *sigh* My life sucks.

    @AegisRunestone: Go

    This feeling should boost you to work even harder. Just imagine how relieved and happy you will feel after overcoming this challenge and the experience you gain. Just strive for it. There's no way of turning back anyways. That's all I can say to help you.

    Posted in: Off-Topic
  • 0

    posted a message on Recipe system

    How do you trigger it so you can make a new item from other items and a recipe?

    Posted in: Miscellaneous Development
  • 0

    posted a message on When selecting enemy units

    Is there a possible way to enable to see the inventory and unlocked abilities that an enemy contains? If yes, is there a possible way to show the actual buttons with the tooltip at the top as part of the UI when you select the enemy?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Required for a building

    Thanks anyways for trying to help lol. I think I just f'd up on the ability.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Required for a building

    Yeah I already did what you said but it seems to not show up still. Considering the original Terran structures are buildable through the SCV - Build ability (I made a custom duplicate of it though) but it can't create the Protoss structures and the custom Terran structure I made, how do i make it so that the Protoss structures or my custom structure meets the requirements to be buildable using that ability?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Required for a building

    I created a structure but it won't let me build it. It lets me build other structures though. So what's the requirement(s) in order for the structure to be buildable?

    Edit: I copied the SCV build ability so it seems it can't build Protoss structures also. My structure is based on Command Center btw.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Tutorial Request
    Quote from DieHardz: Go

    @Windflamedmon: Go

    Enabled abbility. Its a bitch, i cannot find where can i uncheck that Psistorm requirements. I could really appreciate some help with that.

    I knew how to do it through adding that ability on a Marine but sorry for the late reply. Edit the "Commands +" field in the High Templar - Psi Storm in the Abilities tab then highlight Execute. There will be a red X button below in the Requirements section which you can press to take away the requirements lol.

    Posted in: Tutorials
  • 0

    posted a message on [Data] Complete Hero Tutorial

    This is great. Thanks for this lol. Is there a way to make an item take up 2 slots or just takes up 1 but disables another?

    Posted in: Tutorials
  • To post a comment, please or register a new account.