• 0

    posted a message on [WIP] Helm's Deep
    Quote from WraithChaser: Go

    I think I get it, so there will be 2 Commander-like Players, who control the forces themselves. Then heroes with be the other people, and they have Third Person WASD Movement? Good idea.

    Yeah thats the basic premise

    Posted in: Project Workplace
  • 0

    posted a message on [WIP] Helm's Deep

    Hi all! I'm new to this community, as I'm sure many are, and since the sc2 editor has come out I've locked myself in my room working on a Helm's Deep map for the engine, thought i could share it with you guys. So far the concept is similar to the original sc1 UMS map but much more complex. I intend to have WoW arena like combat, with silences, stuns, curses dots ect. Also items and levelable charcters, so with that in mind i will try and describe each character with what type of attributes they will have and what class they will most similar to.

    • Gandalaf: (hopefully not too game breaking if i say that he uses the eagles to get the riders of Rohan 1-2 minutes before they come, as a spell caster on the good side opens up too many options to turn down) As a spell caster, he will be based off of a sort of frost mage come holy/disc priest, with buffing spells, healing spells, protecting spells and kiting abilities.
    • Theodin: Sort of like a prot pali combined with a prot war and arms war. He will have shouts and lots of buffs, lots of abilities to keep himself alive, he will be the team tank, although to match the forces of the oncoming orcs and their heroes you will need to sue him, but he will have so much survivability it shouldn't be to risky to use him.
    • Gimli: Gimli will act as a arms/fury war, with aoe abilities and stuns, very tough. He will have some rage-type abilites that may hurt himself.
    • Aragorn: He will be more about keeping combos up to keep himself alive, he will not be as powerfull and tough as gimli at the base unless you can really chain up combos effectively.
    • Legolas: He will be a Hunter/rouge type with stealth and the ability to gain damage from attack from behind and from stleath. Also he will be able to gain critical attacks, but will be weak to getting surrounded.

    For the evil side:

    • Saruman & Wormtounge: these guys will work similar to the synergy between shadow priests and warlocks, lots of life steal, curses, dots, effects and mana burns.
    • Orc Captain: he will be an archer with more sinister abilities to legolas, so he will be weaker but deal out more damage and generally more risky.
    • Uruk-Hai commander: He will be like a deathknight, a heavy mele user but with more shadow based abilities including lifesteal.

    Also 2 players will play the humans and the orcs themselves. I plan to put the heroe's palyers in a camera over their heroes with wasd movement. The objective of the game will be to kill theodin before the 30 minutes are up, in which the riders of rohan appear and tear the orcs to shreds. Here are some screenshots so far, still working on the map and experimenting with lighting and in-game weather effects:

    v v v

    Posted in: Project Workplace
  • 0

    posted a message on [Data,Terrain,Actors] How to do Live/OTF Terrain Deformation + Demo

    Can you remove doodads? I can see a create doodad actor and the terrain deformation one, but it would come under neither of these? Trying to get a nuke that removes them.

    Posted in: Tutorials
  • To post a comment, please or register a new account.