Hey Kanaru take a look at my map it works on there its nothing special but it works. Everything is fully implemented. I have also currently set up a way to alternate between 3rd person to top view. Alot of the stuff is going to be used in my Library I am making and some of it is not being used cause I have modified it. All that you need to know to test it is this hit esc to put the game in 3rd person shooter, then turn till you aim at one of the four units. When you actually target one it will pull up showing their information on a boss bar. The exact way it was shown in reaver madness. If you decide to fire. I was using my own version of a modified x,y coordinate to aim so its not 100% accurate.
I agree but I was also thinking of using it to draw a line for a projectile to follow, I was going to factor in gravity, and I have done some research already and Gravity isn't the same due to scaling of the game. I figure If the average person is about 2 m high it means that a ghost is about .6 of the map scale. this to me means that that is approximately equivalent to 2 meters. That means gravity is closer to a -1 unit per second. As far as wind this might be good in a golf game or if you were sniping at a long distance, but for something fairly close this wont matter. I was also thinking of using this to display information about units and am having no luck with that aspect.
Thanks for this. It helps getting it working Rrowland I am working on adding physics to this because this can be used as a vector for trajectories. So I can add to my library for all map makers I am making. Cause right now if you use this to fire it directly hits the target which is good but it doesn't account for what if the target is moving and you have to lead the target. This is important because that is physically how things should work. I found a guy who wrote some code that uses projectiles to hit targets the dilemma he has is the formula incorrect so the patterns that they use are alright. I intend on take both, also Rrowland I hope your fine with me using this traceline function in my library I am making for the mapping community. I talked to you a little about it when I contacted you on YouTube.
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Hey Kanaru take a look at my map it works on there its nothing special but it works. Everything is fully implemented. I have also currently set up a way to alternate between 3rd person to top view. Alot of the stuff is going to be used in my Library I am making and some of it is not being used cause I have modified it. All that you need to know to test it is this hit esc to put the game in 3rd person shooter, then turn till you aim at one of the four units. When you actually target one it will pull up showing their information on a boss bar. The exact way it was shown in reaver madness. If you decide to fire. I was using my own version of a modified x,y coordinate to aim so its not 100% accurate.
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I agree but I was also thinking of using it to draw a line for a projectile to follow, I was going to factor in gravity, and I have done some research already and Gravity isn't the same due to scaling of the game. I figure If the average person is about 2 m high it means that a ghost is about .6 of the map scale. this to me means that that is approximately equivalent to 2 meters. That means gravity is closer to a -1 unit per second. As far as wind this might be good in a golf game or if you were sniping at a long distance, but for something fairly close this wont matter. I was also thinking of using this to display information about units and am having no luck with that aspect.
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Thanks for this. It helps getting it working Rrowland I am working on adding physics to this because this can be used as a vector for trajectories. So I can add to my library for all map makers I am making. Cause right now if you use this to fire it directly hits the target which is good but it doesn't account for what if the target is moving and you have to lead the target. This is important because that is physically how things should work. I found a guy who wrote some code that uses projectiles to hit targets the dilemma he has is the formula incorrect so the patterns that they use are alright. I intend on take both, also Rrowland I hope your fine with me using this traceline function in my library I am making for the mapping community. I talked to you a little about it when I contacted you on YouTube.