Good Tutorial I was working on helping export all of the .m3 files and someone informed me about the attachment points. Now I can go in and actually work with each Axe to make it fit.
Create a buff or actually a debuff and make multiple different ones that decrease the damage that the other unit does. This way you can cause it to stack. Then you will have to use triggers to apply it. You might want to make it look at if a unit has a particular skill also before applying.
Happy I tried chars and reguardless of what you stick on them it garbles the informations so if they are wearing pants you will see thier chest on the dress after importing it.
Ill be honest. I dont know how to put attachment points on the skins. I am not a 3ds Type person. If there is a tutorial on this Ill modify it to have them preset if I can.
I was also trying to rotate the axes for a side view but I am not finding out how to do this for a good pic.
Zarakk I am going to focus on weapons. To help out this process. If people want to give me a list of weapons they would like done first Ill take care of those otherwise I am going to go in Alphabetical Weapon Type order.
One other thing I was looking to add Thrall but he is missing to Add.
I think there is a problem with creating your own skins using the DEV software. I started with a human. Put Clothes on him and weapons. After getting him set up the way I wanted him to look to export him I updated the export options then I exported to an M3 file. After doing this I imported into SC2. From here all of the cloths and Items were jumbled around.
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@Psiclone01: Go
No thats fine. Just was trying to help.
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Good Tutorial I was working on helping export all of the .m3 files and someone informed me about the attachment points. Now I can go in and actually work with each Axe to make it fit.
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Create a buff or actually a debuff and make multiple different ones that decrease the damage that the other unit does. This way you can cause it to stack. Then you will have to use triggers to apply it. You might want to make it look at if a unit has a particular skill also before applying.
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@chuanhsing: Go
When do you think we will get the the ability to do customized characters?
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@Jinxxx123: Go
Should find him the old Succubus Model
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Happy I tried chars and reguardless of what you stick on them it garbles the informations so if they are wearing pants you will see thier chest on the dress after importing it.
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@FahqueL: Go
Ill be honest. I dont know how to put attachment points on the skins. I am not a 3ds Type person. If there is a tutorial on this Ill modify it to have them preset if I can.
I was also trying to rotate the axes for a side view but I am not finding out how to do this for a good pic.
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Here all the 1 Handed Axes. I did not have time to make a picture to see them all so but will try to take care of that soon
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@Doom42: Go
What would you say you know how to do the best, regarding to the galaxy editor?
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Zarakk I am going to focus on weapons. To help out this process. If people want to give me a list of weapons they would like done first Ill take care of those otherwise I am going to go in Alphabetical Weapon Type order.
One other thing I was looking to add Thrall but he is missing to Add.
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@Molsterr: Go
I appreciate that I did not read that. But it makes sense thanks for the prompt feedback.
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I think there is a problem with creating your own skins using the DEV software. I started with a human. Put Clothes on him and weapons. After getting him set up the way I wanted him to look to export him I updated the export options then I exported to an M3 file. After doing this I imported into SC2. From here all of the cloths and Items were jumbled around.
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I would not worry about it unless your going to try to sell your map. Then you better try to come up with new skins.
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@Zarakk: Go
Well I have my disc up till the burning crusade Ill try that and if it works Ill help pull some skins also.