damn, thats heartbreaking story. Full of hope and dreams to fall into abyss.. Sorry to see that all this sc2 development came to this conclusion..
I myself just dropped Starcraft 2 map making for my own maps, while to this day still helping other guy with making map triggers and such. Stopped updating my own maps almost half year ago when was making content for my map called Age of Knights. All those custom Assets turned out not worth much of my time just to be used by other sc2 mapper from my map by those that I did not gave permission to use them and didnt had intentions in a long run to release to everyone.. Tried to surround myself with my own created content for map and have something special among other projects that people make on Bnet.. Maybe I wouldnt be so butthurt about it if people that took away assets for their own use wherent such a dicks overall. Map on which my assets appeared on called - Eraz Test. A map that evolved from Eras Zombie Invasion map with community being so shit and creators themselves are same level of retardness as community for it that it just instantly killed any motivation to continue making anything for the Age of Knights map or making new projects that I would enjoy playing, experiencing..
while its great to have SC2 engine as RTS engine that has a lot of core mechanics to make RTS games that I'm interested in. Limits and lack of flexability to make something more than just WC3 remake or SC core gameplay tweaks, isnt plausable to make/remake Other type Strategy games that has much more of management (SimCity, Anno, Stronghold).. And as we see in the end it's dead end..
Currently casually look over engines, gathering thoughts where to go next. Need to get that source code for RTS games that I may want to make to experience..
1Gb required to download?!?! What is in that package? 800mb of music?!?! How few people really listen to any ingame music??
Last time 3-5 months ago we played it (SC2 arcade map nights thing) and we just spammed things to kill each other.. Making more complicated than WC3 isnt better way to go for bunch of casuals to enjoy it.. (not like you should care about them much creating things)
I'm just wondering, what did most people switch to that they thought was better after they left Sc2? I love the editor and it's really powerful. The only other program I can see being relatable right now is CryEngine or Unity, both of which dont really have a way to publish easily like Sc2 as far as I know.
well starcraft has biggest advantage, i guess, to switching to more open Engine is that it will lack of Net coding and servers to host games.. But with Steam Greenlight (trashlight) you may establish something more freeish..
nice generic low saturation textures and lack of emmassive layer! Sadly in most cases the model may just so well blend in with envoirement and disappear for as eye catcher.
job well done anyways..
Alrighty then. So basicly having problem that Player 16 pops up. Owner of Unit is 16, Killing Player 14 .. while array of viarables is 15 and bunch of triggers doesnt trigger breaking stuff.
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cute!
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nothing is possible on this matter
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@Zolden: Go
slut
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gifff moniesss11 who does things for free?
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okay..
this time just made textures changes, with using same model, but changed in model file strings that reads the texture files with Hex Editor.
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@Zolden: Go
here you go...
it really is just replacement of textures tho :/
added MAX file and ZIP file containing textures tweaks and recreated model..
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Sent by Zolden.
I will try look into it if noone else will be doing so in upcoming 12-18 hours.. Good night
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you can view this model in 3D by visiting: http://www.wowhead.com/npc=17907/frost-wyrm and clicking "View in 3D"
possibly it was just extracted from WoW model files with tools cable to do so like in this tutorial included.. http://www.sc2mapster.com/forums/resources/tutorials/68337-tutorials-from-world-of-warcraft-to-starcraft-2/#p1
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a lot of extra work for little to no reward.
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@DogmaiSEA: Go
damn, thats heartbreaking story. Full of hope and dreams to fall into abyss.. Sorry to see that all this sc2 development came to this conclusion..
I myself just dropped Starcraft 2 map making for my own maps, while to this day still helping other guy with making map triggers and such. Stopped updating my own maps almost half year ago when was making content for my map called Age of Knights. All those custom Assets turned out not worth much of my time just to be used by other sc2 mapper from my map by those that I did not gave permission to use them and didnt had intentions in a long run to release to everyone.. Tried to surround myself with my own created content for map and have something special among other projects that people make on Bnet.. Maybe I wouldnt be so butthurt about it if people that took away assets for their own use wherent such a dicks overall. Map on which my assets appeared on called - Eraz Test. A map that evolved from Eras Zombie Invasion map with community being so shit and creators themselves are same level of retardness as community for it that it just instantly killed any motivation to continue making anything for the Age of Knights map or making new projects that I would enjoy playing, experiencing..
while its great to have SC2 engine as RTS engine that has a lot of core mechanics to make RTS games that I'm interested in. Limits and lack of flexability to make something more than just WC3 remake or SC core gameplay tweaks, isnt plausable to make/remake Other type Strategy games that has much more of management (SimCity, Anno, Stronghold).. And as we see in the end it's dead end..
Currently casually look over engines, gathering thoughts where to go next. Need to get that source code for RTS games that I may want to make to experience..
0
1Gb required to download?!?! What is in that package? 800mb of music?!?! How few people really listen to any ingame music??
Last time 3-5 months ago we played it (SC2 arcade map nights thing) and we just spammed things to kill each other.. Making more complicated than WC3 isnt better way to go for bunch of casuals to enjoy it.. (not like you should care about them much creating things)
0
well starcraft has biggest advantage, i guess, to switching to more open Engine is that it will lack of Net coding and servers to host games.. But with Steam Greenlight (trashlight) you may establish something more freeish..
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yeah, everything is so dead starcraft related :/
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@Kailniris2: Go
nice generic low saturation textures and lack of emmassive layer! Sadly in most cases the model may just so well blend in with envoirement and disappear for as eye catcher. job well done anyways..
0
Alrighty then. So basicly having problem that Player 16 pops up. Owner of Unit is 16, Killing Player 14 .. while array of viarables is 15 and bunch of triggers doesnt trigger breaking stuff.