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    posted a message on Trigger by Interact Ability

    Have you set the actions?

    Posted in: Triggers
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    posted a message on Trigger help?

    I need help setting this trigger up. Its Very important because its a main Mechanic. Im createing a trigger libary. Now I have it set up so when unit A uses ability B it increases his Movement speed by Y for X seconds. I have done that sussefully. The problem is that once unit A uses ability B, 10 times. its supposed to add speed increase amount of Y and add X seconds to the countdown.But i cant get the speed to increase. and i have no way of knowing if the time did.any help?

    Untitled Trigger 001 Events Timer - Endurance timer expires Local Variables Conditions Actions Unit - Set (Unit 1 from Player 1) Movement Speed to 1.0 Variable - Modify Endurance Tracker: + 1

    Speed Events Unit - Any Unit uses Sprint at Generic1 - Any stage (Ignore shared abilities) Local Variables Conditions Actions Unit - Set (Triggering unit) Movement Speed to Speed Timer - Start Endurance timer as a One Shot timer that will expire in Endurance Game Time seconds Unit Group - Add (Triggering unit) to Player 1

    Endurance timer = (New timer) <Timer>

    Endurance Tracker modify Events Local Variables Conditions Endurance Tracker == X Actions Variable - Modify Endurance: + 1.0 Variable - Modify y: + 1 Variable - Modify X: * 2

    Attrubutes Trackers Endurance Varaibles X = 10 <Integer> Endurance Tracker = 0 <Integer> Tracker Varaibles I.Q. = 0.0 <Real> Endurance = 0 <Real> Vitals(life) = 0 <Real> Speed = (2.0 + y) <Real> Will = 0 <Real> Strength = 0.0 <Real> Tolerance = 0.0 <Real> Endurance timer = (New timer) <Timer> Player 1 = (Empty unit group) <Unit Group> y = 0 <Integer>

    Posted in: Triggers
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    posted a message on Skilled Campagin

    Hey, this is the first map iv been working on. This map starts the story of zebin. I must forewarn it may not be of the same caliber of  other campaigns like dead-craft or the other more original projects.

    This campaign is near the end of the 4 year period  between Brood War and Wings of Liberty(WOL).
    http://www.sc2mapster.com/JnAkers/maps/

    The map is not Fully complete.but almost all of the necessary triggers are in place. SO i would appreciate some testers.
    make sure to download the latest version: 1.2

    Posted in: Project Workplace
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    posted a message on FPS/RTS Hybrid

    im currently working on something like that.
    the first half is RTS ro kill a zerg base.
    Then i was trying to set it to first person, but i cant get the camera to look right. so i settled on a diablo like look. for the 2nd part. i do want the 1st person though

    Posted in: Miscellaneous Development
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    posted a message on Controllable Disguise - How?

    well the changing is an ability right?
    so you could add 4 change abilities
    you would make 4 copies of the changing and them each one to change into one of the units.
    then put them on command card.
    delete original change ability

    Posted in: Miscellaneous Development
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    posted a message on Alright colors....

    who owns them dosent matter but they do need to have different colors

    i tried the set unit color told grif to go oj, he went red in game
    simmons i told to go red went green

    Posted in: Miscellaneous Development
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    posted a message on Alright colors....

    Untitled Trigger 001
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Unit - Rescue Simmons [36.02, 24.62] for player 7 and Change Color
            Unit - Rescue Grif [36.06, 25.89] for player 5 and Change Color
            Player - Make player 7 and player 5 treat each other as Neutral
            Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
            Camera - Apply Camera 001 for player 1 over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
            General - Wait 2.0 Game Time seconds

    IS there anything wrong with this grif just keeps matching simmons color

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Taking all units in a region

    You could also use rescue

    Posted in: Miscellaneous Development
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    posted a message on Alright colors....

    Im working on a in-game cinmatetic welll. the colors wont work with me.
    Iv used the set color triggers and player settings. but i can not set the units colors to what i need them to be.

    Posted in: Miscellaneous Development
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    posted a message on FPcc(first person close combat)

    I cant figure it out, If  someone were to write a script for me to do it. I would be very grateful i will also list you and give you credit for it.

    its like the only thing i need. then im pretty much done with map 1.

    Posted in: Miscellaneous Development
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    posted a message on FPcc(first person close combat)

    This is really crazy... How am i supposed to set up the effect.
    I went to add the new effect object as a persistent .

    do i tell the persistant to do a search effect?
    all the values are really confuseing, im am uttly and completely lost.

    Posted in: Miscellaneous Development
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    posted a message on FPcc(first person close combat)

    Yea i do need some clarification.on that please
    cause i had a thought. couldent i just order the unit attack but set it up so that the unit will attack even if there is no unit selected.

    Pretty much like in halo 2 vista when you play as the arbiter. You left click he attacks.

    Posted in: Miscellaneous Development
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    posted a message on FPcc(first person close combat)

        Events
            Unit Selection - (Unit attached to (Entire map)) is clicked by Player 1
            UI - Player 1 clicks Left mouse button Down.
        Local Variables
            Unit Pos = (Position of Zebin [22.80, 74.26]) <Point>
        Conditions
        Actions
            Unit - Order Zebin [22.80, 74.26] to ( Attack (Unit attached to (Entire map))) (Replace Existing Orders)
    im trying to get him to attack were i click
    do i have to do this with behaviors or something.

    Posted in: Miscellaneous Development
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    posted a message on FPcc(first person close combat)

    Thanks man (Doctor Who rocks btw)
    i was able to get wasd
    but the left click from blue... im not sure how i set it up.

    Posted in: Miscellaneous Development
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    posted a message on Behaviour which causes an unit to explode & damage?

    @Nothing5:

    Baneling has this behavior. so just copy the behavior. edit the data of the unit your creating to have the baneling explode behavior

    Posted in: Miscellaneous Development
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