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    posted a message on Im Done with girls . . . [Solved]

    @Hookah604: Go

    If i told you, I'd have to kill you.

    Posted in: Off-Topic
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    posted a message on Minecraft

    It's a website for a fake church in a fake region of the United States for satirical purposes.

    It might work if you drop all the map features to a bare minimum; like remove terrain completely, use smaller textures.

    Posted in: Off-Topic
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    posted a message on Im Done with girls . . . [Solved]

    Keep in mind there are plenty of good women out there, no point losing hope so early, when your options are so limited. It's like giving up hope on french fries, because your town is only capable of making shitty french fries that taste like newspaper. And then you find out the town next door makes the world's best french fries.

    Your mom's advice wasn't wrong, just misplaced. Only women who have figured out what they want in life can truly appreciate a gentleman. Which are almost nonexistent this early in life. Doesn't mean you can't fool around and gain some experience.

    Don't bother becoming a jackass. It's a dead-end road that doesn't lead very far before it abruptly ends.

    Don't be a sissy gentleman, be a bad ass gentleman. If you don't know what a bad ass gentleman is, google "James Bond".

    Basically, your skill set should include everything and anything ranging from: open doors for a lady, detailed knowledge of bra hooks, and dodging laser beams.

    Come back when you reach secret agent status and you'll have a totally different story to tell.

    Posted in: Off-Topic
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    posted a message on Skipping cinematics without menu popups

    @BiweeklyAaron: Go

    have you tried disabling the game UI?

    Posted in: Miscellaneous Development
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    posted a message on Possible to make minimap relative?

    @DarkRevenantX: Go Which means, yes. And its been done before.

    Posted in: Miscellaneous Development
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    posted a message on Captain FalconĀ“s Pimps VS Zombies

    This is what you would type: <<youtube stUBzwXkUoM>>

    the ending gibberish is the code at the end of your youtube link

    nice vid btw.

    Posted in: Project Workplace
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    posted a message on [Tutorial] Load Screen for all monitor types

    @BorgDragon: Go lets assume 2048x1160 is 16:9 widescreen, because it's really close.

    You have to do my instructions backwards to "scale down", i'll update the instructions.

    1) scaling it down to 4:3 aspect, it would become this resolution -> 1547x1160 (by multiplying height by 4/3)

    2) Then scaling it down back to 16:9, it would become this resolution -> 1547x870 (by multiplying new width by 9/16)

    So a widescreen image at 1547x870 resolution in the center of a 2048x1160 canvas would suffer no truncation no matter how the resolution ranges in between 4:3 and 16:9. Alternatively, you only have to pay attention to the 1547x1160 resolution in step 1, if the background image is 4:3 aspect. Then you would only have side borders, and no borders would be needed on top and bottom.

    Personally, i'd try to not modify the 2048x1160 image at all, if i can get away with losing some of the details on the outer rim. You can use the formula

    width - height * (aspectRatio) = total_cutoff_Width
    // (divide by 2 to know how much it cuts off on each side)
    

    to find how far it would cut off the left and right sides to determine how much to scale the image so that your main details are kept inside the loading screen at all times.

    In photoshop, i like to create Guides (under View tab) at

    (total_cutoff_Width / 2) pixels
    and
    (width - (total_cutoff_Width / 2)) pixels
    

    to show the cutoff lines.

    Posted in: Artist Tavern
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    posted a message on This is so not Starcraft, but advice from peers would be nice!

    Over the years, I've come to realize that now matter how much experience "parents" have, they are still just humans and it hasn't really been that long since they've had to face the same challenges that you face today. They were as confused and as clueless as you are now. And I'm willing to bet even after all the mistakes they made, they still haven't figured out the best way to have not made those mistakes. So the only answer they can come up with is to simply avoid the problem, with complete disregard to human emotion/values/morals.

    Main point is it isn't them in that position anymore, and they wouldn't be able to live up to their own expectations in your shoes.

    You're essentially paying for the mistakes that they made when they were young. Their attempt to prevent their children from going down the same path is honorable, but ultimately setting restrictions is a lazy way of dealing with the issue. If they have really wanted to give you advice worth listening to, then it would be in the form of an actual discussion of why they believe so firmly it would be a bad idea to date before 18. And if you had such an intellectual discussion, then you would've had a mature understanding of the situation, and be able to decide whether pursuing this girl is even worth it at your point in time.

    All that mumbo jumbo aside, all they had to tell you was relationships in high school are very volatile. It's generally because people don't discover their true identity until college and onwards. People change very drastically during that transition period. My opinion is, It's only fair that you get to make those fun mistakes that your parents made, and it might even turn out completely different for you. Just don't bring any trouble home.

    Besides, parents not letting you date isn't even a legit excuse, i can see why she moved on. You could've just had her as an exclusive friend that you bring home often. As long as you never make it official, you've never "dated" her. And no, this isn't bending the rules. And if your parents grow to like her, THEY will bend the rules for you. Rules that don't know how to evolve to fit the situation aren't worth following, because the creators of such rules didn't account for all possibilities.

    Posted in: Off-Topic
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    posted a message on Anyone Re-Creating Dead Ops?

    @BorgDragon: Go chop the marine model in half, have the top half as a turret that can only sweep 180 degrees with respect to the unit's facing direction. Done. xD

    Posted in: Miscellaneous Development
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    posted a message on The Texture Shop (request icons and textures)

    @illidans911: Go

    texture? what kind of texture?!!?? D:!

    Posted in: Art Assets
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    posted a message on Another Thread on Dialog Boxes

    The size is determined by you when you input the width and height parameters.

    If you mean how it will look on your screen, then all you have to do is know your own screen resolution. And just do some mental math to guess what % of the screen the dialog takes up, keeping in mind of the anchor point.

    Just make sure you know how the positioning and anchoring works for dialogs, from testing and experimenting. Then you should have no problems positioning, anchoring, and scaling logically.

    Posted in: Triggers
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    posted a message on Dialog Clickage.

    dialog or button? Dialog clicking doesn't have an event to detect it, only dialog items.

    The gist of it ->

    • Use a "periodic event" trigger that is disabled at first
    • put "create x units" inside the periodic event trigger
    • enable it during game using "turn trigger on/off" from a trigger detecting your dialog interaction.
    Posted in: Triggers
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    posted a message on Need help with dialog boxes

    @Deeweext: Go

    you can make the text change player-specific. And make the player triggering player, or however you need it to work.

    I suggest you add the text change before the switch statements for each hero choice, to keep the descriptions organized with the hero choice.

    Posted in: Triggers
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    posted a message on The Texture Shop (request icons and textures)

    @draconis137: Go I still prefer Camera editor xD, the movements are more exact, especially when you only wanna pivot on a single axis.

    If anyone wondered, in order to use Editor control functionality like ctrl+rightclick drag, you must first change the camera control type inside Previewer if it isn't set already. View -> Camera Controls -> Editor

    I was wondering what the full name of that demolition charge is inside the Assets/Texture/ folder? I can't seem to locate it. I thought i extracted all the textures, but i guess not.

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @draconis137: Go

    Did you discover the Camera Editor? That's how i navigate the previewer; by editing values in the camera editor and watching it update.

    You can also change the previewer background color in case it helps. File -> Preferences... -> Colors -> Preview - Background

    Posted in: Art Assets
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