Well for now the WASD data system seems to be the most lag-less solution. Just a question: in the data WASD what happens when you press A + W? Do you move diagonally.
A unit picks an item. And then these things happen:
The unit becomes 2 times bigger
Above the head of the unit a ball appears
When the unit drops the item these 2 things end
Is there a way to remove the game UI (move it out of screen, make it invisible) but still have the hotkeys working? I searched the forum and found nothing.
I have been trying to do this a lot but with no result. Here is a detailed description:
The caster fires a fireball (I am using the yamato cannon model) at target location
Info about casting: if the target point is 10 range away from the caster and ability range is 5 the caster MUST NOT move towards the target point (just the fireball will die half-way),
When the fireball hits a unit the following things must happen:
The unit takes damage
The fireball is destroyed
Units around the fireball take damage (depending on the distance to the collision point)
The unit and all units around the fireball are knocked back (power depends on the distance to the collision point)
If the fireball is destroyed before it has reached a unit the following things must happen:
All units around the collision point take damage and are knocked back depending on the distance between them and the collision point.
The idea is to create something like the fireball in the war3 map "Warlocks"
Is this possible?If you have 3 attributes and an ability. When you level up one of the attributes to increase the ability damage. Other one will decrease the Energy cost etc.
I am not the best too. For now video is not needed.
What I need from you is:
Icons for some skills
Some skills
PM me if you are interested. Credits will be given.
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Well for now the WASD data system seems to be the most lag-less solution. Just a question: in the data WASD what happens when you press A + W? Do you move diagonally.
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If Owner of Triggering Unit != Owner of Killing Unit
Then GiveReward
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A unit picks an item. And then these things happen:
The unit becomes 2 times bigger
Above the head of the unit a ball appears
When the unit drops the item these 2 things end
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Awesome
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Can someone make it? The hook of the butcher from DotA?
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Is this possible? To change the cursor to something like the Nuke Circle waiting to be placed. Via Triggers
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Is there a way to remove the game UI (move it out of screen, make it invisible) but still have the hotkeys working? I searched the forum and found nothing.
0
I have been trying to do this a lot but with no result. Here is a detailed description:
The caster fires a fireball (I am using the yamato cannon model) at target location
Info about casting: if the target point is 10 range away from the caster and ability range is 5 the caster MUST NOT move towards the target point (just the fireball will die half-way),
When the fireball hits a unit the following things must happen:
The unit takes damage
The fireball is destroyed
Units around the fireball take damage (depending on the distance to the collision point)
The unit and all units around the fireball are knocked back (power depends on the distance to the collision point)
If the fireball is destroyed before it has reached a unit the following things must happen:
All units around the collision point take damage and are knocked back depending on the distance between them and the collision point.
The idea is to create something like the fireball in the war3 map "Warlocks"
0
Is this possible?If you have 3 attributes and an ability. When you level up one of the attributes to increase the ability damage. Other one will decrease the Energy cost etc.
0
paranoi4en is my username. Write some description so I can recognize you.
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You guys have skype ? I can't use MSN (some sort of windows bug)
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I am not the best too. For now video is not needed.
What I need from you is:
Icons for some skills
Some skills
PM me if you are interested. Credits will be given.
0
anyone?
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I want to join. Have pretty big experience with the Triggers and Terrain. Now learning the Data Editor.
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Go to Abilities -> Carrier-Hangar
Go to Info+. Double Click "Ammo 01". Scroll down and change Unit to whatever you want.