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    posted a message on Some animation problem

    I have the following ability in my map: It deals damage to a target unit. That's it. But when I cast it it looks just like Sniper Round. I want the target unit to be hit by a lightning coming from the sky (or at least the caster) Can you help me?

    Posted in: Data
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    posted a message on Aura help please
    TWO simple steps: Get 1 Mothership Give it Permanent cloaking That's it Look at the mothership and the dark templar. And combine them.
    Posted in: Data
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    posted a message on [Library] Talent System
    Can you "refund" the talent points? If you want ot level up different skills ot gain different bonuses?
    Posted in: Trigger Libraries & Scripts
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    posted a message on Psi Battles (Archery Tactics remake, need help)
    Black hole is like the vortex ability of the mothership but from an item? The fire line is quite interesting How about this: You create a circle of fire at target point. When a unit walks through the fire it takes damage. BTW cookies can you help me with anything for the map. Any help is welcome. BTW2 suggestions really help me 2 so keep them up
    Posted in: Team Recruitment
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    posted a message on Psi Battles (Archery Tactics remake, need help)

    I need help with making the abilities, items, pick-ups. What does scry mean?

    Posted in: Team Recruitment
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    posted a message on Psi Battles (Archery Tactics remake, need help)

    bump? someone?

    Posted in: Team Recruitment
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    posted a message on Looking for a data editor

    I need someone to do the following things for my map: Skills: Psi spear - launches a spear of psionic energy in target direction which deals damage to the first enemy unit it colides with (the spear is destroyd upon dealing damage) GPS - for 3 seconds gives vision upon all enemy units Psi Shield - fo 1 second you can't move but you are immune to all damage Sprint - for 3 seconds you have improved move speed

    Pick Ups: Speed boost - when you pick this up (by walking trough it like energy recharge) your movement speed is increased for a short time Invisibility - when you pick it up you become invisible for some time

    Posted in: Team Recruitment
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    posted a message on Psi Battles (Archery Tactics remake, need help)
    I decided to remake my favourite map from Warcraft 3 - Archery Tactics. If you don't know the map here is a brief explanation: There are two teams of several players each. You goal is to reach a certain number of kills. In the begining you ahve only one spell - Arrow. You shoot in the direction you choose. If your arrow hits someone he dies and you gain XP. When you die you lose XP/levels. When you level up you can get new skills or upgrade your skills. Here is what I want my map to be: There are two teams of High Templars and they play until one team reaches the given amount of kills. You can level up the following skills: Psi Spear (you get this by default) - you high templar shoots in a target direction. On impact the Spear is destrpyed. It can only kill enemies. GPS (name is not decided yet) - for 1/2/3/4 seconds (increases with level) you can see you enemies. Psi Shield - for 0.5/1/1.5/2 you can't be hit (spears go trough you) Blink - you blink xD Sprint - you move faster for some seconds Critter - you get the form of a random critter (critters will be around the map so you can hide near them with this skill). However on the map you will be a big red dot so this skill is more for fun. There will also be two shops on the map (you can buy stuff with the minerals you get for each kill) In the shops you will be able to buy: Boots of Speed - increases the speed of the carries Telescope - increases the sight range Portal - immediately teleports you to a target allied unit or structure (it has BIG cooldown) There will be many other items. The new things in my map are going to be tha Pick Ups They will be randomly spawned in certain areas around the map. When you walk over them, you will get some bonus: Restore energy - restores part of your energy Speed boost - you movement speed is increased for some time Invisibility - you become invisible for some time If some of you guys wants to help me or has any ideas for my ap please feel free to post.
    Posted in: Team Recruitment
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    posted a message on A pick up increasing move speed (and giving other effects)

    You have all seen the little cubes which give you health when you walk trough them (pick the up). Can you make the following: 1.When you go trough a cube it gives you a temporary speed boost 2.When you go trough a cube it makes you invisible for a short time 3.When you go trough a cube it gives you vision upon all enemy units for a short time 4.When you go trough a cube it restores some energy

    Posted in: Data
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    posted a message on Ping enemy units

    can this be actually done? bump?

    Posted in: Data
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    posted a message on Ping enemy units

    I need the following ability for my map: When you activate it, for 2,3,4,5 etc seconds (depending on level) all enemy units are displayed on the minimap (like ping)

    Posted in: Data
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    posted a message on Requesting UI designer

    I am interested. Post here or PM me if you still need a deisgner.

    Posted in: Team Recruitment
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    posted a message on Buying (and upgrading abilities) from a shop?

    Can this be done? You have one hero and 500 minerals for example. You go to the shop and buy the ability to cast Sniper Round (a simple 'deal damage' ability). If you buy it again the level of the ability will increase (whoch means more damage or range). Does anyone has any idea how to do this?

    Posted in: Data
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    posted a message on A "chain heal" ability

    Can someone do this? Like a chain ligthning but instead of dealing damage it must heal the units. Also I need it to have 7 levels. With each level number of jumps and amount of health increase.

    Posted in: Data
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    posted a message on Remaking Angel Arena

    Bump|? Is someone working on any of the tasks I gave you?

    Posted in: Team Recruitment
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